I have to say, I would prefer a great FPS with no space game over an average FPS and an average space game. Obviously a great FPS with a great space game would be the ducks nuts, but I doubt we'll be lucky enough to get that.
Star Wars Battlefront
"Lacking knowledge or information as to a particular subject or fact " You are literally ignorant of SWBF. You never played them, thus don't understand how much fun space battles were or how disappointing it is that the next-gen game won't feature them on launch. In other words:
Ever seen under the hood of the SWBFII space battles?
The AI fighters fly on splines and their lasers have turret mounts so that they can actually hit you (load a TIE into a land map and watch it shoot straight down). If you avoid these splines you'll pretty much never get hit: ships never tail you, they just take potshots from their rails.
Capital ship assaults involve flying in circles menially bombing the same target, boarding operations play like a particularly bad land map throughout the tiny space and the AI lacks the code to perform such operations themselves.
SWBF2 was weaker for the space battles, because it meant the decent fliers like the LAAT/i were stripped from the land maps.
The SWBF2 space battles are nowhere near what they're cracked up to be by the EA hatemob. And the new one does have starfighter combat, it's just against a terrain backdrop rather than a blank skybox.
Edited by Blue Five
After seeing the game play all I can say is if your Imperial don't ever bother using the AT-AT nor the AT-ST. They just make you a big target and you will die easier than you would if you had juststayed on foot. TIE Fighters are the Empires only good vehicle and even then since itappears the X-Wing can be mounted with Ion Weapons, that explode which means it can make clouds of ions probably, the Empire has few advantages if any in this game.
Yes, I too can determine from 5 minutes of pre-alpha gameplay that the company that excels in large-scale multiplayer battles is going to make a completely lopsided, unbalanced mess of the whole thing. Astute observation.
I doubt what was shown at E3 was pre-alpha.
After seeing the game play all I can say is if your Imperial don't ever bother using the AT-AT nor the AT-ST. They just make you a big target and you will die easier than you would if you had juststayed on foot. TIE Fighters are the Empires only good vehicle and even then since itappears the X-Wing can be mounted with Ion Weapons, that explode which means it can make clouds of ions probably, the Empire has few advantages if any in this game.
Umm....for the limited gameplay? Also, I noticed that the rocket launchers had to be gained at special places and not everyone can just grab one. Also, the AT-AT's killed a lot before they were taken down.
Yeah but did you see the footage of the guy that ran up the the AT-ST and blew it up with the blaster pistol? I think its one of the newest videos on SW HQ on youtube. The guy just walked up to the AT-ST and shot it with a rapid fire blaster pistol. I know Dash could do it but at least it took him a good while to do it. Granted the AT-ST could have been damaged before it was killed but it didn't look like it.
Also the reason I wouldn't use the AT-AT is because of it being on rails. You ether place a whole bunch of land mines on the walking path of the AT-AT or just get behind it and curb stomp the AT-ST, which looked way to easy to do, and you can just beat the crap out of the AT-AT and they can't do a thing about it.
Bull. That game is one of the best fps ever
I was going to reply then i saw this and realised your a troll.
colonial marines was a buggy mess that was not worth the money people were conned into paying.
the kinect game just plain didn't work except for the dance mode which was a pretty big middle finger to star wars fans.
And the only really good prequel game was republic commando way back in 2005.
Well you realized wrong, your about to be schooled on why Aliens: Colonial Marines it one of the greatest FPS and additions the the ALIEN/Predator/AvP/Prometheus franchise. Also like I said I had ZERO technical issues with the game. Most of the reviewers are liar that were paid off to make up BS to ruin the release of this game, IGN being the biggest one. They even said in their review that there no easter eggs in the game system versions YET THEIRS A FREAKING ACHIEVEMENT FOR FINDING EASTER EGGS IN THE GAME ON THE XBOX VERSION!!!
