Should X-wing have remained a game where Tie Fighters and X-Wings were the only ships in play, endlessly dog-fighting in a 3x3 square around six asteroids?
I think most of us would say, no. We recognize that adding more ships to each faction was a good thing. It created something that was necessary for longevity: variety.
It may be that some of those who had learned to play the game when there were only Tie Fighters and X-Wings, had to adjust their play style as newer ships came into play. For some that was a good thing, but for others, as the game out-grew the previous skill-set, they felt the game was diminishing because it demanded more from them than their previous skill-set could meet. In order to remain competitive, they needed to grow - and frankly, that is an investment that they aren't comfortable being forced to make in order to continue enjoying the game they already had mastered.
There are legitimate beefs, of course, when new expansions are introduced - since each expansion will (necessarily) have some impact on the way the game is played, and on the skill-sets required to remain competitive. Thankfully, the designers clearly care about the evolution of the game - and they seem to hover over it like mother hens, tweaking it as needed to ensure, as best as they can, that with the increase in the variety of ships, they are not inadvertently robbing existing ships of a place in a competitive build.
I liken this to how television first began. At first we watched live shows in black and white on very low resolution screens. Then entertainment began to be become episodic like mini-movies, the lone ranger, leave it to beaver, and the like. Then Wham! color TV and an increase in resolution. Suddenly we have Betamax, then VCRs, then giant LaserDisks, then DVDs - today we don't even buy hard copies - we just buy digital online, and download it. There were flops along the way, Betamax (the better technology) failed to gain the ground, and VCRs became the standard. LaserDisks were too bulky, so DVDs became the standard, etc. etc.
When shows began to become serialized (taped), there were some people who cried out against it. You need live entertainment, otherwise you're taking away something vital!. When color came in - there were some who felt that black and white was more artisitic - that the color itself wasn't "real" enough, and was too distracting - we should stay with black and white. When the ability to tape shows came out - there were those who thought that this was going to destroy the whole thing, and when DVDs came out, people likewise felt the sky was falling. But it wasn't.
Now, obviously the metaphor has its flaws - the game graveyard is full of games that changed for the worse, and I understand that some people are concerned about this new thing or that new thing being the harbinger of doom - and that love the game enough to lift their voices to call this thing or that thing into check - that is a good thing (especially as the game designers do seem to pay attention to what is going on).
So I say change is good, and discussion is good too. I think that the sky isn't always falling, but it may tilt once in a while. I see that Fat Turrents, for example, have caused a lot of players to step up their game - and to develop and employ new strategies when playing with, or against such builds. Is this change a good thing? I think so - as long as the turrets remain balanced. I do believe it takes less skill to fly a turret - but so what?
Maybe Phantoms were a bit much - but they seem to be okay now. Maybe Advanced Ties were too ineffective - but the new title looks like it'll fix that.
It seems the designers are on top of this, so I am okay with change... for now.
