lets imagine that FFG do 'xwing v2' in four or so years.
What things would you change?
Bear in mind we'll assume that any big changes would not 'break the game' as your core rules would factor them in. Im not saying 'what would you add to the current rules' , more if the current rules were being totally rewritten what would you put in.
Personally i'd make ordnance work in reverse. You'd get a 'lock' on ships in arc and then be able to fire 360.
I'd also remove being able to spend a focus token even if you have no 'eyes' in your role and in my mythical 2nd edition a 'token' would *not* be considered a 'die' , so for example an evade would guarantee you one save even off weapons it currently doesnt.
I'd also probably double the points of everything with a 200 point basic game so that you had more increments to work with.
I'd also focus the game on 'star wars' narrative, i'd intrinsically make the emphasis more on scenarios and objectives than meaningless clashes
I'd also try and have some mechanic that restricted what you could shoot at, i dont know how this would work but it would stop people being able to say single out howlrunner at the back of a swarm of ties. at the moment this just means that you have to give her stealth device, draw their fire or shield upgrade to keep her alive whereas some system that made it easier to shoot the nearest target but allowed you to shoot someone further away but with a penalty might be better.
So what would you do. Try and keep it to no more than five key points if you can
Also no need to slate anyone else ideas, its more about what *you* think would make decent changes than responding to someone elses ideas.