Hound' Tooth preview

By Filter, in X-Wing

I think that on the EPT capable ones Adrenaline Rush would be a solid pick. They do have a white 3 hard and with an angled engine upgrade boost you could probably still catch something in your auxiliary arc, but Adrenaline opens up that red zero and red 2 hard. So, white stop with Adrenaline, next turn red stop, turn after that inertial dampeners to stop again. Can't wait for the Sandcrawler parking lot meta.

As a fan of Tactician, it seems like the best way to spam them on a single ship. You can stack 3 on a patrol leader but it costs more points and only works in the front arc, whereas the HT's half turret should help a lot. Firespray only has one crew.

x3 Trandoshan Slavers with K4 security droids.

Fortress against the back of your deployment area and have total arc coverage with target locks every round

Clearly you're not up to snuff on the latest in fortress technology: The Invisible Fortress.

4 Phantoms cloaked and then fortressed until something gets close.

I don't think it's possible to troll harder than that without cheating.

Edited by ParaGoomba Slayer

x3 Trandoshan Slavers with K4 security droids.

Fortress against the back of your deployment area and have total arc coverage with target locks every round

Large ships fortress poorly, as the one in front who is getting rammed by his fellows is far more vulnerable than he ought to be

oh boy, the imagery

I can of like Bossk with a crit build... Mangler Cannon and Calculation. A focus, miss and hit turn into a miss, crit, crit, which turns into 4 damage. That's insane.

Opps: Can only use this power for one crit, not two.

Edited by Randito

I can of like Bossk with a crit build... Mangler Cannon and Calculation. A focus, miss and hit turn into a miss, crit, crit, which turns into 4 damage. That's insane.

they have to get through green dice and defenses first ("an attack that hits")

so a focus, miss and hit turn into a miss, crit, crit and then summarily bounce off fat han's blubbery sides

edit: it's limited to one result

so a focus, miss and hit turn into a focus, miss and hit and then summarily bounce off fat han's blubbery sides

if you roll hit + hit + crit and Han c3po's + evades 2 of them, then that crit --> hit + hit

Edited by ficklegreendice

Red stop, 180 arc and Outlaw Tech. I'mma just gonna sit at the table edge and bombard you with Heavy Lasers

Bossk crew, gunner, and sit in the corner bumping. Bossk crew + gunner means never having to get rid of stress unless you want to do a red move.

You dont want to be stressed if using Bossk crew.. Its shut down if you are stressed, no?

Red stop, 180 arc and Outlaw Tech. I'mma just gonna sit at the table edge and bombard you with Heavy Lasers

Bossk crew, gunner, and sit in the corner bumping. Bossk crew + gunner means never having to get rid of stress unless you want to do a red move.

You dont want to be stressed if using Bossk crew.. Its shut down if you are stressed, no?

sadly true

however, you can bump all day and keep shedding stress while you're at it. Fortressing is basically 3 ships going 1 straights into each other.

since bossk takes care of your offensive actions (assuming you miss ofc, if not hey free damage) losing actions won't be a proble,

Edited by ficklegreendice

I think that on the EPT capable ones Adrenaline Rush would be a solid pick. They do have a white 3 hard and with an angled engine upgrade boost you could probably still catch something in your auxiliary arc, but Adrenaline opens up that red zero and red 2 hard. So, white stop with Adrenaline, next turn red stop, turn after that inertial dampeners to stop again. Can't wait for the Sandcrawler parking lot meta.

As a fan of Tactician, it seems like the best way to spam them on a single ship. You can stack 3 on a patrol leader but it costs more points and only works in the front arc, whereas the HT's half turret should help a lot. Firespray only has one crew.

x3 Trandoshan Slavers with K4 security droids.

Fortress against the back of your deployment area and have total arc coverage with target locks every round

Clearly you're not up to snuff on the latest in fortress technology: The Invisible Fortress.

4 Phantoms cloaked and then fortressed until something gets close.

I don't think it's possible to troll harder than that without cheating.

I actually think I might have improved on the Invisible Fortress as I was thinking on it more. You take 3 Sigma with Advanced Sensors, Recon Spec, and because you can afford it Stygium Particle Accelerator. You then have a 3 Phantom fortress (using 1 hards) that can take 2 focuses to make the most of their 4 greens and still fortress just as successfully. I'm not sure which is better but they're both hilarious.

