New Character Gen stuff

By Emirikol, in Warhammer Fantasy Roleplay

NewTroski said:

The Trollslayer with low toughness is a poor example, I admit, since any dwarf can be shamed and enter the career. But the marksman, low BS example - say he does come from a hunting community. Couldn't the low BS be the reason that he's not a hunter? He was expected to be great by his community, but couldn't cut it, so he left his home and became a soldier (or whatever). Sounds just as good to me. Now, combine that with a player that didn't really want to play an archer. You said he can switch to any other starting career, but he's now basically taking a 200 XP penalty for bad rolls at character gen.

Makes more sense to me, this way the character has all of these hunting related skills to follow up on from day one. Which would reflect his past as being taught to hunt, even if he isnt good at it. A nice GM may even allow the "free advance" be to switch careers.

But again, this is only an issue if you do random careers.

Same issue can come up in 3E, oops I drew 3 cards for career an I dont like any of them.

macd21 said:

When you get down to it, in my opinion v3 is v2 revised. It's just what happens when you take every element of the game and ask "how can I make this better", instead of just a few of them.

... no. Just no. It's a completely different set of mechanics and concepts with a few similarities to the old system. Both look like WFRP if you squint, but they are so radically different that you can't really call them a revised version of the rules.

Peacekeeper_b said:

Yes cause no one wanted a book on Elves or one on orcs or dwarves.

Correct. Or at least not enough people to make those books worth publishing.

phobiandarkmoon said:

macd21 said:

When you get down to it, in my opinion v3 is v2 revised. It's just what happens when you take every element of the game and ask "how can I make this better", instead of just a few of them.

... no. Just no. It's a completely different set of mechanics and concepts with a few similarities to the old system. Both look like WFRP if you squint, but they are so radically different that you can't really call them a revised version of the rules.

The core mechanic - take a D100 and roll under a stat - has been replaced with take your stat and roll that as a pool (though the stats themselves haven't changed much). The races haven't changed much and the career system is pretty much the same, just more flexible (I see the influence of DH on the career system). They chucked out the random character gen and replaced it with a points-buy system (which are more popular). They added mook rules for those that want them.

The only really major change I'm seeing is the dice pool mechanic. Take the stats from v3, multiply x 10 and you almost have a v2 character.

EDIT: My argument is not that v3 is truly v2 revised, but that Peacekeeper's argument that FFG could just have made loads of changes to v2 is ridiculous. If instead of making v3 they just took v2 and added all the elements that were included in v3.... they'd end up with v3.

macd21 said:

Peacekeeper_b said:

Yes cause no one wanted a book on Elves or one on orcs or dwarves.

Correct. Or at least not enough people to make those books worth publishing.

I would very much see a book about those races, Maybe not a book for each but perhaps with the title "Demi-humans of the old world" I always felt that where too little available information aboput Dwarfs and elfs as PC races, compared to humans.

And Peacekeeper_b: everytime you write elves or dwarves instead of Dwarfs or elfs, a little halfling gets eaten by a nasty orc. or something like that I was informed when doing the same, and do your really want that to happen gran_risa.gif ?

There was plenty of material left for a 2E or 2.5E game to cover. With 2E being dead for new official material I dont get new official adventures, spells, rules, monsters and what not.

Although the systems aren't entirely compatible, it should be fairly easy to use 3e material and adventures with 2e, and vice versa. It's the same world, with the same monsters. Its just that some of the mechanics are different. Converting from 3e to 2e should be a piece of cake, since most if not all the enemies already have stats in 2e. You might need to tweak/think up some percentile modifiers et. al. for tasks instead of challenge dice (or any of the dice pool stuff), but that seems relatively straightforward to do, and so on. Now, converting from 2e to 3e will probably be more work, but certainly seems doable too. So, I don't think 3e is as much doom and gloom as people are making it sound like.

You also might want to consider that WFRP *could* have just stopped with the closure of BI. Absolutely no more adventures and sourcebooks at all for WFRP. Instead, FFG has expanded it and it is flourishing, now with a new, shiny, and improved version. The WFRP world is still alive, and (as I just mentioned) you should be able to take new 3e material and use it with 2e without too much hassle (as far as I can tell), especially any background/reference material. So... that 2e material you said could have been covered probably will be, they'll just be under 3e. FFG has also been kind enough to provide all of the 2e materials for free as downloadable .pdfs. How cool and nice of them is that?!

And I still contend, it will not be a better game.

And I contend it won't be a worse game! Ha! :P Since I already think WFRP v2 is the best fantasy RPG I've played, that says alot for my opinion of 3e after all the information they've given us. 2e and 3e have differences, sure, yet still have a lot of commonalities. Like D&D 4e, WFRP 3e is a bit more visual, more 'new school' than the way RPGs were made when some of us old-timers grew up with. It might not appeal to everyone (but what game does?), but that does not make it a bad game or make it worse than earlier versions.

But again, this is only an issue if you do random careers.

Same issue can come up in 3E, oops I drew 3 cards for career an I dont like any of them.

Well, it's only an issue if you use random cards too. Even if you do, at least the player (under the actual rulebook rules, rather than house rules) has something of a choice of the career to choose. He can try to pick the one of the 3 closest to his character concept, or one that sounds the most interesting. Previous editions you get just (officially) a single roll and are stuck with that (at least v1 allowed you to choose between the 3 categories of careers). So why is forcing the player to play a character with a career they don't want, even if it is just until they get their first 100xp to change careers, a good idea? It doesn't sound like fun to me, and never did. I think every single v2 WFRP game and campaign I've run or played in has modified career generation in some way to give the player some sort of choice. That says something about how poor the official v2 rule was.

IMO, 3e has fixed a lot of the problems with previous editions that I didn't like, which to me makes it an improvement on those editions. Other things, of course, are just different (like the dice pools), and so aren't necessarily (at least at first glance and without playing) better or worse. Although, I think the dice pools have the potential to be much better than the percentiles, until we try them we won't really know for sure.

dvang said:

Well, it's only an issue if you use random cards too. Even if you do, at least the player (under the actual rulebook rules, rather than house rules) has something of a choice of the career to choose. He can try to pick the one of the 3 closest to his character concept, or one that sounds the most interesting. Previous editions you get just (officially) a single roll and are stuck with that (at least v1 allowed you to choose between the 3 categories of careers). So why is forcing the player to play a character with a career they don't want, even if it is just until they get their first 100xp to change careers, a good idea? It doesn't sound like fun to me, and never did. I think every single v2 WFRP game and campaign I've run or played in has modified career generation in some way to give the player some sort of choice. That says something about how poor the official v2 rule was.

WFRP 2E states you get two rolls and a choice of the two results. 3E just made it 3 picks. And thats only if you dont use the page 20 option.

And if I buy 3E, even to use it with 2E rules, it goes down as $99 for FFG and a show of support for an edition of a game I intend to not support. Nope, any new material I get for use with 2E will come from actual GW products and not FFG products. Its one of those voting with my wallers things. Sure, missing out on my money isnt going to end the game, but Id just rather not give the money.