It's a six point ship. You guys sure expect a lot of it.
Hound' Tooth preview
problem there is I don't see the naked generic being very good value (nor the PS 2 Z-95), but that's just my own personal doubts forecast by its dial.
At the very least I'd want to field one with Bossk + Gunner or tons of tacticians.
Does anyone else see the irony in Bossk's BFF crew being a Wookiee?
It's a six point ship. You guys sure expect a lot of it.
it's not a 6 point ships, it's a 6 point title that technically does nothing for the ship involved. Unless it's powerful, it won't function as a detriment to shooting at the titled YV.
problem there is I don't see the naked generic being very good value (nor the PS 2 Z-95), but that's just my own personal doubts forecast by its dial.
At the very least I'd want to field one with Bossk + Gunner or tons of tacticians.
Does anyone else see the irony in Bossk's BFF crew being a Wookiee?
could just be another dino-man in a skinsuit ala Buffalo Bill
"would you URRRRRRAHHH me? I'd URRRAAHHHH me."
Edited by ficklegreendiceAlso Firespray can only fire its missile (or torpedo) in its forward 88°arc while the Tooth has that whole forward area shaded as primary.
No, the tooth has the same primary arc as everyone else, plus auxiliary arc(s) that allow it to fire its primary weapon at 180. It cannot fire secondary weapons at targets that are not in the normal, forward arc.
Cross-posting from another thread. Here's my 2 cents.
I have been thinking about this a little bit more, and re-read the rules and yesterday's news release. Actually unless we specifically hear otherwise, you DO get the points for killing the YV-666.
- In order for the Pup to be deployed, the YV-666 must first be destroyed.
- In the tournament rules, points are scored when a ship is destroyed.
- Therefore, when the YV-666 is destroyed, the points for it are immediately scored. This includes the 6 points for the title.
I think the MoV points are scored immediately, including the 6 points for the title (since it is attached to the destroyed ship). The actual value of the Pup is closer to 3-4 points not 6, so I don't think you will see it very often in competitive play. You are better off getting 6 more points of upgrades on the YV-666.
But there may be hope.
Are the points scored when the ship is destroyed or if it is removed from the board?
Is the Pub the 'smaller' incarnation of the Tooth, or a part of the Tooth, literally, the Pub IS the Tooth? - meaning the Tooth isn't technically removed from bored if the Pub is still there?
In this case the 6 points can be worth it because you can just try to RUN and hide and save the points.
Tournament Rules:
Score Piles
To facilitate squad point counting when a match reaches the time limit, each
player must maintain a score pile next to his Ship cards. When a ship is
destroyed, the owner of the ship places the corresponding Ship card into his
score pile along with all Upgrade cards equipped to that ship (including any
cards discarded during that game, such as missiles, bombs, etc.). At the
end of the match, each player calculates his score by totaling the squad point
values of all cards in his opponent’s score pile. Players may request to count
both score piles to verify final scores.
Emphasis mine. Now look at the wording on the news article:
"For six squad points, the Hound's Tooth provides your YV-666 pilot a means of escape in the heat of battle. When the Hounds Tooth is destroyed, your pilot can fly out of its wreckage in the Nashtah Pup, a unique Z-95 that doesn't cost any squad points and can't deploy until the Hound's Tooth is destroyed."
There is no dispute here that the Hounds Tooth is clearly considered "destroyed". Therefore the points for it are scored as per the tournament rules, and this must by definition include the 6 point "Hounds Tooth" title card. The only case where there are points "tied up" in the Nashtah Pup is if it is your last ship remaining, and your squad cost is less than 100 points - then for your opponent to get the full 100 points scored he has to kill all your ships including the Pup.
Yeah seems like you are right on this. Unless otherwise FAQed in the future,
the Pub is a worthless little flyer, maybe able to do some damage and maybe not.
If at least Bossk could use an equipped elite training with the Pub - but no.
6 points may be too much for it in most cases. Better get Calculation, Sec Droid, Outlaw Tech for that points.
This reminds me on Fel's Wrath. Like you don't want his ability to trigger because he is dead then. But on the other side you want his ability to trigger because you have payed for it. But its best if it does not trigger. Thats kinda wierd.
It's good on the first pass but even with EU it's got a big turning circle if not played right small ships will stay safe tucked in behind it.
I really don't see three generics being a thing.
Bossk crew is worded exactly like R7T1, and should work the same way. IF you miss an attack AND are not stressed THEN immediately take one stress, gain a focus and a TL.
If you are stressed already, Bossk does not activate at all.
What Bossk really is, is a good candidate for an accompanying Wingman. Red stop, shed stress with Wingman, take big shots from the YV guns.
