So after running dual firespray two ship builds for well over a year, and doing quite well with them, I had come to a peak with them. They are a very strong build, giving me way more wins than losses, and I'm constantly tweaking them with new waves of upgrades. That being said...for a two ship build, they are by far the "squishiest" I'd say. 20 hit points at 2 agility is decent, but not amazing, and you're usually not getting a ton of defensive actions like the falcon or fel for example.
So I decided to look into using mando mercs to save some points and add a third ship as a blocker/meat shield. I initially tried a 20 point mangler scyk, but that ended up being way too much of a glass cannon for the points. So I decided to add a Z-95 instead and give a few more points back to the mercs.
This is what I came up with:
Mando Merc - 35
Predator - 3
Feedback Array - 2
Tactician - 2
Mando Merc - 35
Predator - 3
Feedback Array - 2
Tactician - 2
Black Sun Pirate - 13
Hull Upgrade - 3
Total: 100
So far I'm 5-1 with the list, with the one loss due to really bad dice situations (not dice luck per se). Going from PS 8 & 7 to 5 isn't really that bad right now, as there aren't a lot of mid range pilots flying around. Many are in the 8-11 range, which are mostly higher than my old pilots anyways. The loss in abilities hurts, but gaining 7 extra points to use towards a third ship just might be worth it. Predator makes my attacks solid, while the tacticians and feedback arrays help control enemy ships, especially arc dodgers who get too close. The black sun with hull upgrade is nice to use as a blocker for 2-3 ships lists or just a meatshield to take damage away from the mercs. Since he is PS3, he shoots before the PS1&2 generics most squads have which is nice as well.
What do you think?
Edited by markcsoul