"I do not fear the man who has practiced 10,000 kicks, but the man who has practiced one kick 10,000 times."
.-=Bruce Lee=-.
The forums are primarily a place to discuss Strategy, as its elements exist independently of opposition.
The very final strategic decisions in this game come from placing your ships on the table, following the placement of your obstacles.
The rest of the game is Tactics, which are rarely discussed.
This is a fleet built to excel Tactically.
Alpha Squadron Pilot
+ Autothrusters
.-=20=-.
Alpha Squadron Pilot
+ Autothrusters
.-=20=-.
Alpha Squadron Pilot
+ Autothrusters
.-=20=-.
Alpha Squadron Pilot
+ Autothrusters
.-=20=-.
Howlrunner
.-=18=-.
Whew, it's harder to format on these forums ever since they changed background defaults.
Anyway, this thing is, in my experience, practically the Thneed of X-Wing.
It is great at Range 1
(19 dice offensively, with the added benefits of Blocking and predictive Arc-Dodging. Focus + Howlrunner gives high value per die as well.)
It is great at Range 3
(Autothrusters + Focus with 4 green dice after the range bonus? Gonna need a Gunner)
It is great among Asteroids
(Boost and Barrel-Roll mean I'm not going to run into them, so they'll only serve to aid my defense)
It's great among Debris
(As the above, but have you seen how much green I've got on my dial? Who cares about stress!)
It's great without obstacles entirely.
(Even more room to find your back!)
It's great against Pic and Gorc
(High damage + Autothrusters takes out the Pancake no problem)
It's great against Brobots
(Incredible blockers while the rest of my friends eat you from behind.)
It fortresses
(I can go on about this for a while)
It flies in formation
(Outdamaging and outmaneuvering BBBBZ while at it)
It flies disparately
(Well, it's 80% Flanker. If I choose to go team Chaos, I can still concentrate fire)
It can switch between any of these strategies whenever convenient
(The trick is not to choose the path to victory. It is to choose so that all paths are victory)
It can cut through armor
(And still slice a tomato)
It very clearly doesn't fly against every list identically. If you go up against IG88B with the same tactics as going against Chiraneu, he will feed your charred husk to the droid revolt.
However, in every (non-mirror) match-up I've seen, there is a way to fly it that nets you the advantage.
Heck, there are 2 points left for deciding Initiative (the Choice of initiative should always net you an advantage, knowing that you shouldn't always choose yourself) that you can use to customize the fleet.
It's a difficult fleet to fly, as if you make the wrong decision, or misread your opponent, you may be flying into a different situation than you thought, and take a substantial hit before you can recover.
However, that's the definition of getting out-flown, and if I'm going to take a hit, that's the hit I want to take.
With so many options,
Any thoughts? Any fleet-builds you'd like me to theoretically take on? Any questions or expansions of the thought you'd like to see?
Edited by DraconPyrothayan