Edited by KineticOperatorBossk costs two points. Based on that, I'd assume he doesn't trigger if stressed. Otherwise he'd cost more. A lot more.
wingman schwingman
just green forward all day long into your own ships and let fly ![]()
Bossok triggering when stressed is little more then optimaism. I don't understand howitzer could be assumed differently.
I suppose it is indeed too much to hope for for bossk to trigger on stress
while he is essentially a 7 point, 2 crew slot gunner his ability is very powerful so it makes sense that ffg packaged it with counter-play options (both obstructions now stop it, not just space peanuts, and it'll shut off the 2-hard turn)
while my expectation for a shuttle-esque ship is to see a very powerful action-independent offense (ala buzzsaw or doom!) bossk + gunner is still just that, just with some restrictions to account for the much wider arc and still superior dial
problem there is I don't see the naked generic being very good value (nor the PS 2 Z-95), but that's just my own personal doubts forecast by its dial.
At the very least I'd want to field one with Bossk + Gunner or tons of tacticians.
I think three ships that are capable of turning at 3 and boosting should be pretty decent.
Not quite as good as a k-turn but that is some solid coverage for a ship without one. Running three of them together, and it looks more interesting. Formations will be a bit strange, though.
problem there is I don't see the naked generic being very good value (nor the PS 2 Z-95), but that's just my own personal doubts forecast by its dial.
At the very least I'd want to field one with Bossk + Gunner or tons of tacticians.
Does anyone else see the irony in Bossk's BFF crew being a Wookiee?
He's enslaved him to be the gunner, obviously.
problem there is I don't see the naked generic being very good value (nor the PS 2 Z-95), but that's just my own personal doubts forecast by its dial.
At the very least I'd want to field one with Bossk + Gunner or tons of tacticians.
I think three ships that are capable of turning at 3 and boosting should be pretty decent.
Not quite as good as a k-turn but that is some solid coverage for a ship without one. Running three of them together, and it looks more interesting. Formations will be a bit strange, though.
that's on a naked field, though
with obstructions (especially the most terrifying of all: the table edge) the sheer displacement of the 3 hard + boost will make that turn far easier said than done
first thing I'll try will just be running up a side and at a slight angle, using the table edge as a wall to keep people off its back for about a turn
Edited by ficklegreendiceI thought of an interesting interaction with Bossk's ability and Autoblaster Cannon. The criteria for his ability is that his attack hits, and you select one of your crit results to convert into hits. Well, it notably doesn’t say anything about using 'uncancelled' crit results. It seems that you can hit with autoblasters, rolling a hit-hit-crit, then even if they block the crit, convert it into two more hits which can't be cancelled. That seems to make autoblasters much more powerful (add Opportunist in there with K-5 droid and Rec Spec, whoo wee!).
Now, you don't necessarily want to slap them on the YV-666 anyway, but if you slap Expert Handling or Daredevil in his EPT, you still have a lot of control over your turning. With all those shields, you don't even really technically need EU with daredevil, but it's not a bad idea. Well, I use "bad idea" loosely, but it is a functional option that exists.
Just an interesting interaction. I can't see myself sticking autoblaster cannons on this ship.
Yes it seems like it does not work if you are stressed.
But if you read the card text, there is no explicite formulation that the stress you gain is mandatory to trigger the second part of the text.
Meaning its not like: "...you get a stress token to obtain a target lock ... ".
But yeah, Bossk would probably cost more then 2 points then. So, all good.
FFG should hire a native English speaker, doing their rules in americanese only leads to confusion.
FFG should hire a native English speaker, doing their rules in americanese only leads to confusion.
And would kill the forums... hmmm... tough choice...
I thought of an interesting interaction with Bossk's ability and Autoblaster Cannon. The criteria for his ability is that his attack hits, and you select one of your crit results to convert into hits. Well, it notably doesn’t say anything about using 'uncancelled' crit results. It seems that you can hit with autoblasters, rolling a hit-hit-crit, then even if they block the crit, convert it into two more hits which can't be cancelled. That seems to make autoblasters much more powerful (add Opportunist in there with K-5 droid and Rec Spec, whoo wee!).
Now, you don't necessarily want to slap them on the YV-666 anyway, but if you slap Expert Handling or Daredevil in his EPT, you still have a lot of control over your turning. With all those shields, you don't even really technically need EU with daredevil, but it's not a bad idea. Well, I use "bad idea" loosely, but it is a functional option that exists.
Just an interesting interaction. I can't see myself sticking autoblaster cannons on this ship.
pretty sure the crit result would get canceled prior to determining whether or not the attack hit.
but I don't have the rules in front of me, so I could well be wrong
Yes it seems like it does not work if you are stressed.
