More Crit questions

By chriscook, in Star Wars: Armada Rules Questions

Rules state that u can only resolve 1 crit per attack. So if I roll 2 crits and have a card like Assult concussion missiles I have to decide to use the card or flip up a damage card (assuming the ship has no shields), not both?

Correct.

Remember that crit icons still represent a damage so in your example, you have done 2 damage and can trigger one critical ability.

This thread makes me think that perhaps my local group has been playing something wrong.

A Gladiator SD with the Assault Concussion Missiles upgrade card fires at an enemy ship and rolls 4 damage and a Critical effect. The target takes a 1-point hit to each adjacent hull zone in addition to suffering a face up damage card.

Is the critical effect expended by triggering the upgrade card? I have been researching the rules and FAQ to find this definitively stated, but I am either overlooking it or there is never really a clear answer to this.

The crit would still count as a damage, so you would trigger the concussion missiles and then deal 4 damage but no card would be face up.

Alternatively you could not trigger the missiles and use the default crit effect to make the first damage card be dealt face up, but you can't do both. And either way the crit still counts as one damage.

That's was presuming you meant 4 damage including a crit effect. If you meant he rolled 4 hits and 1 crit then it would be 5 damage.

Yes, 4 damage including the critical effect. This is as I suspected. Can someone point out where it says this in the rules or FAQ.

Rules reference page 2 in the attack section, 5. Resolve Damage.

And page 4. Critical effects.

Rules Reference. Page 4

Critical Effects
A critical effect, denoted by the “Crossed Explosion” header, can resolve if there is at least one Crossed Explosion icon in the attack pool.
• The attacker can resolve only one critical effect per attack.
• The attacker does not spend a die icon to resolve a critical effect unless the effect says otherwise.
• Critical effects resolve at the beginning of the “Resolve Damage” step of an attack.
• The standard critical effect is “Crossed Explosion: If the defender is dealt at least one damage card by this attack, deal the first damage card faceup.”
• Squadrons cannot resolve or suffer critical effects unless otherwise specified.
Edited by Bilisknir

Thanks. Also I note that on page 21 of the "Learn To Play" book, under Using Upgrade Cards it specifically states that the critical icon on a card is a Critical Effect. Page 22 under Critical Effects further clarifies this.

Basically, when you roll a crit, it counts as one damage as well as allowing you to trigger ONE critical effect.

To be clear:

Roll 1 crit = 1 damage and choose ONE critical effect

Roll 2 crits = 2 damage and choose ONE critical effect

Roll 4 hits and 3 crits = 7 damage and choose ONE critical effect

Critical effects:

Standard crit effect - if the defender is dealt one damage card, deal the first card faceup

ACM crit effect - [black crit]: each hull zone adjacent to the defending hull zone suffers 1 damage

Overload Pulse crit effect - [blue crit]: exhaust all of the defender's defense tokens

So provided you rolled the crit (or got one from the requisite-color dice), you can pick either the standard crit effect OR the crit effect from the upgrade card. One or the other. Not both.

Never played a game like this so a total newbie question.....

If my ship has shields 3 and the attacker rolls 1 crit and 1 normal hit do I as a matter of course get the face up damage card?

Or is it just 2 hit points to the shields leaving me 1?

Do my shields have to be completely down before critical effects deal face up damage cards?

Never played a game like this so a total newbie question.....

If my ship has shields 3 and the attacker rolls 1 crit and 1 normal hit do I as a matter of course get the face up damage card?

Or is it just 2 hit points to the shields leaving me 1?

Do my shields have to be completely down before critical effects deal face up damage cards?

In this case no damage cards are dealt because your shields absorb the damage, so the Critical Effect is moot.

You would lose two shields and take a single hull damage, assuming no Critical effect was already triggered (ACM Overload Pulse) then the damage would be dealt face up.

Never played a game like this so a total newbie question.....

If my ship has shields 3 and the attacker rolls 1 crit and 1 normal hit do I as a matter of course get the face up damage card?

Or is it just 2 hit points to the shields leaving me 1?

Do my shields have to be completely down before critical effects deal face up damage cards?

You would lose two shields and take a single hull damage, assuming no Critical effect was already triggered (ACM Overload Pulse) then the damage would be dealt face up.

coastcityo that is incorrect.

If a ship has 3 shields left and you deal 2 damage (from 1 hit & 1 crit being rolled) then it will have 1 shield left, if you trigger the default critical effect it wouldn't make a difference in that example as you won't be dealing any damage cards at all.

However you could trigger other critical effects such as overload pulse and their effects would happen.

Thanks very much for the replies fellas been a great help. Cheers

Never played a game like this so a total newbie question.....

If my ship has shields 3 and the attacker rolls 1 crit and 1 normal hit do I as a matter of course get the face up damage card?

Or is it just 2 hit points to the shields leaving me 1?

Do my shields have to be completely down before critical effects deal face up damage cards?

You would lose two shields and take a single hull damage, assuming no Critical effect was already triggered (ACM Overload Pulse) then the damage would be dealt face up.

coastcityo that is incorrect.

If a ship has 3 shields left and you deal 2 damage (from 1 hit & 1 crit being rolled) then it will have 1 shield left, if you trigger the default critical effect it wouldn't make a difference in that example as you won't be dealing any damage cards at all.

However you could trigger other critical effects such as overload pulse and their effects would happen.

My age coming through. Thought the question was three damage, one Crit, and two shields.

If I rolled 3 hits and 1 crit and the defender uses his brace defence token does he get to choose which die are removed ? I.e. Can he choose to remove the crit?

No dice are removed when you use brace. It just halvs the damage total. No more no less.

So if he had no shields the crit effect would stand ?

Brace does nothing to dice. It only effects total damage points. By the time brace takes effect you are well past choosing your critical effect. Follow the steps in the other thread (from start to finish) that will show you the timings of the defence tokens and critical hits.

Edited by DWRR

If I rolled 3 hits and 1 crit and the defender uses his brace defence token does he get to choose which die are removed ? I.e. Can he choose to remove the crit?

He doesn't. Brace just halves the damage and unless he does something else (ie, Scatter defense token to reroll your dice with a crit icon), the crit still stands.

If you refer to page 2 of the RRG, ATTACK covers the entire process here... you've rolled your attack dice (step 2), modified your dice (step 3), and ended up with 3 hits and 1 crit. Your opponent now can spend his Defense Tokens (step 4) after which you move on to step 5.... and the first part of that is you get to choose which critical effect you trigger (ie, Assault Concussion Missiles or default crit effect). After this (still on step 5), you total the damage amount (4 in this example) and half it due to the opponent using Brace.

Hope that clears it up a bit!

If I rolled 3 hits and 1 crit and the defender uses his brace defence token does he get to choose which die are removed ? I.e. Can he choose to remove the crit?

He doesn't. Brace just halves the damage and unless he does something else (ie, Scatter defense token to reroll your dice with a crit icon), the crit still stands.

I think you meant Evade there. For the original poster, an Evade defense token would allow the defender to select one of your attack dice and either A) completely cancel that die and remove it from the attack pool if the attack came from long range, or B) force you to re– roll that attack die if the attack came from medium range. At short range an Evade defense token cannot be used (but there is of course an exception in the form of the Rebel upgrade card Mon Motha).

If the defender used a Scatter defense token (which so far only select fighter squadrons have), then the defender could cancel the entire attack regardless of the range. There are a number of good posts on the forum that will walk you through an expanded attack routine, and once you get the procedure down it really is pretty simple.

Cheers fellas. Appreciate the help.