Hey everyone
This is a list I have been using for sometime now (close to 4 months). Its won me a Spring Kit game night and a Store Championship and comes up trumps in some situations. Posting here to see what people think.
List Name: "Devilmator...or...or"
“Echo” TIE Phantom - 42 Points (PS8)
Gunner (5)
Fire-Control System (2)
Veteran Instincts (1)
Advanced Cloaking Device (4)
Captain Oicunn VT-49 Decimator - 58 Points (PS4)
Determination (1)
Darth Vader (3)
Ysanne Isard (4)
Gunner (5)
Counter-Measures (3)
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Things of note:
Phantom - Echo is pretty straight forward, its pretty stock standard for a Phantom, less the Gunner which maximises the attack opportunity. This also adds to the defensive element for the Phantom. Allowing it to get into close range when it needs to and take an evade action to protect itself. In attacking high priority and high agility targets, even at range 1 it tends to either hit hard or miss. Both of which are desirable - activation of gunner/fcs target lock means its hard hitting. As with most two ship lists, a missed attack from your Alpha striker can spell the end of the match, this combination maximises those opportunities.
Decimator - Darth Vader on the Decimator with a Gunner is a sure fire Soontir killer at the potential cost of 4HP which in reality you are likely to lose to Soontir anyway without Darth on board. Super soontir can be gone in 1 attack round which often pulls the match in your favour. Gunner also allows for any missed opportunities or high agility targets. Matched up with Ysanne Isard and Counter-Measures on defence means it may stick around longer in focus fire situations.
Scenario: Multi ship squad moves into attack Oicunn to focus fire it off the board
Oicunn uses Counter-measures and drops the target lock of the highest threat attacker and for the round picks up an extra agility, at range 3 he will get 2 agility for the round, helping to keep those attacks as low as possible. On top of that any crits that go through have the 1 in 5 chance to get a pilot to discard. This makes the Decimator a lot more tanky than your average.
On the offense, you have the Phantom with its gunner helping to pick off targets, with Oicunn adding Vader crits to either take them out completely or severely cripple for the next round
Twin turrents and Warthog Y's require a lot of skill to see this build through and at this stage have been the most challenging opponents to date.
Any thoughts?