you don't do that fix on small bases, which don't have enough room and already come with enough restrictions as is (aside from the K-wing, but it is definitely priced horribly if you're planning on using its PWT)
Uhh, why? Seriously, why on earth would primary weapons somehow be harder to control than secondary weapons? Game design has to have internal consistency, and this, well, doesn't. Breaking verisimilitude is not healthy for a game.
you could set the arc during activation, before dials are revealed ala de-cloaking
I suppose had such a mechanic been implemented, it could be errata'd to do so, but this definately wouldn't have been the case in wave 1 or wave 2. Plus, like I said, there's no way this would effect only PWTs. Think of the poor Y-wings and HWKs.
restrict to one arc (**** fluff, gameplay takes priority over the falcon's two turrets) and if necessary limit to moving only to adjacent arcs so there's some actual choices involved.
Limit to moving one arc per turn might work. I'm not sold on whether or not the falcon would have been accepted with only one moving arc. Perhaps if it had the primary arc always on as well? Hmm... Maybe we should playtest this just for the sake of the argument.
adjust costs if necessary
Well, yeah, but that kind of goes without saying
that's the dream scenario which will never happen due to cruel logistical realities, but really anything giving an opponent something for outmanuevering a PWT would be appreciated. ATs are a start, but they're very restricted to a very small sub-set of ships (all of which needs them because of how ridiculous the PWT mechanic is)
Comments in green.
I'd imagine the rationale fluff-wise would that yes, bigger turrets are harder to control simply because there's more to move (which might not apply in space, but the time we start applying actual space physics to star wars is the time we stop playing star wars
). I'm sure a fluff expert is more knowledgeable about relative sizes of a falcon's turret to the Y's, but that'd be it for me since it'd mimic WW2 tanks. The far more important rationale (gameplay) is that secondary weapon turrets are already limited in some capacity (range, plus focus requirement for the blaster)
of course, if secondary weapon turrets are fine because of range restrictions, I'd imagine the PWTs would likewise become far less of a chore to face if they too had a range restriction that an opponent could play around
