Hi,
I like to run interesting builds. So...
Would this set up (action sequence) be legal. (see below)
The list can be found here:
http://xwing-builder.co.uk/view/267707/deso-and-friend-
Or
Captain Oicunn (4)# 3# 0#12#4Focus/Boost/TLUniqueAfter executing a maneuver, each enemy ship you are touching suffers 1 Damage.Captain Oicunn/VT-49 Decimator (42)Daredevil (3)– Action: Execute a white [TURN LEFT 1] or [TURN RIGHT 1] manouevre. Then, receive 1 stress token. Then, if you do not have the BOOST action icon, roll 2 attack dice. Suffer any damage [HIT] or critical damage [CRIT] rolled.Proximity Mines (3)– Action: Discard this card to drop 1 proximity mine token. When a ship executes a maneuver, if its base or maneuver template overlaps this token, this token detonates. When the bomb token detonates, the ship that moved through or overlapped this token rolls 3 attack dice and suffers all damage [HIT] and critical damage [CRIT] rolled. Then discard this token.Intelligence Agent (1)– At the start of the Activation phase, choose 1 enemy ship at Range 1-2. You may look at that ship's chosen maneuver.Navigator (3)– When you reveal a maneuver, you may rotate your dial to another maneuver with the same bearing. You cannot rotate to a red maneuver if you have any stress tokens.Mara Jade (3)– At the end of the Combat phase, each enemy ship at Range 1 that does not have a stress token receives 1 stress token.Dauntless (2)– After you execute a maneuver that causes you to overlap another ship, you may perform 1 free action. Then receive 1 stress token.Engine Upgrade (4)– Your action bar gains the BOOST action icon.38 pointsCaptain Yorr(4)#3#1#5#5Focus/TLUniqueWhen another friendly ship at Range 1-2 would receive a stress token, if you have 2 or fewer stress tokens, you may receive that token instead.Captain Yorr/Lambda-Class Shuttle (24)Accuracy Corrector (3)– When attacking, you may cancel all of your dice results. Then you may add 2 HIT results to your roll. Your dice cannot be modified again this attack.Autoblaster (5)– Attack: Attack 1 ship. Your HIT results cannot be cancelled by defense dice. The defender may cancel CRIT results before HIT results. Attack value: 3. Range 1.Navigator (3)– When you reveal a maneuver, you may rotate your dial to another maneuver with the same bearing. You cannot rotate to a red maneuver if you have any stress tokens.Intelligence Agent (1)– At the start of the Activation phase, choose 1 enemy ship at Range 1-2. You may look at that ship's chosen maneuver.Anti-Pursuit Lasers (2)– After an enemy ship performs a maneuver that causes it to overlap your ship, roll 1 attack die. On a HIT or CRIT result, the enemy ship suffers 1 damage.
This build is assuming that Daredevil action CAN be used to overlap/bump.
How I would like to use this list:
Captain Oicunn would bump the enemy on purpose VIA a DIAL maneuver which would one do one damage per ship (based on his pilot ability) then would gain him a free action + 1 stress.
Captain Oicunn would then use Daredevil to bump once more;
Captain Oicunn would bump the enemy on purpose VIA a WHITE maneuver which would one do one damage per ship (based on his pilot ability) then would gain him a free action + 1 stress.
At this point before the next free action would occur;
Captain Yorr would recive both stresses. (Ability + daredevil)
Then; Captain Oicunn would then use the next free action to either boost/focus/target lock/Drop Proximity Mines - followed by recieving a stress
Captain Yorr would recive that stress
At this point ALL FREE actions have been used -
My question:
Once the Captain Oicunn bumps does he lose his 'normal action' before upgrades/abilitys come into effect? Or would i then be able to complete my action via the action step?
At which point I probaly Drop Proximity Mines.
Thanks for any help/feedback.