The Current Meta: The case for Fel's Wrath

By hothie, in X-Wing

Lorrir's odd. He doesn't understand moderation and always goes for the extremes of usefulness. He'll either be little more than three hull upgrades or he'll carry the game by himself.

3. FW has autothrusters in this comparison, which will help his survivability over an RGP with PtL.

Does it? The Evade token you'd get off PTL's more powerful than the effect Autothrusters gives unless you're shot at a lot.

both the evade token and autothrusters only matter if you are shot at.

Lorrir's odd. He doesn't understand moderation and always goes for the extremes of usefulness. He'll either be little more than three hull upgrades or he'll carry the game by himself.

3. FW has autothrusters in this comparison, which will help his survivability over an RGP with PtL.

Does it? The Evade token you'd get off PTL's more powerful than the effect Autothrusters gives unless you're shot at a lot.

both the evade token and autothrusters only matter if you are shot at.

Two vitally important words you missed there.

The problem with Fel's Wrath will always be the problem it has had in conception is that his ability can only be used once per game. That is when it dies. Now having a parting shot could be beneficial if it were cheaper and a lower pilot skill. It could have been the Imperial Tarn, but the way it sits at mid skill (which is the biggest Achilles heel for the game) It will never be that good.

I just re read the original post. The claim that a 25 point RGP with PTL is inferior to a 25 point FW with authothrusters because you have a shuttle with fleet officer doesn't make a lot of sense. The argument is that FW can get an extra action from FO so save stress which opens up his dial. How nimble is an interceptor when it has a range 2 chain attaching it to the lumbering beast that is the shuttle?

You can't really compare a 25 point RGP to a 25 point FW. The comparison should be a 27 pt RGP with PTL and AT vs a 25 pt FW with AT. I know who I'd take.

FW would need a fix first. See my sig.

FW would need a fix first. See my sig.

That _could_ happen, like Biophysical said, with a Corran double tap. Not likely, but how much fun would that be?

I just re read the original post. The claim that a 25 point RGP with PTL is inferior to a 25 point FW with authothrusters because you have a shuttle with fleet officer doesn't make a lot of sense. The argument is that FW can get an extra action from FO so save stress which opens up his dial. How nimble is an interceptor when it has a range 2 chain attaching it to the lumbering beast that is the shuttle?

You can't really compare a 25 point RGP to a 25 point FW. The comparison should be a 27 pt RGP with PTL and AT vs a 25 pt FW with AT. I know who I'd take.

Edited by hothie

The more I'm thinking about it, he's on the Alpha->Avenger track. Those ships are basically cheap 3-dice shots. He's a reasonably cheap 3-dice shot that can still arc dodge against lower PS stuff, but he has a little insurance against high PS stuff. His sweet spot is probably if PS4 generics become popular, as 5 becomes a pretty useful bid.

What I like about Kir Kanos is that he can do his Evade and the Fleet Officer gives him a focus. He's really hard to hit. If no one shoots at him, he gets to convert the evade into an extra die, but also has the Focus to adjust it.

Lorrir's odd. He doesn't understand moderation and always goes for the extremes of usefulness. He'll either be little more than three hull upgrades or he'll carry the game by himself.

3. FW has autothrusters in this comparison, which will help his survivability over an RGP with PtL.

Does it? The Evade token you'd get off PTL's more powerful than the effect Autothrusters gives unless you're shot at a lot.

both the evade token and autothrusters only matter if you are shot at.

please please please share with the forums how the good lieutenant can arc-dodge a fail-proof PWT

Howlrunner (18) with Swarm tactics (2)

Kir kanos (24) with Autothrusters (2)

Fel's Wrath (23) with Autothrusters (2)

OGP (21) with Advanced Sensors (3), Fleet Officer(3), Tactical Jammer (1)

99 point build.

How about same build but instead of Kir and Fels Wrath:

2x Saber Squad Pilots (21) with Autothrusters (2) and PTL (3)

100 pt build and I get 2 Interceptors that move the way I like to play interceptors.

With the Fleet officer you have the possibility of having a focus and evade on the interceptors and allow them to do a boost or barrel roll.

Do PS5 pilots really have any better chance of initiative versus PS4s?

If you don't like PTL, you have room for a Stealth Device - which would really make them hard to hit.

I imagine 2 Interceptors behind the shuttle rolling 5 green dice with an evade token and a focus on a range 2 shot - with Howlrunner's ability allowing a re-roll on one die.

There is novelty in the OP's list, it carries on the mantle of the articles recently written about pilots and cards not (often) used. I do think any list can be competitive as long as you practice is as such and you may find success when on paper it looks improbable. Naturally the crux of this list is the OGP and if focused upon correctly and quickly the list falls apart a bit, both squints lose half of their survivability options and Howl will have a tough time keeping up with the boosting that's required to keep them alive to shoot--as a group they become just as predictable, or more so, than a stressed Interceptor.

