@StephenEsven
I understand how the pup is supposed to work I'm just saying by the current rules framework is does not.
The current Tournament Rules stipulate that an End of Match (page 2, right bottom) occurs when one of three things happens:
All of your opponents ships are destroyed (quoted above in previous posts)
All ships are destroyed
Time is called
I went back and checked End Phase (page 5) in the rulebook and it does state that a game ends when no ships are there to start the next round. You technically have a win here. But this is the general rules you are quoting. The Tournament rules give different end of game conditions. So there are different End Game winning conditions depending on what rules set you use.
I'm just pointing out that the Tournament Rules will need an update to include the pup deployment or else it won't arrive in time. (or and errata to the H.T. title card so that instead of stating "After being destroyed..." it states "Immediately before being destroyed..." ) either of which will fix the pup trigger timing problem.