Before you start the "Hothie's gone loony" posts, just hear me out for a minute.
The current meta that we are in is generally a 2-ship, high PS meta. These ships hit hard, and are tough to take down. And Brobots start at ps6, with the PS bid normally in the 8-10 range. The Phantoms, and I contend Engine Han and RAC, are to blame for pushing the meta into what we have now, but it is what it is.
With Andrew's recent article and the introduction of Autothrusters, I had a small epiphany. Maybe it's time to bring back Fel's Wrath (FW.)
Now I know most people don't like him for many reasons:
1. His ability only works when he dies, so he gets to use it once per game. True, but in this high PS meta, maybe getting that one extra 3 or 4 dice shot off could now make a difference, possibly trading him for another ship that is higher costed with higher PS.
2. his ability doesn't matter vs lower PS lists. This one is still valid, nothing I can argue here, except that maybe he is still an Interceptor with higher PS than them, so maybe he can pull one off the board before it shoots when he dies from the others' fire.
3. He doesn't have an EPT. This is still true, but there are ways to help him out here.
Consider this list:
"The Dustbin"
Howlrunner with Swarm tactics
Kir kanos with Autothrusters
Fel's Wrath with Autothrusters
OGP with Advanced Sensors, Fleet Officer, Tactical Jammer
The OGP can use ADVS to give 2 of the 3 ties focus, take a stress, then do a green maneuver to clear the stress. He also gives the ties an extra green die if your opponent attacks through him. Autothrusters helps FW out immensely as well for a very low cost.
I ran this list 3 times yesterday, as chronicled in my Diary on the battle Reports page. My first game on vassal he was the last ship alive for me (I conceded vs Etahn, a Z and an A.) But my 2 games on the table, one vs a triple interceptor list (Fel/Jax/Turr) run by a guy who has been running that list for months and went 4-2 in Denver with it, I beat him 100-0. FW had 1 hull left, so never got to use his ability. And then my second game on the table vs a Kath and 3 Z list, FW survived the whole game without taking a hit, again for another 100-0 win.
I found that FW generally didn't get shot at much, because people know that he is going to shoot back regardless. Plus the FO was giving him focus and evade a lot, and combined with Autothrusters, he was much harder to take down.
This list gives me 2 interceptors that both have focus and evade without the stress, which opens up their dial immensely. I was much harder to predict because I didn't have the stress. I have long been a proponent of not stressing your own ships, and with fleet officer I can still give them both tokens, or possibly a focus and boost or barrel roll if the situation warrants it.
So, just think about it for a minute. A 25 point FW might not be such a terrible option anymore, since he is still a PS5 3 dice shot with 3 defense and 3 hull. People generally don't want to shoot at him because they know he will get his last shot in. And with him not being stressed, he can use his entire dial, including K-turns (often with focus due to FO) if it gets him into a better position. You still have to try and fly him like an interceptor, getting shots while hopefully being out of arc if possible, but it can be done. Autothrusters helps his survivability, so he may never have to use his ability.
Compare FW with Autothrusters to a RGP with PTL. Both at 25 points.
1. RGP is PS6, so is susceptible to getting PS killed by higher PS targets. FW at PS5 is still susceptible to this, but he will get his shot off.
2. RGP can have double actions, but takes stress for it, which makes him predictable next round. FW can have double actions as well (although I am spending the points for FO on the OGP), but FW doesn't get the stress for it, which opens up his dial, making him far less predictable.
3. FW has autothrusters in this comparison, which will help his survivability over an RGP with PtL.
Or compare him to an RGP with VI and AT. This one is almost a wash to me, since they are both taking one action, but again the RGP can be PS-killed by a PS9+ and won't get a shot off, whereas FW will. And in this meta, you see a lot of PS9+ ships.
So, i dunno, maybe you will leave him to collect dust, but I don't think he is as bad now in this meta as he used to be.