Stress, red manoeuvre, forcing ship off the board

By Wookie Webel, in X-Wing Rules Questions

Hi all, I'm new, both to the forum and to the game!

I just read in another thread that if someone is stressed and performs a red manoeuvre, his opponent can force his ship off the board, resulting in the loss of the ship.

Please could someone explain to me how this works, i.e. how to avoid it if I'm the player that is stressed, and how to force it to happen if I'm the opponent?

Thanks in advance!

It's very simple. If a ship has stress and reveal a red maneuver, the dial is handed over to the opponent and he/she chooses any non red maneuver for that ship to perform instead.

I just read in another thread that if someone is stressed and performs a red manoeuvre, his opponent can force his ship off the board, resulting in the loss of the ship.

Lets break it down.

If the final position of a ship has any part of its base off the table, the ship is considered destroyed. The template itself can go off the table without any effect.

When someone has a ship that is stressed, and selects a red manuve on the dial, the other player is allowed to set the dial to any non-red maneuver they wish. That means in theory they could fly the ship off the table, but the ship would have to be fairly close to the edge to start with.

The best to avoid it, is simply not perform any red maneuvers when you have a stress token.

It's very simple. If a ship has stress and reveal a red maneuver, the dial is handed over to the opponent and he/she chooses any non red maneuver for that ship to perform instead.

Lets break it down.

If the final position of a ship has any part of its base off the table, the ship is considered destroyed. The template itself can go off the table without any effect.

When someone has a ship that is stressed, and selects a red manuve on the dial, the other player is allowed to set the dial to any non-red maneuver they wish. That means in theory they could fly the ship off the table, but the ship would have to be fairly close to the edge to start with.

The best to avoid it, is simply not perform any red maneuvers when you have a stress token.

Thanks for the replies!

So, if it means that your opponent gets to make your move for you, why would you ever choose a red manoeuvre when stressed? (Or would it be just through forgetfulness that this could happen?)

Or is it possible to become stressed after selecting a red manoeuvre but before you make your move?

Edited by Wookie Webel

Thanks for the replies!

So, if it means that your opponent gets to make your move for you, why would you ever choose a red manoeuvre when stressed? (Or would it be just through forgetfulness that this could happen?)

Or is it possible to become stressed after selecting a red manoeuvre but before you make your move?

Usually it's because the player forgot that the ship had a stress. There are extremely rare ways to stress a ship before it moves, but it's generally not something to worry about. It's possible with Proximity Mines and Saboteur if they induce the 'Thrust Control Fire' crit.

its mainly a rule to cover a bad scenario. don't pull a red maneuver while stressed. I don't believe there's anything that would allow an opponent to stress you between the time you set/place your dial and you reveal it.

You can do that to your self with Advanced Sensors + Push the Limit, but hopefully you'd realize that was happening first.

Thrust Control Fire from Saboteur or a Proxy Mine could give you a stress before you move.

Similarly, getting Damaged Engine before attempting to perform a white or green turn when you already have stress.

Finally, Captain Yorr could intercept a stress from someone before he moves.

Page 9 of the rulebook, second paragraph, if memory serves correctly.

Edit- I did not. 17, not 9

Edited by DraconPyrothayan

Usually it's because the player forgot that the ship had a stress. There are extremely rare ways to stress a ship before it moves, but it's generally not something to worry about. It's possible with Proximity Mines and Saboteur if they induce the 'Thrust Control Fire' crit.

Wait, so why is no one playing Saboteur (and almost no one playing Proximity Mines)? I mean, I know why, but now I have to make this happen. It sounds HILARIOUS.

It's very simple. If a ship has stress and reveal a red maneuver, the dial is handed over to the opponent and he/she chooses any non red maneuver for that ship to perform instead.

Lets break it down.

If the final position of a ship has any part of its base off the table, the ship is considered destroyed. The template itself can go off the table without any effect.

When someone has a ship that is stressed, and selects a red manuve on the dial, the other player is allowed to set the dial to any non-red maneuver they wish. That means in theory they could fly the ship off the table, but the ship would have to be fairly close to the edge to start with.

The best to avoid it, is simply not perform any red maneuvers when you have a stress token.

Thanks for the replies!

