Any love for the Nebulon-B?

By Randito, in Star Wars: Armada

Does any one have good strategies for the Nebulon-B? I have two (thank you expansion pack!). But for the life of me, they always die horrible deaths every time I try to use them.

The Nebulon-B has very decent front and back shielding and attacks. And the escort refit has decent anti-squadron fire with the two blue dice. (See http://starwars-armada.wikia.com/wiki/Nebulon-B_Escort_Frigate).

However, the large side-arc, weak shield, and lack of a redirect defense token is just too much. You'll be exposing your side on any kind of fly-by or if you try to circle the opponent. You have to be pointed straight at your opponent in order to get your awesome frontal attack, but you may have one perhaps two rounds of fire before you get into trouble.

It's the same relative cost as the Gladiator I Star Destroyer but doesn't have the same flexibility. It's a jousting ship in a game without K-turns.

Help me understand it so I can fly it better. I've had some limited success trying to slip to the side using the maneuver command dial -- speed 2, click to the left, and click 2 back to the right.

Edited by Randito

OK.

It's all about titles.

:)

Thanks for the link!

Use the front battery at long range, use B-Wings at short range.

Keep your bombers in your side arcs with an escort- with luck the tie fighters will come into your massive side arcs to intercept and you can hit them with a couple of Nebulon's worth of anti-fighter while still using the main battery on the capital ships.

Don't tell my opponent, but here's my strategy for my next match. Of course, this is all subject to change once I find out what objective we're playing.

Three Neb-Bs moving slow directly to the Imperials, unleashing their massed front arc fire. One Space Potato (Assault Frigate) at high speed moving parallel so that it can exchange broadsides on the same ship my Nebs are concentrating on. When we get near, the Nebs speed up to 2, sheer as hard as they can to put their rears towards the Imps. Meanwhile the Tater pulls hard into the rear arc of the enemy.

I'll let you know how it goes. We sure as heck are going to be putting some hits on that ship we're picking out for special attention.

Don't tell my opponent, but here's my strategy for my next match. Of course, this is all subject to change once I find out what objective we're playing.

Three Neb-Bs moving slow directly to the Imperials, unleashing their massed front arc fire. One Space Potato (Assault Frigate) at high speed moving parallel so that it can exchange broadsides on the same ship my Nebs are concentrating on. When we get near, the Nebs speed up to 2, sheer as hard as they can to put their rears towards the Imps. Meanwhile the Tater pulls hard into the rear arc of the enemy.

I'll let you know how it goes. We sure as heck are going to be putting some hits on that ship we're picking out for special attention.

Naked ships?

I've also struggled with them. As was mentioned before, best I can do right now (without my own knowledge) is use them as Speed 1 firing platforms until the enemy (usually Imperials) closes ranks, then speed up and give them your back arc as you try to escape. This strategy is still flawed/incomplete though, as you need to be using the front arc to maximize utility. Still a work in progress for me I suppose. And titles, titles for those are pretty good actually.

As of late, the only two Nebulon B's that I really use are Salvation or Yavaris, and I only use one per list.

I think, weirdly, they could also be good if you took virtually nothing but support refits (purely for max red dice possible), but I think that's going to be inferior to a lot of what will become the more common imperial lists, unfortunately.

you can plow straight through imperials if you brought along some B-wings

that base Neb-B escort frigate has a great stat spread, the only sore point being the wide 1 shield sides. Between decent price, 2 squadron and 2 anti-squadron battery armaments, they make great jacks of all trades and, as suggested, escorts for squadrons. If a bunch of ties come along to ruin your day, you can wipe them out with just your batteries. They're such solid ships (but not particularly sturdy like the Af) that I often run them naked sans titles (and Raymus on Salvation, which is run as a Support Refit)

Nebs make great floatillas and their presence scales immensely when you have a few of them next to each other (With some squadrons) in order to concentrate both anti-ship and anti-squadron fire. Point your front arc at the nearest threat and sail on! Sure, you'll probably lose a neb in the exchange, but what's a neb to a star destroyer?

also Yavaris and Salvation are both absolutely ridiculous and should be brought along in some capacity

Edited by ficklegreendice

Don't tell my opponent, but here's my strategy for my next match. Of course, this is all subject to change once I find out what objective we're playing.

Three Neb-Bs moving slow directly to the Imperials, unleashing their massed front arc fire. One Space Potato (Assault Frigate) at high speed moving parallel so that it can exchange broadsides on the same ship my Nebs are concentrating on. When we get near, the Nebs speed up to 2, sheer as hard as they can to put their rears towards the Imps. Meanwhile the Tater pulls hard into the rear arc of the enemy.

I'll let you know how it goes. We sure as heck are going to be putting some hits on that ship we're picking out for special attention.

Naked ships?

I think I can afford a couple squadrons. I'm just using them to engage and keep away. Blowing up a big ship will be left to my (slightly smaller) ships.

Edited by kac

They just don't fit into my long range "circle strafe" style of play.

And I have three of them (thank you XI7 cards).

As an Imperial player, I have a healthy respect for the Nebulon's titles. Start there.

I've also struggled with them. As was mentioned before, best I can do right now (without my own knowledge) is use them as Speed 1 firing platforms until the enemy (usually Imperials) closes ranks, then speed up and give them your back arc as you try to escape. This strategy is still flawed/incomplete though, as you need to be using the front arc to maximize utility. Still a work in progress for me I suppose. And titles, titles for those are pretty good actually.

Don't bother trying to escape/giving them the rear arc. Dial up some engineering commands while continuing to pound them with your front batteries. Intensify forward firepower!!!!

I've also struggled with them. As was mentioned before, best I can do right now (without my own knowledge) is use them as Speed 1 firing platforms until the enemy (usually Imperials) closes ranks, then speed up and give them your back arc as you try to escape. This strategy is still flawed/incomplete though, as you need to be using the front arc to maximize utility. Still a work in progress for me I suppose. And titles, titles for those are pretty good actually.

Don't bother trying to escape/giving them the rear arc. Dial up some engineering commands while continuing to pound them with your front batteries. Intensify forward firepower!!!!

It depends what else you have in your fleet. A couple of Nebulon's ramming, repairing and shooting a Victory II might work out.

Overshooting isn't that bad- your rear shields will generally be on full power because you haven't been redirecting hits and your squadrons will still be in range for at least one turn to carry on punching through the hole in the shields you made.

Sometimes you're better off preserving your ship and letting another finish the job.

I had very little success with the Neb from the start, so I decided to learn more, because there were players claiming it was GREAT!

So I made a list featuring 3 Neb (support refit) backing a single AF2. I've had some success with this one, as the combined firepower of 9 red dice...12 with gunnery, possibly with re-rolls...AND Salvation is quite something. Also, when you must expose your flanks to get past the enemy, you will rarely need to sacrifice more than one ship out of 3.

Still, I find the Neb harder to play than most other ships out there.

Once the point level goes up it will be easier to keep the flanks safe I think. Two assault frigates flanking the Nebulons would deter flankers, though it would be quite inflexable

two AFs? please

Four nebs :)