I dont think 2nd edition neccesarily negate your collection.
i'm playing new rules of 40k with figures i bought in 1987...
I dont think 2nd edition neccesarily negate your collection.
i'm playing new rules of 40k with figures i bought in 1987...
First Order Ties and dials as such.
Maybe include rouge squad with that too.
I'd change card font to comic sans, include the faq in the box, and include a link to download squad builder, card library, and rules apps for phone and computer.
First Order Ties and dials as such.
Maybe include rouge squad with that too.
Is that the elite make up team of the rebel alliance ![]()
First Order Ties and dials as such.
Maybe include rouge squad with that too.
Is that the elite make up team of the rebel alliance
Yes, but the first order guys look smarter that normal stormies, and the rouges were in the new movie too. (I think)
Edited by TheMoonLordI meant 'rogue' is what i think you're saying. Rouge is a type of make up/cosmetic. ![]()
Loads of people spell it wrong and its saved me a fortune by snapping up misspelled ebay listings for 'rouge trader' miniatures.
Primary Weapon Turrets only get +1 attack die for range 1 when the target is in the front arc.
Oops.
Primary Weapon Turrets only get +1 attack die for range 1 when the target is in the front arc.
Thats going to seriously hurt a naked yt-2400 and ALL decimators.
I would make the elite pilots separate from the ships so you could put Corran in an X wing or Luke in the Falcon. They would operate like upgrades with each pilot having a different point value.
You could limit what pilots have access to what ships if there was a potential of abuse that would unbalance the game.
1. All named pilots have an elite talent slot.
2. Point costs similar to majorjugglers.
3. Epic versions of big name pilots (Vader, Luke) with more options or abilities.
4. 360 ordnance locks and attacks.
5. A gunner or focus token to fire out of arc on turrets.
6. Evade tokens always negate hits.
7. Rear firing arc on a-wings.
8. Vader crew once per round or in arc only.
9. A red loop maneuver that places you close to your current spot - like a barrel roll template but leaves you stressed.
10. No bump penalty for friendly ships.
Oh! Oh!
I would make a FREE dice app that wasn't so convoluted as the official one, and I would either allow others to make a squad builder, or (good gravy!) I would put one out that was official!
I would also include QR codes on the back of each card, making them unique. Then I would have a developer create an online version of the game where you scan in your cards, and use them to play in a newly created online version. That way you could play what you've purchased in real life, and play what you've purchased in real life online as well. Having a standardized online system like that would open the game up tremendously - and the techno-weary would probably jump on that a lot faster than they have on Vassal (as great as that is).
Oh! Oh!
I would make a FREE dice app that wasn't so convoluted as the official one, and I would either allow others to make a squad builder, or (good gravy!) I would put one out that was official!
I would also include QR codes on the back of each card, making them unique. Then I would have a developer create an online version of the game where you scan in your cards, and use them to play in a newly created online version. That way you could play what you've purchased in real life, and play what you've purchased in real life online as well. Having a standardized online system like that would open the game up tremendously - and the techno-weary would probably jump on that a lot faster than they have on Vassal (as great as that is).
The good news re: QR codes is that Disney has already demonstrated they are willing to do this with Infinity. You don't even have to purchase the core set if you want to play on PC or mobile - just get the figures, load the code, and away you go.
Will that ever happen with these more niche games? Not likely - but, there is precedent at least
Oh! Oh!
I would make a FREE dice app that wasn't so convoluted as the official one, and I would either allow others to make a squad builder, or (good gravy!) I would put one out that was official!
I would also include QR codes on the back of each card, making them unique. Then I would have a developer create an online version of the game where you scan in your cards, and use them to play in a newly created online version. That way you could play what you've purchased in real life, and play what you've purchased in real life online as well. Having a standardized online system like that would open the game up tremendously - and the techno-weary would probably jump on that a lot faster than they have on Vassal (as great as that is).
The good news re: QR codes is that Disney has already demonstrated they are willing to do this with Infinity. You don't even have to purchase the core set if you want to play on PC or mobile - just get the figures, load the code, and away you go.
Will that ever happen with these more niche games? Not likely - but, there is precedent at least
That aint happenin. NO.
Personally i'd make ordnance work in reverse. You'd get a 'lock' on ships in arc and then be able to fire 360.
I love this idea!
Additionally, I'd say turrets can only fire out of arc if they have a target lock on the defender. But maybe that rule wouldn't work so well if you could only TL on someone in arc.
Oh! Oh!
I would make a FREE dice app that wasn't so convoluted as the official one, and I would either allow others to make a squad builder, or (good gravy!) I would put one out that was official!
I would also include QR codes on the back of each card, making them unique. Then I would have a developer create an online version of the game where you scan in your cards, and use them to play in a newly created online version. That way you could play what you've purchased in real life, and play what you've purchased in real life online as well. Having a standardized online system like that would open the game up tremendously - and the techno-weary would probably jump on that a lot faster than they have on Vassal (as great as that is).
The good news re: QR codes is that Disney has already demonstrated they are willing to do this with Infinity. You don't even have to purchase the core set if you want to play on PC or mobile - just get the figures, load the code, and away you go.
Will that ever happen with these more niche games? Not likely - but, there is precedent at least
That aint happenin. NO.
I do not want to deal with the kind of people that collect things like Amiibo.
As for what I might consider in a 2nd edition?
Maybe some ideas from Armada would come over. I'm not sure about using dice only for attack and replacing defense dice with defense tokens like Armada has but I think the scenarios that modify win condition are interesting.
