7 players? Phew, brave soul, brave soul indeed.
But 7 is the limits of my courage
anyway I play fast and loose with the rules to speed things up, and for the most part I don't actually have stats for the NPCs (unless they are a nemesis, and then not always) and I just "eyeball" things I use one index card per encounter for initiative tracking and I don't even roll initiative for all the NPCs... I'll roll a bunch and leave all the rest at the end, I use minis (and lots of them) on maps and that's how I track who has and hasn't gone yet in a round. I like to use a lot of one off minions as cannon fodder and if they roll well enough I still let them kill more than one anyway. Like I said fast and loose with the rules but it runs well enough. In previous editions of the game if I hand waved the rules like this it would often break the game but FFG star wars is very "fault tolerant"/forgiving. Maybe I'm also becoming a better GM after all these years.