I was thinking this would be a sweet expansion, and it is!

:)

Are we missing a bit of cardboard though? Seems like the Pup will need a ship insert for each pilot and only the Bossk is visible. Four pilots need two bits of cardboard eh.

Red stop, 180 arc and Outlaw Tech. I'mma just gonna sit at the table edge and bombard you with Heavy Lasers

Bossk crew, gunner, and sit in the corner bumping. Bossk crew + gunner means never having to get rid of stress unless you want to do a red move.

You dont want to be stressed if using Bossk crew.. Its shut down if you are stressed, no?

No I don't think it is shut down, the stress bit just makes sure that he is stressed every time he misses, the bonus focus and TL are just a bonus on top of that. Missing is the trigger, (potentially) gaining the stress and gaining the F/TL are all effects. At least that is my reading of the card. Upon relooking at it, I am very confused. There are some weird conditionals going on there. However, using using "must" is confusing, since it is an effect. My original reading would make that superfluous except to prevent something like Yorr stealing the stress. Ok, still confused. I'm sure someone will clear it up.

I like Bossk in HWK with Moldy Crow and the Twin Laser turret. If you miss with the first shot you get to TL on the second and keep a focus for defence (or storage on the Crow).

Well, it's not a PWT, but...

...slap EU on it, so it can swing that 180-degree arc either way 45 degrees, and it can then...as an action...cover 270-degrees worth of sky (vs 360 for a typical PWT).

Close enough!

Well, it's not a PWT, but...

...slap EU on it, so it can swing that 180-degree arc either way 45 degrees, and it can then...as an action...cover 270-degrees worth of sky (vs 360 for a typical PWT).

Close enough!

haha

no

ignoring the issues that the YV has no guaranteed damage mitigation and a strictly, objectively worse dial than literally every PWT, there is no way in hell or below that you could pass off a 180 degree arc as being anything remotely close to the PWT advantage

the YV-666 has a big glaring blind-spot (Can't even K-turn to correct it) PWTs have none

the YV-666 can be maneuvered around so that it can't shoot you. PWTs will always shoot you at ranges 1-3

the aux arc is literally infinitely less coverage than the PWT, because if you want to shoot at it it provides you with opportunities to avoid getting shot at entirely whereas the PWT does not

if you want to say the arc is the same because of boost and maneuvers, then you have to take into account that these flying sandcrawlers aren't Dash Rendar

Edited by ficklegreendice

Well, it's not a PWT, but...

...slap EU on it, so it can swing that 180-degree arc either way 45 degrees, and it can then...as an action...cover 270-degrees worth of sky (vs 360 for a typical PWT).

Close enough!

ummm what's a pwt??

Primary Weapon Turret.

Red stop like the lambda and that Bossk crew card... dang.

swx31-dial.png

bossk-crew.png

Like Bossk crew is worded, it even works when you are stressed. - You get a stress if you are not stressed and you dont get one if you are stressed - Then you get a focus and TL and you may shoot with your gunner.

So pull the red stop and use it right away.

Honestly... I think it's insanely over the top. Was excited, not I'm dreading it's release. Just the thought of having three twelve health fatties with 180 arcs, stops, and three fire power makes me cringe. One agility, whoop. I still have 13 points left to spend on a z, or a pile of upgrades. Why isn't it costed at 33 points? Legitimate question. This is dumb. I'm one foot half way out the door on this. I've about had it. Thanks for reading.

Edited by ForceSensitive

the YV-666 can be maneuvered around so that it can't shoot you. PWTs will always shoot you at ranges 1-3

the aux arc is literally infinitely less coverage than the PWT, because if you want to shoot at it it provides you with opportunities to avoid getting shot at entirely whereas the PWT does not

Primary weapon turrets also have disadvantages compared to this. With them, Outmaneuver work at 75% of the possible attack positions, and Autothrusters work the same, plus at front arc range 3.

With the Hound's Tooth, both Outmaneuver and Autothrusters work only at 50% of the attack angles.

It's not much, but it should count.

bossk-crew.png

Like Bossk crew is worded, it even works when you are stressed. - You get a stress if you are not stressed and you dont get one if you are stressed - Then you get a focus and TL and you may shoot with your gunner.