Before I continue @Blue Five: The Kinect Star Wars game worked 99% fine, the only time it has issue is in coop and the only issue it has is that it will switch hand preference. I bet most the people reviewing didn't even calibrate their kinect sensors or even looked to see how the controls work. One guy was getting angry in his review that he couldn't slide through the menus. Well he didn't notice that when a circle forms around your hand icon that mean your supposed to hold it on your selection, not slide it. How exactly is the Dance mode a middle finger to the fan base when just about every SW story has dancing in it? I thought the game was awesome as did lots and lots of people.
Back too ALIENS: Colonial Marines. When I played it the enemy A.I. was frustratingly lethal, the one level you encounter a 2nd Lurker it was a nightmare to finish and I wouldn't have finished it if I wasn't playing multiplayer. The thing would take me out and run away and hide from my partner. It did this 6 times, he was barley able to kill it. It was just toying with us in that part of the mission, right when I would get up it would come out of nowhere and take me out again without me having a chance to even getup and look around. The enemies are even more Lethal in Bug Hunt because they keep adapting via "Bio-Imperative" it pointless on the easiest setting to use anti-vehicle rpgs because they can take three of them and by the time the first or second rocket hit them they have gotten so close to you that the blast kills you. Also they also have the ability to deflect Plasma bolts right back into your face. The levels were very well designed and the scripted events were fantastic and added alot to the lore.
Now to address complaints I hear about the story and how it quote unquote doesn't fit with canon. Their four canon mediums in the Alien/Predator/AvP/Prometheus saga. Movies, comics, books, and games. Everything else is just merchandise as it was layed out in the Alien blu-ray set, Aliens Quadriliogy movie set, Gearbox Sega questions about canon, Dark Horses most resent questions about canon concerning their new work, old work, and the movies.
1 People complain that the Aliens shouldn't have survived the reactor exploding. They can... Their are many stories were they survive nuclear explosions. The Female Wars or Aliens: Omnibus book 1 is a good example. When the Aliens practically wiped out earth 100 Megaton Fission bombs were set off. Lots of Aliens survived that. Also as was shown in Aliens:Omnibus 5 or 6 and AvP:Extinction, when Aliens have used up all available hosts they will dig deep underground, if they don't already have a underground hive, and bury themselves and go into hibernation. Newts sister may have ordered groups of Aliens to dig deep underground to survive the explosion. They are very aware of things that most other species can't even naturally detect. They show in the 4th mission in AvP:Extinction that a War Empress is able to detect when ships are coming into orbit from outside the solar system.
2. People complain that the complex should have been completely destroyed. I will point out that it is in better shape than what you would suspect because the WY mercs had refurbished parts of complex and we are also talking about a structure that was designed to fly through the atmosphere of very hostile planets and terraform it. Its one of the least aerodynamic designs I have ever seen. Also this plays into other issues people had, why was the Sulaco different than in movie. Its because WY repurposed the craft well before the USCM showed up.
3. People complain that theirs noway their should be so many Aliens because they only impregnate hosts with one alien. This is false. The Aliens can adapt to have Face Huggers implant more than one alien in a host or implant aliens in multiple hosts this is seen in Alien 3, AvP: Extinction. Also if the host is pregnant it appears that they well have 5 aliens per one baby (AvP:Requiem) or they can flat out impregnate females from other alien species with Male like Aliens and or King Aliens, they will be pregnant with 5 to 6 hybrid Aliens ref Aliens:Omnibus 3. Or they can skip the impregnation faze altogether and produce full grown aliens, depending on the type of Queen, ref Aliens:Omnibus 1 and 4 maybe 5. Or they can just convert any creature they want into an alien with Royal Jelly aka Black Goo. This was seen in Aliens:Omnibus 2 and Prometheus as well as the Predator comics involving Black Predators from "Predators." The Black Predators are different kind of Predalien.
