To VI or not to VI, that is the double IG88 question

By Icareane, in X-Wing Squad Lists

Hello guys,

I have 2 main options for next week Paris regional: either a 7 or 8 Tie swarm, or double IG88.

7 Tie swarm would be:

Howlrunner, PTL

Black, wingman

Black, draw their fire

4 academies

100pts, with the sweet focus+evade on howl and some crit protection with the red shirt black

For the double IG though, I'm still hesitating between several options.

IGB&C with double HLC and autothruster is a given (I expect lots of b-wings and autos are just too good). This leaves me with just 10 points for upgrades.

What I would like to field is double predator+ advance sensors which would be formidable. However it is also 12 pts...

Last week at Nantes Regional I fielded IGB with advance sensors + VI and IGC with advance sensors +predator for a lacklustre 3-1 result, missing the cut by 50pts (12th place out of 54 battle report coming soon) . The loss was mostly due to operator error in my last game against double daggers with gunner and triple tala, but 2 of my wins were close ones, and I felt that VI IGB low firepower played a big role in my struggles. I just need a consistent way to modify attack dice rolls on both IGs.

If I stay with predator+AS on C (I tried PTL and did not like it against rebel captive/stress builds), this leaves me with 4 points of upgrades on B:

AS + VI : my standard build, good in the mirror and against PS7 dash,corran, kath...

AS + Inertial dampeners, jack of all trades master of none

AS + adrenaline rush, helps against stress builds and with one sloop/kturn

FCS + lone wolf (slightly redundant, helps in the end game and against low agi)

FCS + inertial dampeners + VI good in the mirror and against PS7 dash,corran, kath...

FCS + inertial dampeners + adrenaline rush : keeps options open

I feel like FCS will give me the firepower boost I need on IGB, and the loss in maneuvrability could be offset by inertial dampeners/adrenaline rush but the loss of AS/VI makes me worry about super dash. It's as if this game was well made and forced tough choices in the list building phase...

What do you think is best option here?

I'm of the opinion if you can't get to PS 9 with VI then don't bother. The problem with VI IGs is that you could very well be a waste of 2 points in half or more of your matches. Of course I don't ever run identical IGs so I FCS on B, then Advance sensor C or D, or some combination like that.

I'm of the opinion if you can't get to PS 9 with VI then don't bother. The problem with VI IGs is that you could very well be a waste of 2 points in half or more of your matches. Of course I don't ever run identical IGs so I FCS on B, then Advance sensor C or D, or some combination like that.

I tend to agree. However, the interesting thing about IG-88's is they almost don't even need an EPT. I mean, it can be useful, but I'm not totally convinced its the most efficient use of points for Aggressors in general. Having said that, dual Aggressor lists don't really need to clock in at less than 99/100 pts, so if you have the points available for an EPT, might as well take one.

Some good options (in no particular order):

Adrenaline Rush----its cheap and will see use every game given how often IG88's use their k-turn/s-loop

Vet Instincts---if you see a lot of Dash and other Aggressors, it might be worth it. Otherwise its very situational and likely to only be of value in 1 out of 5 games or so.

Expert Handling -- works best with Advanced Sensors. Not something you'll use more than once or twice a match, but could be clutch to dodge an arc or set up a key shot (although you won't have any tokens that turn, so probably most useful in conjunction with IG88B's ability).

Lone Wolf---works best with Sensor Jammer to create a very tanky IG88. Typically the one you want to survive into the endgame, of course.

Predator---if you plan on taking advanced sensors, this is a good choice for solid damage every turn, especially against low PS opponents.

Outmanoeuvre---if you are good at using IG88D's ability to dodge arcs (possibly with advanced sensors for an unexpected pre-move boost), then this can be powerful. however, more and more opponents are becoming Aggressor savvy and will see this kind of trick coming and either block it or avoid it...

I personally believe that any EPT that induces stress (like Elusiveness, Push the Limit or Opportunist) are bad choices for the Aggressor. Despite having lots of green on the dial, stress is really bad for the aggressor and a canny opponent will punish you for over-reliance on such abilities through blocking or avoiding your much more predictable movements.

I guess that's a round about way of getting to the answer to the original question, but ultimately, you should fly what you're most comfortable with when you go to a big tourney. If predator+advancee sensors fits in your comfort zone, go with that. its effective and will be worth the 12 pts.

No VI on IGs is my answer.

In all honesty, I think VI on IGs will only serve against one archtype that can be dangerous to the double IGs: super Dash. In most other cases, the PS8 is just not enough to make a difference.

PS6 actually works well with IGs the more you learn to fly them (and place asteroids).

Push the limit is clearly excellent on them combined with advanced sensors and *that* dial.

I'm very fond of stay on target. It's very useful to keep out of arc and avoid being blocked by lower PS. It's also superb against other (non-VI) dual aggressors so long as you build in an initiative bid. I've never lost a match against dual aggressors for that reason. If you fly carefully you'll pretty much get 2 shots to their 1 on average for the game.

It's also a lot of fun.

Edited by Vargas79

Hello guys,

I have 2 main options for next week Paris regional: either a 7 or 8 Tie swarm, or double IG88.

7 Tie swarm would be:

Howlrunner, PTL

Black, wingman

Black, draw their fire

4 academies

100pts, with the sweet focus+evade on howl and some crit protection with the red shirt black

For the double IG though, I'm still hesitating between several options.

IGB&C with double HLC and autothruster is a given (I expect lots of b-wings and autos are just too good). This leaves me with just 10 points for upgrades.

What I would like to field is double predator+ advance sensors which would be formidable. However it is also 12 pts...

Last week at Nantes Regional I fielded IGB with advance sensors + VI and IGC with advance sensors +predator for a lacklustre 3-1 result, missing the cut by 50pts (12th place out of 54 battle report coming soon) . The loss was mostly due to operator error in my last game against double daggers with gunner and triple tala, but 2 of my wins were close ones, and I felt that VI IGB low firepower played a big role in my struggles. I just need a consistent way to modify attack dice rolls on both IGs.

If I stay with predator+AS on C (I tried PTL and did not like it against rebel captive/stress builds), this leaves me with 4 points of upgrades on B:

AS + VI : my standard build, good in the mirror and against PS7 dash,corran, kath...

AS + Inertial dampeners, jack of all trades master of none

AS + adrenaline rush, helps against stress builds and with one sloop/kturn

FCS + lone wolf (slightly redundant, helps in the end game and against low agi)

FCS + inertial dampeners + VI good in the mirror and against PS7 dash,corran, kath...

FCS + inertial dampeners + adrenaline rush : keeps options open

I feel like FCS will give me the firepower boost I need on IGB, and the loss in maneuvrability could be offset by inertial dampeners/adrenaline rush but the loss of AS/VI makes me worry about super dash. It's as if this game was well made and forced tough choices in the list building phase...

What do you think is best option here?

Having Adrenaline Rush and Intertial Dampeners is pretty good. With an HLC FCS IG88B ability stress is kind of irrelevant so being able to K/sloop as a white maneuver is pretty good. IF you're stressed your opponent still has to plan for a turn around and for inertial and for you to just do a 3 bank or whatever and running. It forces your opponent to make moves that would adequately deal with you stopping and k turning, or what have you. Or you could pop AR early as a surprise and do a sloop and boost or whatever you want.

Thanks guys, won a small GNK with the swarm list, will try:

IGB, FCS, AR, ID, HLC, Autothruster, IG2000 49

IGC, AS, predator, HLC, autothruster, IG2000 51

tomorrow. I'll tell you how it goes.