I've read the Huge Ship rules and the rules that came with the transport expansion and most of what turned up in a search of the rules and have several questions.
Hopefully someone can help.
1) Ion tokens reduce the amount of energy I receive from movement. If I perform a 4 straight that gains me zero energy, do I still shed the ion tokens?
2) Backup Shield Generator. Shield recovery is 1 energy = 1 shield. Can I spend more than 1 energy to recover more than one shield?
3) Two damage cards with the SHIP header (hull breach) require enegy to be flipped face down. This is done in the use energy sub phase correct?
4) Tibanna Gas Supply. This has the energy header. Can this be used AFTER I have spent my other energy tokens? Can I choose the order in which to spend energy and activate the gas supply. For example I end my movement with 6 energy (Bright Hope). I spend 4 energy to flip over 2 face up Hull Breach damage leaving me with 2 energy. Can I then activate Tibanna Gas Supply for 3 additional energy, spend 3 on the WED Repair Droid (face down damage) as my action and keep 2 to use at the end of the round for the Backup Shield Generator?
This has to be one of the most confusing aspects of the game. You spend energy to do repairs thar aren't actions, you spend energy for repairs that are actions and you can spend energy after your turn is finished with the Shield Booster. This is giving me grey hair!
Edited to clarify 3 face down damage for the WED Droid.
Edited by Stoneface