Hello all,
Allow me to introduce myself here, I am a big 40k setting fan and though I own all the Dark Heresy books and love them for their fluff and feel I really (REALLY) hate the DH rules system (and certain elements of the 'railroady' nature of literally all the published adventures I've read for it). We played four or five adventures for DH (using the DH system) last year, but despite in my own view having some great moments and ideas the campaign fizzled out. Imo due to the system more than anything. (Some of my work is available in article format at Dark Reign.)
So it was I resigned myself to simply reading the new DH books as they came out and thinking maybe 40K wasn't right for us to roleplay in.
Fast forward to a couple of months ago, and we got wind of the Rogue Trader rpg's imminent (*cough*) release. We liked the ideas we were seeing online (the great pc freedoms, the unusual resource management aspects of the game, the Profit Point system to handle wealth, and the basic premise of zipping about Calixis Sector and beyond in a big-ass ship looking to get VERY rich - also the game benefits from being able to provide 'dungeons' if the GM is ever at a loss for an adventure in a way that DH didn't really).
So it was, rather than entirely wait for the release of RT, we decided to take the plunge and use a tweaked version of the Basic Role Playing system (or Runequest Percentile rules if you prefer), with some of the concepts and tables (Fear for example) from DH tagged on. We then set off on a new campaign which we have successfully and very enjoyably played 3 adventures in so far (4th tomorrow), with the central character being a Maccabean Imp Guard captain named Cornelius Rune receiving an invite to the Memorial Service and Will Reading of the late Rogue Trader Mazarin Rakespur. Held at the House of Dust and Ash on the dying world of Sinophia (I moved it from Solomon as I wanted Sinophia to be the ancestral home of the Rakespur line), Rune learned he was (by dint of his Great Aunt Gossamer being Mazarin Rakespur's widow, obscure Sinophian inheritance laws and the extermination of most of the Rakespurs in a feud some years before) the new Lord Rakespur and bearer of the Rakespur Warrant of Trade.
The first two adventures involved a much tweaked version of the House of Dust and Ash adventure, with added characters, WAY less nasty foes (Nonesuch became a criminal boss who was owed money by Rakespur, rather than a Slaugth, - "You might assume I am this or that, a factor for a noble house, or a dilettente trader, a bored wastrel nobleman, or a government man, I am Nonesuch." / Tamas of Shale and his band became the survivors of a failed mutiny against Rakespur / and I added a Venomous Lady (see Tattered Fates) who was sent in disguise as one of Mazarin's lovers by the Spider Bride to murder the new heir. Rather than a big 'kill everyone' overplot, I had Greel and the leaders of the Sorrowful Guild involved in a plot to defraud Rakespur's will (against their solemn oaths) with a view to inheriting lordship of the Burning Isle (which is owned by the Rakespur line).
The adventure resolved in 2 parts, with the pc having to flee the Burning Isle shortly after the reading of the will, then return with PDF troops from the mainland, after a couple of shoot outs which saw Lanus Cisten gutshot, the two Malfian bloodsworn assassins dead, and the Venomous Lady dead.
Moving on, Rune and his friends are still a Sector away from Mazarin's ship (the Gilded Widow - hey I just loved the name), they learned however that Mazarin's Aide, Justinian Thorngage, who had brought word of Rakespur's death to Sinophia, had gone on to the Rakespur estate at Xicarph, on Quaddis to deliver a second of three messages entrusted to him by Mazarin Rakespur. Thus Rune and the party set out (aboard their new friend, the Rogue Trader Magyar's ship) to Quaddis to catch up with him and learn where the Widow is berthed.
During the first two adventures the PCs got wind of some kind of conspiracy involving Rakespur, something called the Immaculate Accord, which was apparently sealed between Rakespur, two other Rogue Traders (Joakim Faulkes and Theophilus Brail) and 3 other parties unknown (possibly xenos).
Faulkes, a little known but fearsome Rogue Trader who has a personal kingdom somewhere out in the Halo Stars, but whose reach is said to be long indeed even inside the Imperium. Faulkes is said by some to have been a captive of the Dark Eldar for ten years long ago, and to still bear the scars both physical and mental of those times. He is rumoured by those who have heard whisper of him to keep a personal cadre of lethal assassins on his retinue, a death-cult some say called the Skinsaw Circle; psychotic murderers who heretically revere Faulkes as a living Saint and who wear the flenced off faces of their victims stitched into long cloaks.