4:People complain that the first Marine you encounter is a badly written and his part in the story makes no sense, the Marine that is impregnated and blows himself up causing the umbilical between the two USCM to break. His part in the story makes perfect sense. There near infinite ways the Aliens can adapt / evolve one of their tools is known as the "Infectoid" an Infectoid is a type of chestburster / host that has psychic control over it host. The chestburster is like a relay for the Queen Alien to control the host. In the 2nd war on earth between the Aliens, humans, and Yautja, lots of humans and even a Predator were turned into infectoids and were used to kill humans and Yautja alike. They were first seen in AvP Capcom arcade. Aliens constantly are shown being aware of things that they shouldn't and even maniuplating events so they will have the advantage, its seen in most their stories but an important one happens in Aliens:Omnibus 1 also maybe 2 or 3, also in AvP:Omnibus 1 and 2 and in AvP:Extinction. The Queen that was trapped at the WY complex knew it could use Winter to get escape its prison but the only way to do that was to keep you on the Sulaco and in effect on LV-426. If you hadn't been on the Sulaco you wouldn't have let all the Aliens out as revenge to settle the score with the WY forces.
5:People complain that their is no way that the Marines should be calling out names for the Different Aliens because they just now showed up at LV-426. This is incorrect. First they show in Aliens:Infestation, which I might add plays a lot like Super Metroid, was made by Sega, and is a prequel too Aliens: Colonial Marines, that the Marines have been active days before Winter is waken up in ACM. Two Battalions were sent too LV-426, most were lost before Winter was un-thawed.
*Just a side note: These three stories in combination (ACM,ACM:SI,A.I.) confirm what is shown in AvP:E, AvP2/AvP2 Primal Hunt, Aliens:Omnibus 1 & 5 or 6, and AvP:Omnibus 2 that the Aliens are a lot more tactically intelligent than the humans ever thought possible and when the Aliens adapt for heavy combat they don't lose even with smaller numbers. They were outnumbered by the humans in ACM, ACM/SI, A:Infestation, and unlike in Aliens, the humans had full access to their weapons as well as the WY Mercs. The humans lost hard against the Aliens.
The game is real fun. The PvP is different than other PvP fps games and you have like 30 different awesome ways you can build your characters and the levels are just very well made. The PvP community is still going strong. Also the game adds lots of information that can be used to build lore and approximate the capabilities of human weapons and Aliens in the saga. For instance Aliens can survive the napalm humans use which burns around 2000 degrees C. They also show in the AvP blu-ray two pack library that the Aliens that did survive Wolfs plasma attacks survived plasma that was 7273.150K or 7000 degrees C. We also get a good look at the United Americas United States Colonial NAVY coat of arms, we only see members of that branch in Aliens Predator Deadliest of the Species and Aliens: Colonials Marines the comic. We also get to see the Italians, Irish, and UKCM designs. I also love the shout outs they had too Darkhorse, the DH logo was a chest emblem you could use.
*sigh* there goes $450... (PS4/game)
Anyways, it has been confirmed NO Clone Wars era, NO space, but the good news is there is atmospheric combat
"Lacking knowledge or information as to a particular subject or fact " You are literally ignorant of SWBF. You never played them, thus don't understand how much fun space battles were or how disappointing it is that the next-gen game won't feature them on launch. In other words:
Ever seen under the hood of the SWBFII space battles?
The AI fighters fly on splines and their lasers have turret mounts so that they can actually hit you (load a TIE into a land map and watch it shoot straight down). If you avoid these splines you'll pretty much never get hit: ships never tail you, they just take potshots from their rails.
Capital ship assaults involve flying in circles menially bombing the same target, boarding operations play like a particularly bad land map throughout the tiny space and the AI lacks the code to perform such operations themselves.
SWBF2 was weaker for the space battles, because it meant the decent fliers like the LAAT/i were stripped from the land maps.
The SWBF2 space battles are nowhere near what they're cracked up to be by the EA hatemob. And the new one does have starfighter combat, it's just against a terrain backdrop rather than a blank skybox.
Thats not exactly true, just like HALO 2 the game had learning capabilities. The AI was good enough to use ProtoBombs well in dogfights. That being said it kinda sounds like you didn't get a chance to play agianst large groups of real people. It was pretty fun. SWBF3, the real SWBF3, had the best space battles. The maps were real fun, their were space stations you could capture and if you did you add access to anti-starfighter gun batteries and heavy fighters would spawn at your space station. They were B-Wings or TIE Defenders. They also had hero Starfighters and if you landed in a cap ship you automatically were using the hero character. Also they changed the mechanics so that if every component on a cap ship was destroyed the match would end. It would be a defeat for the people that lost their cap ship.