So pull the red stop and use it right away.

FFG has a track of wording their cards in an pretty ambiguous way. I wouldn't be surprised if this card needs an instant FAQ entry specifying that indeed, you must not have stress in order to get this ability triggered, even when the wording in the card doesn't really say that.

I am not native English speaker, but I think I have pretty good grasp of how most western languages' grammars work. If read to the letter, paying attention to the grammar and how the sentences are structured, the card says:

Trigger: After you perform an attack that doesn't hit.

Effect 1: If you aren't stressed, you receive 1 stress token.

Effect 2: Assign 1 focus token and acquire a target lock.

But what I believe FFG actually meant was:

Trigger: After you perform an attack that doesn't hit AND your aren't stressed.

Effect 1: You receive 1 stress token.

Effect 2: Assign 1 focus token and acquire a target lock.

Most of the time, if they made use of non-ambiguous language, they would save the bother of having a FAQ entry for every single card in the game.
Why is that "must" in bold? And why didn't they just word it like:
When you perform an attack that doesn't hit and you aren't stressed, assign a stress token and a focus token to your ship, and and acquire a target lock.
Edited by Azrapse

swx31-ship-build-2.png

If you go like this, will Marksmanship be saved to the Pub if the Tooth is destroyed?

Without Marksmanship or Calculation, Bossks ability is nearly useless in a Z.

bossk-crew.png

Like Bossk crew is worded, it even works when you are stressed. - You get a stress if you are not stressed and you dont get one if you are stressed - Then you get a focus and TL and you may shoot with your gunner.

So pull the red stop and use it right away.

FFG has a track of wording their cards in an pretty ambiguous way. I wouldn't be surprised if this card needs an instant FAQ entry specifying that indeed, you must not have stress in order to get this ability triggered, even when the wording in the card doesn't really say that.

I am not native English speaker, but I think I have pretty good grasp of how most western languages' grammars work. If read to the letter, paying attention to the grammar and how the sentences are structured, the card says:

Trigger: After you perform an attack that doesn't hit.

Effect 1: If you aren't stressed, you receive 1 stress token.

Effect 2: Assign 1 focus token and acquire a target lock.

But what I believe FFG actually meant was:

Trigger: After you perform an attack that doesn't hit AND your aren't stressed.

Effect 1: You receive 1 stress token.

Effect 2: Assign 1 focus token and acquire a target lock.

Most of the time, if they made use of non-ambiguous language, they would save the bother of having a FAQ entry for every single card in the game.

No, thats nor like its worded. Its not like the other cards which read 'you may...' - this one is 'you must' so you have no choice and this is the drawback of this card. But its advantage is thet it triggers even if you are stressed.

If you go like this, will Marksmanship be saved to the Pub if the Tooth is destroyed?

According to the pup card previewed in the article you don't get any equipped upgrade cards, just the PS and pilot ability.

It's possible the rules insert will specify that EPTs transfer to the pup, but I doubt it.

On the other hand, by not putting it on the card, they leave themselves open to possibly changing their mind if their first decision proves to be over/under powered. "Letting the pup keep EPTs is overpowered, let's errata the rules for deploying it to say it doesn't keep them."

This just became one of the best ships in the game. Almost too powerful in my opinion. There really is no reason why at least one yv666 shouldn't be in every scum squad. They really should have given Boba Fett a better ability when they had he chance.

Bosk -Mangler Cannon, Marksman.

Xizor - Title, FCS

Z95 x2

Or trade Marksman for calculation and give Xizor autothrusters.

Three yv666 all loaded with tacticians doesn't sound fun to play against.

Why would you give him both marksmanship and a mangler? Seems like spending points for overkill.

Edited by Forgottenlore

If you go like this, will Marksmanship be saved to the Pub if the Tooth is destroyed?

According to the pup card previewed in the article you don't get any equipped upgrade cards, just the PS and pilot ability.

It's possible the rules insert will specify that EPTs transfer to the pup, but I doubt it.

On the other hand, by not putting it on the card, they leave themselves open to possibly changing their mind if their first decision proves to be over/under powered. "Letting the pup keep EPTs is overpowered, let's errata the rules for deploying it to say it doesn't keep them."

True, but on the other hand it would make no sense if the EPT is lost.

Its a pilot ability - not a ship ability.