Max number of damage cards per game?

By SonofaBith, in X-Wing Rules Questions

Hi all,

New player hoping to expand with a second starter set soon. Is there a limit to the amount of damage cards in the pile per game? As in if I get a second set should I just use one set of damage cards, both sets, or life

it them in accordance with points/number of ships or something?

*limit them

You are supposed to use exactly the deck of 33 damage cards that come in one core set, with the specific amount of copies of each card and all. This is per player.

If you are two players, you need two damage decks, but each player keeps their own. You aren't supposed to mix them together in a single deck.

Edited by Azrapse

Actually you don't need 2 decks. It's handy, and each player at a tournament is expected to have their own deck, that's also how most people play.

But you don't actually need a 2nd deck. You should however not mix two decks together as Azrapse points out.

If you run out of cards you can shuffle the discard pile to create a new deck. If you happen to have no cards in the discard pile, then you can use tokens to keep track of damage. This is covered on page 21 of the core rules in the component Limitations box.

Hi all,

New player hoping to expand with a second starter set soon. Is there a limit to the amount of damage cards in the pile per game? As in if I get a second set should I just use one set of damage cards, both sets, or life

it them in accordance with points/number of ships or something?

You should NEVER mix two damage decks together. Doing so throws of the ratio as cards are drawn and become known.

While having all 33 damage cards is incredibly rare even in epic there are provisions within the rules about what to do if you do run out of cards. The first thing should be incredibly simple to understand: you recycle any cards that aren't currently on ships in play. If you somehow manage to have all the cards on ships in play then the rules have ignoring the effects of drawing new face-up cards and instead has you mark would be cards with some other token; if this is a real possibility I'd say you could just use those tokens to represent unknown (ie. face-down) cards from the start of the game and only use actual cards when you need to know what a face-up card is.

The exception to this are the Epic ships which each come with their own damage deck.

To further elaborate, in case you already shuffled 2 decks together, each damage deck is supposed to have 7 direct damage cards and 2 each of all the others.