My impressions: This will be a fantastic shooter, but simply will not live up to its potential as a STAR Wars game. I don't understand how a 10 year old game can feature space battles, a dozen planets and 2 eras of gameplay...yet we can't do the same now? I'd trade all the pretty pew-pews for simultaneous space/infantry battles. Naturally, EA also has a terrible track record with launching buggy or unplayable games with loads of day 1 dlc to bait you into wasting money. I'm hoping this game won't follow that trend, but its a bit of a disappointment either way.
Just goes to show you how much our economy has regressed. Video games are not the only thing that has regressed. The US was able to land on the moon and now we can't get a single person in a sub-orbital vector. The current console generation is crap, really it is better if you just keep your XB360 and PS3 (although PS2 was probably better) and play the cheaper non-remastered games instead of blow your $$$$$ on buggy clunky micro-transaction riddled, non-backwards compatible garbage. The Wii U has some interesting games, Splatoon almost worth getting one (if it had some previously standard features such as match making and loadout selection in the pregame lobby which were in online console games since 2005). The point is that the talent has moved on, either they were phased out or replaced by more publisher compatible developers and all the knowledge from the past had failed to pass down to the replacements. Typical decay of an education system of an industry.
I just plat Bloodborne so I am ready for something new :-)
Well you realized wrong, your about to be schooled on why Aliens: Colonial Marines it one of the greatest FPS and additions the the ALIEN/Predator/AvP/Prometheus franchise.
I really don't want to derail the thread and I think it's a positive thing that someone liked that game, but I completely disagree with you.
The game was good up until 4th level or so after you successfully the defended the Operations Center from the movie (I think...I've tried to block out the game. After you leave there...man...everything tanks. Storyline, gameplay, level design...all of it.
The characters all had good tension going...you know at least one person was impregnated, and I was pretty sure the pilot was as well, since you find her unconscious. No one trusted anyone, but you still had to stick together. It made for some great drama. Then, you fail to save your homie and the chestburster comes out of her. The rest of the story is you getting mad and killing **** with all these generic mystery marines showing up randomly to help. But not really, since they just sorta hang out at the difficult spots, aren't real characters, and basically ignore you. Hicks was...yeah...a bit of a stretch.
Gameplay wise...you have too many weapons. My dude was carrying around a dozen of them and I never really felt threatened by the aliens...even on hard mode. It was ultimately, pretty boring. And the levels where you are running around outside through wide open areas...those were awful. The completely implausible number of WY mercenaries fighting hordes of, essentially, sniper aliens that shoot acid across the map. Dude...that's not Aliens, that's some other...crap. It may as well have been Halo.
And, while a creative interpretation, I don't think the psychic aspects of the aliens was a part of the story. You're taking elements from a completely different story/medium and applying it to a game that doesn't reference it at all.
I really think the developers gave up a third of the way through the game. It's awful and the reviews aren't exaggerating...I really, really wanted to like that game and tried to cut it a lot of slack.
Anyway, sorry for the tangent. I was waiting for that game for almost a decade, and to have it turn out like it did.......ugh...one of life's great disappointments, haha. But hey, Black Knight Leader, at least somebody liked it, so that's positive. I'm sorry I couldn't see it the way you do.
I could see that being a pre-alpha too (though my predominately pessimistic attitude makes me feel pre-rendered cinematic is more likely)
Fortunately, DICE has made games like this before, and has released videos like this before. And so I can see that this video is largely indistinguishable from the videos that preceded BF4. Which were scripted, in that the people playing them were playing to a script, but were not pre-rendered cinematics and were somewhat representative of actual gameplay (DICE was really fond of showing high speed chases on motorcycles or whatever. Nobody ever did that in an actual match). For example:
There are a few things there that don't happen in actual gameplay (nobody in the world ever tried to set an ambush with a hovering fighter, people don't usually walk or drive in formation...), but it is in the main a pretty accurate representation of the game.
