I don't think it's subjective that turrets ruin the game. The game is (supposed to be) about maneuvering your ships well and anticipating your opponent.
Says who? Who declared that the game is about maneuvering your ships well and anticipating your opponent?
well, tbf that's the activation phase in a nutshell
factor in the PS order of movement which will not change apart from a lucky crit, and maneuvers + predicting the opponent which then lead into the actions that can produce game-swinging results, and maneuvering + predicting become basically the ways in which the players get to directly interact with the game
after that, you got shooting which involves players selecting targets and then dice taking care of the rest (hopefully being properly modified by actions taken during the activation phase)
so yeah, that's most of the game. X-wing has no expansive resource management ala Warmachine's Focus (and actions are tied to maneuvering) nor its bevy of special abilities and differing ranges, which is fine because the game is very simple to pick up because of it and the maneuvering is very robust.