But if you read the card text, there is no explicite formulation that the stress you gain is mandatory to trigger the second part of the text.
Meaning its not like: "...you get a stress token to obtain a target lock ... ".
But yeah, Bossk would probably cost more then 2 points then. So, all good.
It only says that you don't get a stress if you are already stressed. The rest of the card effects still trigger as long as you missed your attack. The sentence break is key.
So you can hard stop, get a stress, shoot at rebel captive, get a second stress, miss your attack, trigger Bossk and get the focus and target lock, activate gunner and pwn face.
FFG should hire a native English speaker, doing their rules in americanese only leads to confusion.
Eh, English isn't a real good language for rules anyway...
I thought of an interesting interaction with Bossk's ability and Autoblaster Cannon. The criteria for his ability is that his attack hits, and you select one of your crit results to convert into hits. Well, it notably doesn’t say anything about using 'uncancelled' crit results. It seems that you can hit with autoblasters, rolling a hit-hit-crit, then even if they block the crit, convert it into two more hits which can't be cancelled. That seems to make autoblasters much more powerful (add Opportunist in there with K-5 droid and Rec Spec, whoo wee!).
Now, you don't necessarily want to slap them on the YV-666 anyway, but if you slap Expert Handling or Daredevil in his EPT, you still have a lot of control over your turning. With all those shields, you don't even really technically need EU with daredevil, but it's not a bad idea. Well, I use "bad idea" loosely, but it is a functional option that exists.
Just an interesting interaction. I can't see myself sticking autoblaster cannons on this ship.
By the time Bossk's ability triggers you have already lost your crit results because they were canceled and the rules state that canceled results are ignored. If you are ignoring the results you wouldn't be able to modify them.
From page 12 of the rules.
Canceling Dice
Each time a die result is canceled, a player takes one die displaying the canceled result and physically removes the die from the common area. Players ignore all canceled results during this attack.
Good to know!
Makes sense anyway. I hadn't considered that by that logic you could proc a crit that got cancelled from other weapons, which clearly wasn't intended.
Edited by PlayerNineGuys, the wording follows the same precedence as R7-T1:
And the FAQ for R7-T1 says:
If a ship equipped with R7-T1 is at Range 1–2 and inside the firing arc of an enemy ship, the following sequence occurs: the ship equipped with R7-T1 may acquire a target lock on the enemy ship. Then, the ship equipped with R7-T1 may perform a free boost action, even if it did not acquire a target lock on the enemy ship.
So, in this case with Bossk, if you do not have a stress token, you must take a stress token. Then, you must take a focus and TL the defender.
While I agree that Bossk's ability should work whether or not the ship he is on already has a stress token when he misses, using R7-T1 as a precedent doesn't always work.
Take a look at Accuracy Corrector:

Applying the same R7-T1 precedent to Accuracy Corrector would allow you to add 2 hit results to your roll whether or not you chose to cancel your dice results.
Red stop, 180 arc and Outlaw Tech. I'mma just gonna sit at the table edge and bombard you with Heavy Lasers
Bossk crew, gunner, and sit in the corner bumping. Bossk crew + gunner means never having to get rid of stress unless you want to do a red move.
You dont want to be stressed if using Bossk crew.. Its shut down if you are stressed, no?
sadly true
however, you can bump all day and keep shedding stress while you're at it. Fortressing is basically 3 ships going 1 straights into each other.
since bossk takes care of your offensive actions (assuming you miss ofc, if not hey free damage) losing actions won't be a proble,
It definitely still works if you start with stress. You just do not gain another stress. The "Then" text means that it triggers after you DECIDE if you must take a stress, so the extra tokens trigger regardless, initial stress or not.
Guys, the wording follows the same precedence as R7-T1:
And the FAQ for R7-T1 says:
If a ship equipped with R7-T1 is at Range 1–2 and inside the firing arc of an enemy ship, the following sequence occurs: the ship equipped with R7-T1 may acquire a target lock on the enemy ship. Then, the ship equipped with R7-T1 may perform a free boost action, even if it did not acquire a target lock on the enemy ship.
So, in this case with Bossk, if you do not have a stress token, you must take a stress token. Then, you must take a focus and TL the defender.
While I agree that Bossk's ability should work whether or not the ship he is on already has a stress token when he misses, using R7-T1 as a precedent doesn't always work.
Take a look at Accuracy Corrector:
Applying the same R7-T1 precedent to Accuracy Corrector would allow you to add 2 hit results to your roll whether or not you chose to cancel your dice results.
That's probably a better example than the droid. Fulfill the "If" sentence. Then get the "Then" sentence booty.
In Bossk's case, the if is either have a stress or receive a stress. Then get the focus+TL

