Well, we are more than 1/2 way through the U.S. regional season (at least 15 of 24 complete).
At first the Imperials took a commanding lead with various seemingly overpowered and high activation Imperial Officer / Royal Guard combos (sometimes with filler to taste).
But lately, Rebels have evened things out and by my count it's Imperials 8, Rebels 7.
Seems like things were not as bad as I and others seem to think (except, perhaps, for Scum). I've been to two regional (played in one, and TOed the other), and the Luke/Rebel Saboteur (with additional filler to taste) combos are pretty impressive (even the hands of an average player, but especially in the hands of a good one).
No doubt IOs and RGs are powerful, but the Luke/RS combo is also pretty powerful, and things are looking a little more balanced now.
Remember, we only have 1 wave so far, but this seems pretty good given the game is still in its infancy. Given this, the number/variety of figures being played and winning doesn't seem that bad.
Don't get me wrong, there may be some other balance issues (i.e., the smuggled good scenario and that X on the white dice... both seem to have a larger impact on the game than I, at least, enjoy... but at least the former is an easy fix if they just rotate that map out). But, two of three sides seem to have a few (at least slight) variations of some very competitive squads.
If things continue this way, it seems FFG wasn't so far off after all. What do folks think now that we have a little more experience with the game under our belt?