Can someone please explain me why cannot we just use a formula like
(Total Squad Points) * (Hitpoints Lost) / (Total Squad Hitpoints)
that any $3 calculator can do?
Does it lose a lot of precision or something?
$3! We ain't all made of money Mr moneybags.
If you can't do $3, it's on the "cheap" smartphone you have in your pocket too... or ipod / musicbox... whatevs...
Incidentally, I'm a fan of cheap and simple. You know exactly how many points are in a squad when built. Every time you take a hit, it is easy to see how many points it cost you. Most people can do it in their heads, but it only matter for calculation at the end. Han has 2 hull left... multiply 2*Fatness. Move on.
So is it for every shield and hull. Shields and hull are both thematically and mechanically different. If a B-wing has 2 shield tokens on it then really the pilot should not be sweating at all. Just recharge them and send him back out. When they are down then it is time to panic. # of hull points remaining would work better than hull + shields.
But the reason behind a fixed partial point system is so that you don't have to use a calculator even if it is $3 one or a free smartphone app. Sure division is easy but when every you throw in a division into the function you won't always end up with a whole number, then you have to explain rounding (do you always round up or down or to the nearest whole number?) and other stuff. Sure once players get it down it would be simple but that is one too many hurdles I would want to add in while trying to bleed points from point fortresses.