I would prefer to decouple damage from accuracy. For example, imo the A wing should be very accurate, but not very powerful. As such, perhaps it gets 4 accuracy dice, but only 2 damage dice. Where as an HLC should be powerful but not very accurate, so it would get 2 accuracy dice, but 4 damage dice. The accuracy dice would be rolled against the agility dice to determine whether or not the shot hits. If it does, the attack dice are rolled for how much damage it did. Note, this mechanic would also fix ordnance, as they could become 4 accuracy weapons of 4 power or something like that.
I really like this idea. Maybe even give higher PS pilots better accuracy.
Y-Wings get green S-Loops! ![]()
Okay, seriously:
I'd also focus the game on 'star wars' narrative, i'd intrinsically make the emphasis more on scenarios and objectives than meaningless clashes
This. Please, FFG.
I would divide Pilots From ships. And also make all the powers/weapons minimize the rolling dice factor (or change the dice directly).
I'd make it so pilots weren't linked to one specific ship, and were a separate thing from the ships themselves.
I'd also completely change how ordnance worked so that it actually made sense with how it's used in universe.
I would prefer to decouple damage from accuracy. For example, imo the A wing should be very accurate, but not very powerful. As such, perhaps it gets 4 accuracy dice, but only 2 damage dice. Where as an HLC should be powerful but not very accurate, so it would get 2 accuracy dice, but 4 damage dice. The accuracy dice would be rolled against the agility dice to determine whether or not the shot hits. If it does, the attack dice are rolled for how much damage it did. Note, this mechanic would also fix ordnance, as they could become 4 accuracy weapons of 4 power or something like that.
I really like this idea. Maybe even give higher PS pilots better accuracy.
MMMMMMMMMM. IDK bout this one... We would need to buy extra dice tho.
Oh! Oh!
I would make a FREE dice app that wasn't so convoluted as the official one, and I would either allow others to make a squad builder, or (good gravy!) I would put one out that was official!
I would also include QR codes on the back of each card, making them unique. Then I would have a developer create an online version of the game where you scan in your cards, and use them to play in a newly created online version. That way you could play what you've purchased in real life, and play what you've purchased in real life online as well. Having a standardized online system like that would open the game up tremendously - and the techno-weary would probably jump on that a lot faster than they have on Vassal (as great as that is).
The good news re: QR codes is that Disney has already demonstrated they are willing to do this with Infinity. You don't even have to purchase the core set if you want to play on PC or mobile - just get the figures, load the code, and away you go.
Will that ever happen with these more niche games? Not likely - but, there is precedent at least
That aint happenin. NO.
I do not want to deal with the kind of people that collect things like Amiibo.
....? because collecting plastic space ships is the superior adult hobby? Superiority complex much?
My kids and I love playing Infinity and we have a lot of the characters - and v3.0 introduces Star Wars - it looks great
When (if) we get a Wii U or the newest 3DS the Amiibo's will be fun as well.
Oh! Oh!
I would make a FREE dice app that wasn't so convoluted as the official one, and I would either allow others to make a squad builder, or (good gravy!) I would put one out that was official!
I would also include QR codes on the back of each card, making them unique. Then I would have a developer create an online version of the game where you scan in your cards, and use them to play in a newly created online version. That way you could play what you've purchased in real life, and play what you've purchased in real life online as well. Having a standardized online system like that would open the game up tremendously - and the techno-weary would probably jump on that a lot faster than they have on Vassal (as great as that is).
The good news re: QR codes is that Disney has already demonstrated they are willing to do this with Infinity. You don't even have to purchase the core set if you want to play on PC or mobile - just get the figures, load the code, and away you go.
Will that ever happen with these more niche games? Not likely - but, there is precedent at least
That aint happenin. NO.
I do not want to deal with the kind of people that collect things like Amiibo.
....? because collecting plastic space ships is the superior adult hobby? Superiority complex much?
My kids and I love playing Infinity and we have a lot of the characters - and v3.0 introduces Star Wars - it looks great
When (if) we get a Wii U or the newest 3DS the Amiibo's will be fun as well.
amiibos are not bad, i just see no use for them, AND IT IS JUST A GAAAAAAAAAAAMMMMMMMMMEEEEEEEEEEEEEEEEE
I would prefer to decouple damage from accuracy. For example, imo the A wing should be very accurate, but not very powerful. As such, perhaps it gets 4 accuracy dice, but only 2 damage dice. Where as an HLC should be powerful but not very accurate, so it would get 2 accuracy dice, but 4 damage dice. The accuracy dice would be rolled against the agility dice to determine whether or not the shot hits. If it does, the attack dice are rolled for how much damage it did. Note, this mechanic would also fix ordnance, as they could become 4 accuracy weapons of 4 power or something like that.
I really like this idea. Maybe even give higher PS pilots better accuracy.
MMMMMMMMMM. IDK bout this one... We would need to buy extra dice tho.
We're talking about V2.0. I'm presuming that you're going to have to buy extra SOMETHING in order to upgrade to v2.0. Might as well include dice in this.
I would prefer to decouple damage from accuracy. For example, imo the A wing should be very accurate, but not very powerful. As such, perhaps it gets 4 accuracy dice, but only 2 damage dice. Where as an HLC should be powerful but not very accurate, so it would get 2 accuracy dice, but 4 damage dice. The accuracy dice would be rolled against the agility dice to determine whether or not the shot hits. If it does, the attack dice are rolled for how much damage it did. Note, this mechanic would also fix ordnance, as they could become 4 accuracy weapons of 4 power or something like that.
I really like this idea. Maybe even give higher PS pilots better accuracy.
MMMMMMMMMM. IDK bout this one... We would need to buy extra dice tho.
We're talking about V2.0. I'm presuming that you're going to have to buy extra SOMETHING in order to upgrade to v2.0. Might as well include dice in this.
They would only include three tho. wee would need at LEAST 4 by these rules.