Because, Mr. Pirate, when I try to think of character ideas, or help others, for character ideas within a set universe. I like to try and draw from the source matiral as much as possible. As I feel it allows for a deeper connection between the setting and the character created.
Though to be quite honest I see no reason to give you the above explanation 2P51. I've read your other posts on the forum and you tend to come off as brash and that you seem rather eager to attack anything that you think is "stupid". It's what I want, that is all that should matter.
Nw don't get me wrong, I greatly appreciate all the advice everyone in this thread has given, and if anything proven that Star Wars is far to Force Focused for my taste, part of the draw for my group to EotE. So we will be forced to pull from other Sci-Fi series in order to formulate character ideas.
The thing with Star Wars (not a problem in my mind) is that it is a retelling of the classic fairy tale. Farm boy, on his journey to become a knight, to saved the princess from the evil overlord, etc.,etc.,etc. It is only 'original' in the fact Lucas put that story on the silver screen with a sci-fi flavoring. He borrows heavily from other concepts and examples in literary history.
Now, if you are only looking for 'in universe' examples, there is a plethora of source material to examine, most of the older of which is not very "jedi-ified' or force heavy. There are over a hundred novels, dozens of graphic novels/comic lines (the old Marvel line of the 70's-80's being my least favorite, personally), Essential guides to characters, etc. The universe took a heavy Jedi plunge with the addition of the "Tales of the Jedi" comic line and "Knights of the Old Republic" as well as the prequel trilogy.
You also have 3 previous editions of the game, d6 being, for the most part, not very force centered. It was around when the Tales comic line was big, so of course had a sourcebook, but had tonnes of other source material to pull from, including one book specifically geared for exactly what you asked about (of which I posted a link to where it could be found on page 1). Most of the WEG stuff can be found there.
If you are looking to just what FFG has put out, well, there you may have issues. With almost 40 years of Star Wars history, FFG presented a very versatile system to create almost anything you can think of, but did not give many pre-done examples, probably due to said history. I personally love pregen characters and templates. Always helps when you are at a loss for a character concept. With the current material it is EXTREMELY easy to just ignore the 'force element' to the universe. Both Edge of the Empire and Age of Rebellion both only offer 1 specialization option and a small section of the book in its own chapter. Not to mention Force and Destiny is one line you don't even have to open.
If you are strictly looking to what there is comics wise (pre-Disney), the early Marvel followed the heroes of the movie, Dark Empire again followed the movie heroes, Crimson Empire followed a former Imperial Guardsman, Rogue Squadron you seem to be aware of, etc. Most followed fan favorites as seen in the movies. If you want some examples from within what you have current access too, perhaps mention what comic/graphic novel story lines you now own? From there, it would be much easier to offer more focused advice.
Is there a glut of force heavy source material? Yes. Is there a glut of non-force heavy source material? Yes. Simply put, there is a glut of material, not all of which will be useful to you, but it is there.
If you still want further help, narrow the breadth of your inquiry and I will gladly try and help.
Happy gaming, peace.