Edited by krycis

This one allows me more freedom without howlrunner and includes a built in stress mechanic.

http://xwing-builder.co.uk/view/267026/kaths-wrath

Still the same idea with the shuttle, but if it should go down first, I'm still not too bad off.

He doesn't seem so bad with Autothrusters! Maybe he'll hit into some nice 25 pt slots.

Actually, I already have a list he might be perfect for.

Though I still get the feeling that replacing him with RGP + PTL is a slightly better choice. I'll have to think about that one!

The high ps meta is nothing new. I agree with the right list maybe he's ok and if folks want to play around and make lists with little used pilots more power to them. My argument is that Fels Wrath will never be the most effective ship you could put in that slot. If you only have 25 points max than a PS 8 RGP with VI and AT or an RGP with PTL would be a more effective interceptor. I simply don't value his ability very highly. At best it gives you one additional attack that has a good chance of being un modified. At worst it doesn't go off at all and you've paid one point to lose 1PS over a RGP.

I guess back when low ps was much more common he was probably One of the worst ships in the game so by that measure, sure he's better now than he was. It's just that he's still not very good.

Edited by Pogie

So, yesterday I took Fel's Wrath to the Wisconsin regional, to see if I can make FW viable in today's meta.

I ran:
Fel's Wrath
Carnor Jax with VI and AT
Mauler with VI
Yorr with Fleet Officer and ADvS

I call this squad "The 7 Deadly Sins of X-wing" because it's all of the things that you are not supposed to do in today's meta.

1. Run Fel's Wrath
2. Run an Interceptor without Autothrusters
3. Run an Interceptor without PTL
4. Run a Shuttle
5, Run a shuttle without engine.

6. Have many glass cannons
7. Have no turret

You could add more to this list, but you get the idea. Long story short, I ended the day at 4-2, with my 2 losses being to the 7th and 9th place finishers respectively (after swiss.)

What I found was that Fel's Wrath is very similar to Dark Curse, in that people generally don't want to shoot at him if they can avoid it. That means he lasts until the endgame, and in my first 3 games I went 3-0 and he never got to use his ability because he didn't die. His ability was a deterrent vs high ps builds, and he had the ps advantage vs low ps builds. So, if I can go 4-2 with a squad full of things that you are not supposed to do, I think there is definitely a place for him in today's meta with the right squad and some practice.

Edited by hothie

If he has higher PS than what killed him then his ability didn't go to waste, he still got to shoot before he died.

IMO he should be able to gain a whole extra turn out of it, but how his ability works currently isn't too bad. For 25 points Fel's Wrath and Autothrusters is a good deal. At the end of the day he's still a PS 5 Interceptor.

This is a case for good players being able to win with what some people think are lower tier squads. Heck the whole tournament was won by biggs, jake, and corran. Maybe the game isn't as broken as some people think it is.

2 Interceptors without PTL, insanity!!!

Good job.

Just curious, but would've AutoThrusters helped Fel's Wrath any in your games?

How did you like Fleet Officer? I've had fun with it on some non-tournament builds.

On several occasions, I have used him in big games. Once he takes a few hits and is near dead, I turn him straight at a target, ship with higher PS, since I know he is going to die next turn anyway and I won't get to shoot. I figured target the biggest threat and assume death, but at least I get to fire also. Generally this is a VT or Han, but I try to close to range one to make sure I get 4 dice on the target.

It sometimes works, but I still think he is overcosted. It is fun and when I play him, higher PS ships and large ships, try to take him out, before he can do it. He is like a pilot with no fear.

Just curious, but would've AutoThrusters helped Fel's Wrath any in your games?

How did you like Fleet Officer? I've had fun with it on some non-tournament builds.

Yes, it would have kept him alive in game 6 and 4, but in game 6 he was my only ship that died, so I was happy running him with nothing on him.

Fleet Officer is what made the squad work. It gave me focus and evade on jax and mauler, or just free focus in general. having it on yorr with advs was a big key to my success because that was the perfect support ship to my squad.

Just imagine if you had more PTL going around with Yorr. BTW, I had to look up his ability as it's been a while!

My "Space Cowboys" list was using Fleet Officer w/ Dark Curse, Night Beast, Backstabber, and 2 Academies. Tossing out the free Focus really helped keep some ships alive longer than you would think, especially if I also tossed an evade on that ship. It doesn't have the firepower, but it has the endurance more than you would think.

How did Mauler Mithel do? Him with VI could've been really interesting, espeically late game. I love regular Tie Fighters.

How did Mauler Mithel do?

I'm sure he kicked an ass or two;

That's just what Mauler Mithel do.

I like the psychological effect it seems to have had on your opponents -- making them leave it until late game. And since people don't want to shoot at it, you can avoid AT and other defensive upgrades, almost 'daring' your enemies to take their best shot at it. Really, it shouldn't have too much of an effect on the meta; I think if people stopped to realize that the best thing the ability can do is to allow you to fire one extra time, they'd prioritize the 'weak' Interceptor.

Maybe if there were a negative VI? something to bring it down to 1PS. Then it could use its ability on anybody with the proper initiative.