I also like how there are still 4 unspoiled cards in the set, including the pilot. As far as Bossk crew goes on a 666 he basically becomes the gunner luke always wanted to be at the cost of stress and an extra crew slot. As far as the other current scum ships go, gonna have to get creative flying with him. I like the idea of teaming him up with Kath for some fun shots
Hound' Tooth preview
There's that.I'm excited for Latts Razzi because it's a pilot that supports other Scum pilots.
Anyone else notice that this pilot bears a distinct similarly to the new Emperor card?
No range.
Isn't this basically a hard counter to C-3PO on Fat Han? I'm kind of a newbie, but it seems like it would heavily reduce Han's damage mitigation.
not really
if you're shooting at Han and you use LaTTs to cancel 3po, then whoever shoots after is still going to run into the golden ponce
Latts' ability on lasts for the attack that utilizes it, after its done the Yt-1300 does back to agility 1
It's good for finishing the bugger off, or if you can only get a shot per turn on him, but that's about it
There's that.I'm excited for Latts Razzi because it's a pilot that supports other Scum pilots.
Anyone else notice that this pilot bears a distinct similarly to the new Emperor card?
No range.
Isn't this basically a hard counter to C-3PO on Fat Han? I'm kind of a newbie, but it seems like it would heavily reduce Han's damage mitigation.
not really
if you're shooting at Han and you use LaTTs to cancel 3po, then whoever shoots after is still going to run into the golden ponce
Latts' ability on lasts for the attack that utilizes it, after its done the Yt-1300 does back to agility 1
It's good for finishing the bugger off, or if you can only get a shot per turn on him, but that's about it
Yeah, that's a good point. It could still deal some good damage from that one attack though - might be an interesting pairing with an ally with proton rockets (assuming a decent roll).
or Greedo ![]()
what if one swaps HLCs with ion on the scyks? you could litterally walk (almost) anyone off the board with that ![]()
There's that.I'm excited for Latts Razzi because it's a pilot that supports other Scum pilots.
Anyone else notice that this pilot bears a distinct similarly to the new Emperor card?
No range.
Isn't this basically a hard counter to C-3PO on Fat Han? I'm kind of a newbie, but it seems like it would heavily reduce Han's damage mitigation.
not really
if you're shooting at Han and you use LaTTs to cancel 3po, then whoever shoots after is still going to run into the golden ponce
Latts' ability on lasts for the attack that utilizes it, after its done the Yt-1300 does back to agility 1
It's good for finishing the bugger off, or if you can only get a shot per turn on him, but that's about it
what if one swaps HLCs with ion on the scyks? you could litterally walk (almost) anyone off the board with that
Not bad. But the list is made to just sit in a corner indefinitely. Anything you can ion is already pointing at you so it'll just bump.
YV-666 is going to be freaking awesome! I cannot wait to fly these guys! ![]()
1x Transdoshan Slaver + 3x Tactician + Engine Upgrade + Inertial Dampeners
5x Binarye Pirate
Engine Upgrade, Inertial Dampeners, and your half turret should make getting range 2 shots easy.
1x Transdoshan Slaver + 3x Tactician + Engine Upgrade + Inertial Dampeners
5x Binarye Pirate
Engine Upgrade, Inertial Dampeners, and your half turret should make getting range 2 shots easy.
Then I realized you could full stop two turns in a row, seeing as the first one from the dial gives you stress from the red maneuver and the second from the card is a white maneuver that gives you stress after the fact.
You end up with 2 stress, but with Bossk's ability, who cares?
Edited by Explosive Ewok
1x Transdoshan Slaver + 3x Tactician + Engine Upgrade + Inertial Dampeners
5x Binarye Pirate
Engine Upgrade, Inertial Dampeners, and your half turret should make getting range 2 shots easy.
At first I was going to say that Inertial Dampeners on a ship with a zero already would be wasted points.
Then I realized you could full stop two turns in a row, seeing as the first one from the dial gives you stress and the second from the card is a white maneuver.
you could also change your mind about your dial choice (Say, int agent *hhint hint*)
Edited by ficklegreendiceWith 6 hull and 6 shields and being a big ship, I'd go with feedback array on that beuty
At first I was going to say that Inertial Dampeners on a ship with a zero already would be wasted points.1x Transdoshan Slaver + 3x Tactician + Engine Upgrade + Inertial Dampeners
5x Binarye Pirate
Engine Upgrade, Inertial Dampeners, and your half turret should make getting range 2 shots easy.
Then I realized you could full stop two turns in a row, seeing as the first one from the dial gives you stress from the red maneuver and the second from the card is a white maneuver that gives you stress after the fact.
You end up with 2 stress, but with Bossk's ability, who cares?
dosent he need u not to have a stress for him to trigger? so having stress with him as crew dosent help?
Bossk with Adrenaline Rush and Inertial Dampeners
Three speed zero maneuvers in a row.
There's that.I'm excited for Latts Razzi because it's a pilot that supports other Scum pilots.
Anyone else notice that this pilot bears a distinct similarly to the new Emperor card?
No range.
A reason for weapons engineer?
Maybe. It does make weapon engineer interesting. But if you are focus firing like you should that extra TL won't help too much. It does give you flexibility.
I guess you could always go k4 if you think you're going to be overstressed between the full stop and Bossk (crew)
another good thing about Razzi's ability: no "once per round" limit
So if you had 3 weapon engineers you could lock on to 6 targets and then take away a lot of green dice ![]()
Sadly they don't stack.
actually I think a really nice combo with Razzi could be someone running outmaneuver or intimidation. granted reducing 2 agility could be abit overkill with some of the current builds...
I like it!
Though it's resemblance to the Shuttle and apparent lack of K Turn better be made up for with the use of that 180 arc.
Don't forget that out big ships love Engine Upgrade. This could be a neat ship with an Engine.
actually I think a really nice combo with Razzi could be someone running outmaneuver or intimidation. granted reducing 2 agility could be abit overkill with some of the current builds...
Block Fel with an Intimidation ship, Razzi him and shoot him with Outmaneuver.
Splat.
x3 Trandoshan Slavers with K4 security droids.
Fortress against the back of your deployment area and have total arc coverage with target locks every round
x3 Trandoshan Slavers with K4 security droids.
Fortress against the back of your deployment area and have total arc coverage with target locks every round
Large ships fortress poorly, as the one in front who is getting rammed by his fellows is far more vulnerable than he ought to be