Of the Rogue Trader Theophilus Brail there is no sign at the ceremony, Magyar knows him vaguely as a very eccentric but basically harmless seeming Rogue Trader who he has met once or twice out in the Halo Stars. Mazarin mentioned Brail to Magyar a few times, seeming to regard the man as a great and unrecognised scholar and a 'hero of mankind'. Magyar had personally found the man distracted, cowardly, timid and a very poor seeming commander, though the crew of his ship, the Fillibuster, are strangely protective of him, seeming to regard his semi-insanity as bringing them a strange kind of luck.
Part 3 moved onto Quaddis, with the pc's arrival at Xicarph, there they found the Rakespur estate had been attacked some months before and was half in ruins, with a bunch of wandering celebrants encamped in a shanty outside and a rogue gun-servitor 'defending' the interior. While struggling to take out the servitor they encountered a strange being ... an Eldar Harlequin who had been hidden in plain sight amongst the crowds of almost insanely inebriated revellers outside. Giving it's name as Anarinash (E- 'Dawn Childe') of the Masque of the Song of Rebirth (Bielwe), the Harlequin demanded Rune answer as to whether he would honour Rakespur's 'accord' with them. The pc playing Rune played for time, asking a week to decide. Whilst one of the other pcs failed a Fear check at the sight of a xeno and fled the scene in terror.
After the Harlequin departed in a bad mood and the Gun Servitor was put to bed the party managed to learn some important stuff, notably about the so-called Spider Bride, whose forces were apparently behind the attack on the Rakespur house (Postern Hall) at Xicarph and the assassin sent to the Will Reading on Sinophia.
The Spider Bride before she was infected/gifted with the Halo Device was in life the Lady Saphir Rakespur, wife of the Rogue Trader Lord Gershon Rakespur. Gershon, the so-called Mechanophile, was a master of xeno-techno artefacts and relics and it was he himself who enslaved Saphir with the Halo Device after he found out she had been cuckolding him with a string of lovers for years.
The Spider Bride was thus already several hundred years old when she was brought to Gabriel Haarlock's new playground planet of Quaddis a short while after the end of the Angevinian Crusade and the founding of Calixis Sector. It was Avimus Rakespur who first brought her to Quaddis and placed certain curses upon her that have kept her there, a fact she has never forgiven Avimus for, or indeed his successors. Avimus's successor, the staunchly pious zealot Borealis Rakespur sold her control to the Haarlock family, under whose authority she remains, though that isn't generally known.
In the long centuries since those times the Spider Bride has plotted and schemed against the Rakespurs as best she has been able, sometimes gaining the upper hand on them, other times suffering terribly for her trouble. Mazarin had her skinned alive when she first moved against him, and ever since she was terrified of him, but when word recently reached her of Mazarin's fall in battle with the Eldar she was siezed with a renewed sense of purpose and bravery, and she first sent one of her Venomous Ladies to Sinophia disguised as a murdered lover of Mazarins, and then moved against the Postern Hall estate.
She now holds Thorngage captive and is enjoying torturing him at her pleasure, she means to keep him alive and suffering for many years to come.
Thus the pcs now face how to mount a rescue attempt against the Spider Bride and her not inconsiderable forces to save Thorngage. The pcs found a secret armoury and arsenal under Postern Hall ('the Ice Vaults' - Extending deep under the great dome of Xicarph by a secret tunnel from Postern Hall, are a series of ice tunnels and chambers beneath the north polar icecap, where the Rakespurs kept secret treasures.), containing amongst other things several suits of power armour, and masterwork weapons on most types (my reasoning being the pcs are better provided with interesting 'unique' items of power with histories, rather than simply buying them as they will be able to all too soon).
Now, in the spirit of Rogue Trader, my pcs are saying 'well why don't we hire mercs to join us in the attack on the Spider Bride's stronghold'? Which is a fair point - they have enough funds (about 400,000 Thrones from the Will Reading - and an annual income of 2 Profit Points so far) - but what would say 40 mercs for one job cost? Also, does the game itself provide any quick and simple mass combat rules that I might be able to convert across to our BRP system? Any help would be appreciated. :-)