So, if it means that your opponent gets to make your move for you, why would you ever choose a red manoeuvre when stressed? (Or would it be just through forgetfulness that this could happen?)

This happened to me in a game once. I had an interceptor get hit by a crit and received Damaged engines, which makes hard turns into red manoeuvres. Now, I wasn't stressed at the time, but I forgot about the crit and used a hard right turn, my opponent pointed out that I couldn't do an action because the crit made it a red manoeuvre. Next turn I was forced to fly off the table because I was stressed.

Not paying attention to every detail can make or break the game.

Now, there is an interesting bit of trivia here:

It is theoretically possible to force a stress on yourself to avoid a potentially life-threatening red-maneuver that you had already chosen.

Details here.

It's an incredibly advanced tactic, but it's possible. And hilarious if you pull it off to avoid clear calamity.

Usually it's because the player forgot that the ship had a stress. There are extremely rare ways to stress a ship before it moves, but it's generally not something to worry about. It's possible with Proximity Mines and Saboteur if they induce the 'Thrust Control Fire' crit.

Wait, so why is no one playing Saboteur (and almost no one playing Proximity Mines)? I mean, I know why, but now I have to make this happen. It sounds HILARIOUS.

I have a friend who plays dual Scum Firesprays with Proximity Mines and has Andrasta title on Emon Azzameen. Pretty nasty when he can lay out up to 3 mines with a 1 or 3 straight or right or left 3-turn template.

I could easily see how somebody chasing him with a stress token could have a mine dropped on top, receive a Damaged Engine card, and end up doing this. If the ship was near the edge, you could rotate the dial to a 3-bank maneuver the opposite way and likely force them out. or put them in a position so they go out the next turn.

Someone correct me if I'm wrong but if you accidentally reveal a red maneuver when stressed, you can play inertial dampeners to keep yourself on the board. Double stressed, but not dead.

Someone correct me if I'm wrong but if you accidentally reveal a red maneuver when stressed, you can play inertial dampeners to keep yourself on the board. Double stressed, but not dead.

Yep.

Someone correct me if I'm wrong but if you accidentally reveal a red maneuver when stressed, you can play inertial dampeners to keep yourself on the board. Double stressed, but not dead.

The rule book actually says :

"If a ship already has a stress token assigned to it and it reveals a red maneuver during the Activation phase, the opposing player chooses any non-red maneuver on that ship’s dial for the ship to execute."

The Inertial Dampeners card says you instead "perform" a white 0 maneuver and receive a stress -- it does not change the fact that you revealed a red maneuver while stressed - so the core rule should trump the upgrade card and you would still be at the mercy of your opponent.

Someone correct me if I'm wrong but if you accidentally reveal a red maneuver when stressed, you can play inertial dampeners to keep yourself on the board. Double stressed, but not dead.

The rule book actually says :

"If a ship already has a stress token assigned to it and it reveals a red maneuver during the Activation phase, the opposing player chooses any non-red maneuver on that ship’s dial for the ship to execute."

The Inertial Dampeners card says you instead "perform" a white 0 maneuver and receive a stress -- it does not change the fact that you revealed a red maneuver while stressed - so the core rule should trump the upgrade card and you would still be at the mercy of your opponent.

So maybe I'm wrong on this - not sure if there is an official FAQ, but the "perform" a white maneuver is confusing. Adrenaline Rush is clearer and says you "Treat that maneuver as a white maneuver" so it changes the maneuver to white. I guess the intent is the same, so you could do it and not be penalized.

The rule book actually says :

"If a ship already has a stress token assigned to it and it reveals a red maneuver during the Activation phase, the opposing player chooses any non-red maneuver on that ship’s dial for the ship to execute."

The Inertial Dampeners card says you instead "perform" a white 0 maneuver and receive a stress -- it does not change the fact that you revealed a red maneuver while stressed - so the core rule should trump the upgrade card and you would still be at the mercy of your opponent.

Strictly speaking, if you are stressed and reveal a red maneuver and use IDs your opponent can set your dial to any non-red maneuver and then you would perform a white stop (and gain a second stress) instead of the maneuver he set. With IDs you are not executing both the white stop and the maneuver on your dial.