400 point lists for friendly beginner intro game

By EtherDrake, in Star Wars: Armada Fleet Builds

I'm going to be introducing a friend to Armada soon. I'd welcome comments on the lists below and their suitability for first time play.

I have one of everything from Wave 1 and don't plan to get any more before the game.

REBEL FLEET (397 points)

Rebel fleet is ship heavy with options for resilient squadrons (Gallant Haven) and some squadron activations (Yavaris). Mothma, Organa and Antilles all provide command flexibility or engineering points for durability. Simple but tenacious. Both squadrons and ships are a threat to enemy ships. A-wings primarily serve as screen for bombers, though all fighters can serve anti-squadron duty. Not too many fiddly upgrades here.

1 • Objectives - Precision Strike - Fleet Ambush - Superior Positions (0)

2 • Assault Frigate Mark II A - Mon Mothma - Gallant Haven (119)

3 • Nebulon-B Escort Frigate - Yavaris (62)

4 • Nebulon-B Support Refit - Leia Organa - Redemption (62)

5 • CR90a Corellian Corvette - Raymus Antilles - Tantive IV (54)

6 • Luke Skywalker X-wing Squadron (20)

7 • X-wing Squadron (13)

8 • Dutch'' Vander Y-wing Squadron (16)

9 • Y-wing Squadron (10)

10 • Wedge Antilles X-wing Squadron (19)

11 • A-wing Squadron (11)

12 • A-wing Squadron (11)

EMPIRE FLEET (400 points)

The Victory II flagship aims to hang back, shoot long and control by anchoring the friendly edge. The Victory I scrums in the middle with its fighter escort. The Gladiator takes on flanking duties. Both Victory I and Gladiator have their punch upped by Screed-Assault Missile combo. Fighters double as anti-squadron and bombers with Rhymer boosting both TIE Advanced and TIE Bombers.

1 • Objectives - Advanced Gunnery - Hyperspace Assault - Minefields (0)

2 • Victory II-class Star Destroyer - Admiral Screed - Gunnery Team - Leading Shots - Warlord (130)

3 • Victory I-class Star Destroyer - Admiral Chiraneau - Flight Controllers - Expanded Hangar Bay - Assault Concussion Missiles (101)

4 • Gladiator I-class Star Destroyer - Assault Concussion Missiles - Demolisher (73)

5 • Howlrunner'' TIE Fighter Squadron (16)

6 • Mauler'' Mithel TIE Fighter Squadron (15)

7 • TIE Fighter Squadron (8)

8 • TIE Fighter Squadron (8)

9 • Major Rhymer TIE Bomber Squadron (16)

10 • TIE Bomber Squadron (9)

11 • TIE Advanced Squadron (12)

12 • TIE Advanced Squadron (12)

Honestly, I would start with just the core set demo fleets to introduce someone into the game. By doing 400 points and throwing everything at him/her all at once you run the risk of overwhelming your friend with information. Plus, that is a lot to keep track of on the board. Then you can start introducing upgrades and combos in your second game and start scaling up from there to 400 points.

Well, it could be a little overwhelming for an introductory game. On the other hands its a great representation of all the aspects and ship types of the game. Can easily be replayed many times for great fun.

Don't overwhelm him/her with so much content on the first game. Play the core starting battle or the 2 core setup in the beginners guide first.

Thanks for the feedback. I'll run the core game then graduate to a bigger battle.