I would expect the two main differences between what they showed of Battlefront and how it will to be: the actual game will be much more lethal, and you'll be much less able to run across open ground without getting shot to pieces, or stand in front of an AT-ST like an idiot, or...
The other difference will be the voice work; some of that was actual in-game stuff, but a lot of it was recorded for the video (or pulled from singleplayer, if it's like the BF3 trailer).
Yeah, thanks for the heads up. I'm planning on getting it for single-player and co-op modes, and I guess I'll gingerly try the multiplayer and see how it goes. It just might be this bad, huh?
You might be disappointed in that case - there's not actually going to be a dedicated single player campaign/story mode , although you will be able to play multiplayer missions on your own or offline against bots...
I would expect the two main differences between what they showed of Battlefront and how it will to be: the actual game will be much more lethal, and you'll be much less able to run across open ground without getting shot to pieces, or stand in front of an AT-ST like an idiot, or...
...pretty much this. The trailer may show actual in-game graphics, but that doesn't mean it showed actual multiplayer footage. The trailer was planned and acted out to make the game look amazing. How it plays in practice will be an entirely different matter.
Edited by FTS GeckoWell, it's actual multiplayer footage. It's just, as you say, planned and acted out (and there may have been temporary godmode. The guy who eventually rockets the AT-ST gets hit and dropped to 74, then hit one more time and his health doesn't move) and there's a lot of deliberate missing and poor play (hey, there's a guy in the trench in front of me, I'd better turn and run away) . You can see the AT-AT driver deliberately missing the snowspeeders, for example; I suspect that in game if you fly right at the AT-AT's head you are going to be shot down immediately.
It's in game, it's just not the experience you and I will have when we play it. But it's also not very deceptive, so...
Yeah, thanks for the heads up. I'm planning on getting it for single-player and co-op modes, and I guess I'll gingerly try the multiplayer and see how it goes. It just might be this bad, huh?
You might be disappointed in that case - there's not actually going to be a dedicated single player campaign/story mode , although you will be able to play multiplayer missions on your own or offline against bots...
to be fair, that's basically how I remember battlefront 2 playing out
(minus some opening crawls of narration during the loading screen)
Well you realized wrong, your about to be schooled on why Aliens: Colonial Marines it one of the greatest FPS and additions the the ALIEN/Predator/AvP/Prometheus franchise.
I really don't want to derail the thread and I think it's a positive thing that someone liked that game, but I completely disagree with you.
The game was good up until 4th level or so after you successfully the defended the Operations Center from the movie (I think...I've tried to block out the game. After you leave there...man...everything tanks. Storyline, gameplay, level design...all of it.
The characters all had good tension going...you know at least one person was impregnated, and I was pretty sure the pilot was as well, since you find her unconscious. No one trusted anyone, but you still had to stick together. It made for some great drama. Then, you fail to save your homie and the chestburster comes out of her. The rest of the story is you getting mad and killing **** with all these generic mystery marines showing up randomly to help. But not really, since they just sorta hang out at the difficult spots, aren't real characters, and basically ignore you. Hicks was...yeah...a bit of a stretch.
Gameplay wise...you have too many weapons. My dude was carrying around a dozen of them and I never really felt threatened by the aliens...even on hard mode. It was ultimately, pretty boring. And the levels where you are running around outside through wide open areas...those were awful. The completely implausible number of WY mercenaries fighting hordes of, essentially, sniper aliens that shoot acid across the map. Dude...that's not Aliens, that's some other...crap. It may as well have been Halo.
And, while a creative interpretation, I don't think the psychic aspects of the aliens was a part of the story. You're taking elements from a completely different story/medium and applying it to a game that doesn't reference it at all.
I really think the developers gave up a third of the way through the game. It's awful and the reviews aren't exaggerating...I really, really wanted to like that game and tried to cut it a lot of slack.
Anyway, sorry for the tangent. I was waiting for that game for almost a decade, and to have it turn out like it did.......ugh...one of life's great disappointments, haha. But hey, Black Knight Leader, at least somebody liked it, so that's positive. I'm sorry I couldn't see it the way you do.
