I've mostly been an Imperial player in Xwing, but I'm exploring different Rebel builds to see how they fly and mix it up a bit
I'd like some feedback on this before I run in with my local group:
XWing Wedge(29)+ Swarm Tactics(2)+R2 Astromech(1)+ Ion Torpedo (5)
Bwing Blue Squadron (22) + Fire Control System(2)
HWK290 Jan Ors (25) + Ion Cannon Turret(5) + Stealth Device(3) + Recon Specialist(3) + Moldy Crow(3)
My strategy is to use Wedge and Ors abilities to get off a Range 3 shot with the Ion Torpedo, hopefully when ships are grouped close together for a 5 dice attack.
If Large ships are carrying an Ion Token - it will make them wary of getting too close to Ors.
Try to run the Bwing close to Wedge early and then split it off to allow it to be chased while Wedge gets positioned outside of the defenders arcs.
Run Ors behind at range 2 or 3 and try to get some Ion Turret blasts to follow up on the Torpedo and set up defenders for Wedge and the Bwing.
Use Ors to selectively add an attack die to Wedge or the Bwing, depending on where they are.
Keep Ors Carrying Focus tokens to help on attack and defense and the Stealth Device to try to make her harder to hit.
I know it is a lot of points to place on a HWK, but trying to make her ability useful and keep her alive.
Any Thoughts?