Lure of Chaos scenario:
- Where the most corrupt wins or everyone with no corruption wins.
- You may draw corruption to alter your die rolls.
- When forced to draw corruption you may lose 1 attribute instead.
- Skill duel those with more corruption and take/discard 1 of their corruption cards.
- You choose to activate or facedown your drawn corruption cards.
Black Crusade vs Abaddon the Despoiler - Coop scenario:
- The 12 spaces of Sol randomly become corrupted.
- Everyone loses when all 12 spaces are corrupted.
- Fight Abaddon to clear the corruption and everyone wins.
Abraxis Synethi
- Has 3 daemon engine minions in his nemesis deck of which all are only an attribute of 3.
- But there are 6 nemesis arsenal cards that buff the deamon engines: +1 battle score x 5. +1 battle dice, reroll on 1s, explode on 5s, cannot evade.
12 New Threat cards, here are some interesting ones:
- Blue threat (for a surprise Vanquish) - Exocrine with attribute Strength 10. At the start of this battle, each other player in your tier loses 1 Life.
- Yellow threat - Iyanden Spirit Seer with attribute Cunning 4. Place all your Eldar trophies on your space. Treat them as enemies.
- Yellow threat (for a surprise Corruption) - Black Legion Warptalon with attribute Cunning 6. Test Willpower 6, if you fail, each player in your area draws 1 Corruption card.
- Red threat - The Lost Relic Encounter. Test Cunning 13 to draw 1 Relic card.
4 New Relics, all powerful as all have only 3 charges each.
5 Corruption cards, 4 negative, 1 positive.
10 Missions, 1 for each of the affiliations, and the 10th gives a Champion card as a reward.
9 Champion cards, give bonuses of 1 in skill test, battle, power limit, asset limit plus an interesting written bonus.
40 Orange threat cards:
- 2 Apostate cards. One is interesting luck of the dice. 1) Lose 1 attribute. 2) Lose 1 Life. 3-4) Nothing. 5-6) Gain 1 attribute and 1 Life.
- 2 non-apostate wargear cards.
- Many cards require an affiliation to be useful.
- 10 cards have a skill test component.
- 9 enemy threat cards ranging in attribute from 2 to 4. All heretics or traitors. Weak enemies, albeit one adds your cunning to their 2.