Other ways to revive Heroes.

By Omnislash024, in Descent: Journeys in the Dark

I'm just double checking here, but I read something interesting in the rulebook today and thought I would double check and confirm.

Apparently it says that KOed heroes can still gain Hearts off of hero abilities, potions, and effects. Then, if the gain those hearts they are no longer Koed and can stand up. That being said, you can use an ability like Serena's Soothing song to revive someone, correct? If so, what kinds of other abilities work? The Disciple's Prayer of Healing, would that work? Could a KOed hero use an ELixir Token to revive himself without using a standup action? I would be very interested in hearing about what things you could do and can't do.

Edited by Omnislash024

First off, that KO'd hero cannot use skills or abilities unless said skill or ability is specifically used "while you are knocked out". Therefore, a KO'd hero with an elixir token cannot discard one to recover damage. Furthermore, if Avric is knocked out, no one would have access to the "surge: recover 1 damage" hero ability. Ispher also would not automatically recover 2 wound at the start of his turn when he is KO.

Any ability that causes heroes to recover damage- prayer of healing, healing rain, etc will be able to target a hero token as if it were a hero, and when that hero recovers wound, he is no longer defeated. This is not a stand up or revive (abilities that trigger off of "revive" wouldn't apply) and there are no red dice rolled- so the hero would just have one or two remaining health. It has been FAQ'd that the prophet cannot give the insight token to a KO'd hero, even though a secondary effect of receiving the token is recovering damage.

Edited by Zaltyre

Hi guys.

Nice post. The "revive" action did bring several doubts during gameplay on our Descent nights.

However, I fully agree with you both. But my friend, that plays as the Overlord, don't agree with me that the bard's ability "song of mending" works to revive a knockedout hero.

Te ability restore 1 health to heroes within 3 spaces in the end of bard's turn, so if the knockedout hero is within this range, he heals too. So he will revive with 1 health and will get his two actions on his turn. Am I correct ? What do you guys think about ?

I'm kind a newbie in Descent, so I would like to hear veterans opinions ! :rolleyes:

I think that is correct. Basically if a hero is Knocked out, he can't do anything himself, but another hero can restore hearts on a knocked out hero, thus causing him to no longer be knocked out.

Correct. He will recover just 1 heart, no fatigue( unless the other token is on song of mending as well) but he will not count as being revived- such as for rendiels abilities.

Thanks Omnislash and Zaltyre !

" Correct. He will recover just 1 heart, no fatigue( unless the other token is on song of mending as well) but he will not count as being revived- such as for rendiels abilities"

Well said. So the phoenix pendant won't work too. Sad, indeed :( .

Sorry to revive this thread, but I came looking for this very question.

My additional question in respect to the Bard's Song of Mending is if an other hero's knocked out token is within three spaces at the end of the Bard's turn does the knocked out hero have to revive?

The card is not written in the form of a choice so we played it as it would. This caused our Warrior to be revived twice and knocked out twice, thanks to standing up with a single health in the middle of a large fight which also had us cornered, it was down to keeping everybody alive, so putting the warrior on a revolving death's door was our best option IF we were playing this Song right.. the second time we just forgot. This unfortunately brought us to within one more morale loss of losing very quickly.

Edit: clarity.

Edited by Cotgrave

A hero can definitely choose not to perform a standup action, and a hero can often choose not to execute all parts of an ability (within reason) but applying an ability only to selective spaces is unprecedented. You couldn't (as a skirmisher) carve a path and choose only to attack some of the monsters you walked through.

I would say if the bard's healing is causing problems the two best options are:

1) move the bard out of range of the dead warrior

2) move the song token to a different ability so it won't trigger.

So we played it correctly, just tactically poorly! :)

Thank you Zaltyre, and while I have you thank you for all your hard work in support of Descent.

We have referred to your Glossary and LOS guide often!