So I co-ran a tournament at Asgard Games in Houston TX today and ran the store's twitch stream, Road to War http://www.twitchtv.com/roadtowarwhile we streamed two games from the event. My first and second games were streamed. More info and coverage on the event HERE including lists and results: https://community.fantasyflightgames.com/topic/180119-watch-us-stream-our-armada-tournament-on-road-to-war/
I was fortunate enough to win my third Armada tournament with 26 points. This was my list:
VSD2
Gunnery Teams
H9
Intel Officer
Warlord
Motti
VSD2
Gunnery Teams
H9
Wulf
Dominator
TIE x5
Adv Gunnery, Contested Outpost, Minefields
Total: 298
GAME 1- Royce - Win 10-0
Game one had me in a semi mirror match against two other VSDs. Royce's list:
VSD1
Screed
Vet Capt
Gunnery Team
Exp Hangar Bay
Exp Launcher
XX9
VSD1
Chiraneau
Gunnery Team
Exp Hangar Bay
Exp Launcher
XX9
Howlrunner
Mauler
TIE x 3
I chose to be first player and chose Advanced Gunnery. In hindsight, this didn't really benefit me at all since all our of ships already had gunnery teams. I knew the fighter would be irrelevant to the outcome of the game, so wasn't worried about his TIEs. I deployed the VSD about 8" apart from one another facing forwards. We ended up jousting in the middle, and my superior ranged firepower with Warlord let me thin down his shields as he advanced. Once we closed in, Dominator took out Screed with a lucky crit to speed 0 but was severely crippled in the process, with one hull left. Warlord and the other VSD ended up in a ram deadlock, where I came out ahead due to Motti's increased health and Warlord/H9 combo denying braces. I won 10-0.
GAME 2 - Darren - Win 7-3
CR90 A
Mon Mothma
Jaina's Light
Enh Arm
CR90 A
Enh Arm
CR90 A
Enh Arm
CR90 A
Enh Arm
CR90 B
Overload Pulse
As soon as I saw Darren's list at the end of Round 1 I knew I would have trouble if I played against him. I was seriously sweating the matchup having lost to his Corvette spam on a regular basis. He chose second player and we played Superior Positions. I deployed as far in the corner as possible at speed one. Not wanting a joust, he deployed at an angle around the middle of the board. I slowly moved into the middle of the board, turning right to be parallel to both long edges. This made it extra hard for him to avoid the front arcs on the VSDs, and speed 1 bought me a few turns. I knew that my only shot at winning was to kill one or two corvettes without losing a VSD, and basically running down the clock by not giving him enough turns to kill me. We didn't engage until turn 3. I shot down one Corvette on the initial pass, and grabbed another as they swung behind the VSDs. I grossly misplayed the start of the match, having mixed up the dials for Warlord and Dominator (Warlord is all CF, Dominator all Repair) which hurt my initial damage output until I could recover on turns 4-5. Darren racked up four objective tokens to my one, killing TIEs and severely damaging Warlord. Time was on my side though, and I accelerated to speed 2 and began to fly out of range on turn 5. In a misplay, I was able to destroy another Corvette who should have disengaged instead of pursuing the VSDs. I ended up winning 7-3, and we immediately resolved to play the same matchup 4-5 more times for practice.
GAME 3 - Juan - Win 9-1
VSD1
Screed
Glad1
Glad1
Glad1
Demolisher
Wulf
ACM
Engine Techs
I was confident going into the last game since I'm super familiar with how Demolisher works and since I know that other Gladiators are nowhere near as scary. Screed on the VSD1 wasn't really scary either since I outranged him. We played Minefields and I was second player. Demolisher took a crit from the mine which would do a damage every time he moved, which slowly killed him. He did significant damage to Warlord, but was left with one hull after attacks from Warlord's side and died from the crit after moving again. Two Gladiators came at Dominator, who proceeded to eat it to the face and then one shot them both like a boss. I was spamming Repair token Wulf + Repair dial to regain 3 shields every turn, which was more than enough against the weak Gladiator range threat. Dominator and Screed closed, with Screed taking heavy damage. Dominator had already eaten two Gladiators by this point and went down to damage from being ram deadlocked. Warlord cleaned up shop and led me to a 9-1 victory.
I threw the list together at the last minute, and this weekend was the first time I had played it. I had played against it before earlier in the week when Darren tried something similar against me, though without Dominator. The combination of the two is an incredibly deadly combo that is hard to beat in the damage race, and Wulf and Motti give the VSDs some desperately needed survivability.
I hope you enjoyed the report and check out our stream at http://www.twitchtv.com/roadtowar! We stream every other Tuesday starting at 6PM CST. Our next stream will be 6/23. In the meantime you can always view our past broadcasts on our channel. I hope you enjoyed the read!