Orders for Armored Regiments

By Cripple X, in Only War Rules Questions

There are tons of Orders in the Core Rulebook and Hammer of the Emperor, but they all seem to be intended for Infantry Regiments. Are there any Orders or Sweeping Orders intended for the use of Armored Regiments? It seems pretty strange that FFG added rules for creating Armored Regiments, but then added no support for them via Orders. Presumably, an PC squad's tank commander will be a Sergeant, but the Sweeping Order feature of that class is essentially useless. Operators, Enginseers, and Weapon Specialists (gunners) don't really lose much as part of a crew, but it seems like the Sergeant really suffers. Anybody have an ideas for Orders that would benefit a Tank Crew?

I've been toying with the idea of giving the Sergeant Access to the Tank Ace Comrade Abilities from Hammer of the Emperor. Thoughts?

Edited by Cripple X

It's in running with Codex Astra Militarus/Imperial Guard; you can order infantry, but not vehicles. Even their Tank Aces really only order their own little group, sometimes only their OWN vehicle, ala "Gunners, Kill on Sight!" I like to see it, if I'm actually justifying the fail on their part, as a combination of poor communication equipment, coupled with the horrendous conditions inside the average tank (loud machinery, exploding primer caps, the stench of ozone and/or promethium). Add to that the ever-changing condition of the battlefield, and the often absent overhead view our own military forces often maintain, and the tanks are often on their own. Without special equipment, the Commander can't even issue orders to INFANTRY if he is inside a vehicle; that's why Chimeras have added stuff to be "command vehicles". I've often wished that, just for a while, the Guard could have hardier vehicles, like the Rhino, or the Land Raider, but the Officer wouldn't be issuing orders, then, and then what's his point?

My take, at least. Vehicles have enough advantages, being armored, carrying heavy firepower, and crewed by you squad. If you have a Sergeant/Commander, I'd assume that most of his "general" orders work in there, and if you have comms, his "affect Comrades in vox range" could cover a lot of tanks, depending on your take of things. One detractor is the usual problem we've discussed here; what does the whole unit do in a tank? With you, and your Comrades, the tank might be a bit full, and while any Guardsman should be able to shoot a gun, to some degree, various jobs aren't as appropriate in the tank, so you either play a varied unit, with lots of bells and whistles, or you play a tank crew, and everyone is an Operator, Heavy, or the one Officer/Tech-Priest, which can stifle the jobs. I'm being more narrow than might be fair, I agree, but the vehicles, while often happily accepted into the game rules, weren't necessarily well-implemented into them. If they ever make that Vehicles Expanded book many people here have requested, perhaps then they'll give some good Armored Orders.

Most orders work just as well in a tank as out of it, really, with some notable exceptions like Dig In.

It's in running with Codex Astra Militarus/Imperial Guard; you can order infantry, but not vehicles. Even their Tank Aces really only order their own little group, sometimes only their OWN vehicle, ala "Gunners, Kill on Sight!"

Those are exactly the sort of Orders that I am looking for, Order for the Sergeant to give to his Crew. I guess for right now I will just adapt the Tank Ace Advances.

It is really disappointing how under-supported Armoured Reginents/Vehicles are considering how very important they are in the source material.

Most orders work just as well in a tank as out of it, really, with some notable exceptions like Dig In.

Oh, certainly that is true, but sort of only among your own team, in that one tank. It might depend on what sorts of guns those tanks have, and such, but Orders should work there. It's more when you want several tanks to benefit, that I think it becomes less doable than if those same units were infantry, but that's just me.

It's in running with Codex Astra Militarus/Imperial Guard; you can order infantry, but not vehicles. Even their Tank Aces really only order their own little group, sometimes only their OWN vehicle, ala "Gunners, Kill on Sight!"

Those are exactly the sort of Orders that I am looking for, Order for the Sergeant to give to his Crew. I guess for right now I will just adapt the Tank Ace Advances.

It is really disappointing how under-supported Armoured Reginents/Vehicles are considering how very important they are in the source material.

As said, if you are the Sergeant/Commander in the tank, and your crew is around you, I expect many of the Orders to work just like they do, but it only works on that one tank, and maybe a few others, if you have vox communications with them.

I feel armored regiments get that treatment because, despite being there, it's not what the developers intended you to play. Inside the tank is a little place, and tanks can only do so many things. If the tank pops, you now have to be good enough to hoof it. Some jobs aren't appropriate, some teams aren't. Every other FFG 40K game is a squad of folks, usually on foot, doing what they do, and that's who the Guard is, too. The tanks are just a background piece that does more of the work, while the Guard die in droves. Now, this is certainly not a universal interpretation, I don't even entirely support it, but tanker games can seem to feel so much more railroaded, and I think they wanted you to have the feeling of adaptable infantry, as well as the close breath of death, because some of those Guard tanks serve for millennia, but grunts die all the time, and that fear is an important aspect when you live in abject terror, knowing everything else wants to kill you.

I wouldn't mind more support for tank games, so maybe that'll be in the next/last book, if we ever get one.

Most orders work just as well in a tank as out of it, really, with some notable exceptions like Dig In.

I don't think this is the case at all. Covering Fire is useless in a Tank. Get Them! is useless in a tank. Snap Out Of It! Is vastly reduced in scope. No one is taking Pinning Tests in a tank. Fear, I could see that, but not pinning. Similarly, the orders from the Commander Advanced Speciality are no good because many rely on extra Comrades. Extra people are not going to fit into the tank.

I'm actually working on some specialized Orders and Advances for a Baneblade crew. I'll post them up in the House Rules section once I get them finished.

Get Them! is not useless in a tank. Yes, people in a tank take pinning tests if being suppressed - rightly or wrongly. A comrade can still be in cohesion whilst outside of a tank, or riding atop it, if need be.

A lot of it could be considered subjective, however.