Will the twin laser turret breathe life back into the (rebel) HWKs?

By Khyros, in X-Wing

So I've been fooling around recently a bit with Jan Ors, but I feel a bit restricted as I have to put the Ion Cannon Turret on her, and I'd rather hang her back out of range of my opponents, and then hide her at R3. That, and having a ~40pt ship only being able to do 1 damage hurts my soul a bit.

But enter the TLT. More importantly than the ability to do a second damage, is the R2-3 aspect of the turret. Now she can hang back, and take those R3 shots, while still making herself a not-so-desirable target.

Back during Gencon 2014, I flew Roark (and was one of two HWK players on the second day) to 7th place on Thursday, but again, most games he had at least 1 round where he was not engaging due to the frailty of the HWK, and the R2 restriction to the turret.

So, I for one am excited to see the TLT, and how it will hopefully add a few more HWKs to the table. It seems like it was made for the HWK (much more so than the Blaster Turret).

It might help. It could be good to see the actual card before planning too much with it.

I agree the rebel hwks want to at range 3 of the conflict. Now they'll actually be able to contribute some damage or at the very least stripping some tokens!

Yeah, I mean, how do you even know if the twin laser turret has a range of 3?

One thing I don't like about the twin laser turret is that Y-wings are gonna be running them like crazy. I've liked how they limited the (Rebel) Y-wing to mostly using the Ion turret like in the lore.

Jan can land a hull hit on full tank Han with that turret. Even if it isn't really price-competitive that's a pretty exciting thing. It means the designers are taking active steps to nullify builds that work by just eliminating risk against limited opponents.

3-ship non-Corran rebel builds could be a real thing again!

Yeah, I mean, how do you even know if the twin laser turret has a range of 3?

The Twin Laser Turret was spoiled at some Spanish website. It showed a range of 2-3, but the text itself was blurred/obscured/nobodyintheworldspeaksspanish, so we don't know what it does besides attack at range 2-3.

Yeah, I mean, how do you even know if the twin laser turret has a range of 3?

The Twin Laser Turret was spoiled at some Spanish website. It showed a range of 2-3, but the text itself was blurred/obscured/nobodyintheworldspeaksspanish, so we don't know what it does besides attack at range 2-3.

The common interpretation was you get to attack twice at attack 3, range 2-3, but can only deal 1 damage on each attack (similar to Ion without the Ion effect).

Yeah, I mean, how do you even know if the twin laser turret has a range of 3?

It was in one of the Spanish spoiler videos a while back. It's Range 2-3, and makes two three dice attacks, which if they hit cancel all results and deal one damage (like an ion cannon without the ion token.) It costs six points.

Yeesh. Why does it have to be so complicated.

Why can't they just make a turret that's a strength 2 gun.

Yeesh. Why does it have to be so complicated.

Why can't they just make a turret that's a strength 2 gun.

Because this version is stronger, with a better way to handle some of the highly defensive options out there.

Yeesh. Why does it have to be so complicated.

Why can't they just make a turret that's a strength 2 gun.

Because a 3-dice attack HITS way more often than a 2-dice attack.

Yeesh. Why does it have to be so complicated.

Why can't they just make a turret that's a strength 2 gun.

Because this version is stronger, with a better way to handle some of the highly defensive options out there.

You are also alot more likely to actually do 2 damage.

time for pessimism :D

range 1 blind-spot + dat dial = probably no breath to give :(

I bet it'd be money on Y-wings, though...

Because this version is stronger, with a better way to handle some of the highly defensive options out there.

So have both. There's no reason a turret that just has two laser cannons in it should have such a weird set of rules for how it deals damage.

Because this version is stronger, with a better way to handle some of the highly defensive options out there.

So have both. There's no reason a turret that just has two laser cannons in it should have such a weird set of rules for how it deals damage.

have both what?

the way it's worded is essential to making it awesome (hard to cancel with standard defensive tech since you'll need, on average, two cancels for a one damage attack) while not being absurdly broken

Edited by ficklegreendice

Yeesh. Why does it have to be so complicated.

Why can't they just make a turret that's a strength 2 gun.

Uh, because a lot of ships have basic turrets built in, and a 2 dice attack would be less powerful against damage mitigators like Fat Han and Fel, who can basically ignore 1 attack per round. Why just slap a turret upgrade on that just changes the attack value when it can do so much more? Assuming we enhanced and translated correctly.

You can have four HWKs with TLT and RecSpec, if my math is right. Likewise you can have 4 TLT-hog Y-wings. Even if such a mono-build list like that isn't viable, the cheapness of these ships is impressive.

Edited by Babaganoosh

Yeesh. Why does it have to be so complicated.

Why can't they just make a turret that's a strength 2 gun.

Because that wouldn't be strong against high agility targets. It's a rapid fire gun for nailing nimble ships.

If it were a two dice gun then nimble ships would just ignore it and it wouldn't do its job. If it were two three dice attacks without the cancelling then it would rip low agility ships apart.

It has fancy mechanics in order to represent a high accuracy low damage weapon.

Edited by Blue Five

It also forces defenders to spend focus/evade tokens, when they know and have to decide because there's a second attack incoming after the first 3 dice hit the table

It also adds more interesting combos when combined with pilot skills or crew members. (Gunner, Bossk, stuff like that)

Edited by piznit

Yeesh. Why does it have to be so complicated.

Why can't they just make a turret that's a strength 2 gun.

This version is super-effective against tanky Falcons, Fel and Corran. It hits regular ships about as hard as a blaster turret. Perfect for the current meta challenges.

A squad of four Y-wings (without titles, which I think makes them BTL-S3s) should be able to down a Falcon in two rounds of focused fire, and unless it sprints for close range it can't arcdodge them without losing its own shot.

There's a certain irony to that.

Edited by Blue Five

it's not irony, it's poetic justice

live by the turret, die by the turret

Yeesh. Why does it have to be so complicated.

Why can't they just make a turret that's a strength 2 gun.

Ask the ORS how that's going.

I mean, if you ever actually see it on the table, of course...

TLT + Tactician...

Edited by Koshinn