We've been playing for quite a while but we tend to keep it simple during space combat. It just seems complicated and we haven't put the time into investing into all the system has to offer. Until now, now we want to take the plunge and really start using vehicle combat.
Here's my question, surely asked when this forum was young, so please excuse me for bringing it up again. I am on top of the list of pilot maneuvers and actions from the CRB pages 232 through 234 plus additional actions on page 237 that folks on the ship can attempt. No problems there.
On page 240 it describes stellar (or planetary for vehicle) terrain. I want to start incorporating this to add to the excitement of the chase and combat. Here's my question: The rules call for a piloting check based on half silhouette (rounding up) and speed to navigate within the terrain. Is this the pilot's sole allowed action for the turn? Or does he still get one of the actions listed from pages 232 to 234 plus he also has to make the piloting check to Fly/Drive the ship where he's looking to go?
Or in simpler terms, is this piloting check just an additional roll he makes as a part of his turn to incorporate whipping around those asteroids and space debris or is this the only action he gets, therefore losing the ability to perform other actions during his turn.
Thanks for the information folks!