I have to disagree with your points. The pilot was never impregnated nor found unconscious. After your friend dies the story arc in the last fourth of the game deals with escaping the alien onslaught and getting off the planet. It would make since that the story would go in this direction because of events taking place. ACM:SI shows how hicks survived it also only confirms how bad off the medical team on Fury was when they examined the body. The Doctor wasn't lying when he said they did have a proper laboratory for testing for diseases let alone doing a dna test. To me it doesn't matter if the extras didn't get a back story flushed out, although its nice when they do that in a story.
I never ran into the problem you mentioned, "having to many weapons," on the hardest setting I was scraping the bottom of the barrel with ammo and in Bug hunt the aliens evolved into things so deadly on easy it didn't mater how much ammo I had. Why would the amount of troops WY had be implausible? They showed in Aliens: Infestation and ACM:SI they had a lot of WY troops on the planet and other bases on planets leading too LV-426.
I disagree with your assessment of the Ranger type Aliens. The Aliens in multiple stories have adapted to have long ranged combat capabilities, some that come too mind are Aliens: Thanos encounter, AvP 3 & Extinction. If your saying it doesn't make the same feel as the movie aliens then I guess your correct but at the same time this game wasn't meant to be a video game version of Aliens, its Aliens: Colonial Marines.
I loved every level especially the Origin levels, they were beautifully done imo and were very creepy.
Gearbox said they would be using the other stories for reference, those other stories canonically take place after ACM so it make since their is no reference too earth being wiped out. Also I should mentin their troops using Pulse Rifles from AVP: E, they dont carry 2ndary weapons, the SMG is right out of Aliens: Omnibus 1 & 2 and the deal with the Alien invasion. The Queen Mother is shown having such powerful psychic capabilities that she is aware of all the aliens actions in the universe and without the use of infectoid chestbursters can control hundreds, thousands maybe more, humans simultaneously, even ones that have deteriorated so much the look like heavily deteriorated Zombies. That being said the story that introduces the SMG is the same story a human General is manipulated by the Aliens into surrendering captured Aliens back to the forces on earth, and then they kill him.
I am sorry you didnt like the game, you probably got a bad disc, my game worked too well.
I don't even know how you're supposed to pronounce Xizor. Or the Kir-whatever ship in wave 7.
I listened to an official audio book, and they pronounced it SHE-zor.
I don't even know how you're supposed to pronounce Xizor. Or the Kir-whatever ship in wave 7.
I listened to an official audio book, and they pronounced it SHE-zor.
http://bulbapedia.bulbagarden.net/wiki/Scizor_(Pok%C3%A9mon)
Just saying that's what I think of.
Yeah I say xi-zor and he has to say "its SHE-ZOR" right after.
It's earnt me many dark side points.
I'm going to play the everloving snot out of this game.
And yeah, it doesn't have space combat at launch. But I'd be shocked if they didn't eventually release it as DLC. It's EA.
This will be the first game I play with a bunch of other folks. I usually do not team up in stuff. So looking forward it.
I'm a little disappointed there's no cross platform multiplayer. I'd want this game on PC where it will really look amazing, but the only other players I know will be on PS4.
windows 10 has a cross platform feature so you can play with xbox users.
It's entirely possible that gameplay was from their Jakuu map they anounced.
It's entirely possible that gameplay was from their Jakuu map they anounced.
Yes, but the video that screen shot is captured from is on the Battlefront website and listed as "Star Wars Battlefront Survival on Tatooine Gameplay Trailer."
EDIT (link): http://starwars.ea.com/starwars/battlefront/news
(You have to scroll down a little to see it.)
Edited by BudgernautFrom StarWars Underworld (beware of spoilers on that site - fyi)
The Downed Star Destroyer In Battlefront Explained
http://www.starwarsunderworld.com/2015/06/the-downed-star-destroyer-in.html
Edited by nathankcI don't even know how you're supposed to pronounce Xizor. Or the Kir-whatever ship in wave 7.
Xizor = 'SHEE-zor'
Kihraxz = 'keer-RACKS'