Triangulation

By kinnison, in Star Wars: Armada Rules Questions

Oh for pete's sake!! Here's where it gets confusing.... Page 6 of the tournament rules under Measuring:

A player cannot use multiple rulers or maneuver tools to measure additional range, distance, or movement beyond the length of a single tool or to triangulate measurements.

So, can I use ONE ruler and ONE maneuver tool? Note it says "multiple rulers OR maneuver tools"....

As for the underlined part, okay, so I am restricted to measuring movement just using one maneuver tool, that's fine. But the question here was about using ONE ruler and ONE maneuver tool.

Note that one item is called the RANGE RULER and one item is called the MANEUVER TOOL. In a game where terms such as "at, within, beyond" and other words are defined, calling a ruler and a tool collectively as a "tool" just doesn't sound right.

Now refer to Page 9 of the RRG under Premeasuring:

Players can measure with either side of the range ruler at any time.

So, can I put down the maneuver tool beside my ship (but not slotting it in), then use the range ruler to make sure that I am not going to be in range of my enemy's ship at the start of the next turn?

Those were the questions that I was personally asking (and what I was reading as confusing to others as well) and Gibbobobo's reply from FFG seems to have cleared this up.

Hmmmm last I checked, squadrons use the range ruler so that fits under movement no matter what side is used. Simple logic again.

Next, if you will open your mind a bit, you will notice that they use several words to represent a single term Movement, Execute Maneuver, there are several others. So tool and ruler are perfectly fine since you can't use two tools at the same time. I know it takes some initiative to understand. It can be hard.

Personally your picking at nits.

Personally your picking at nits.

Ha! Says the guy responding to a response that's not even a response to his response! And since I'm nitpicking, it's "you're," not "your."

I'm not really worried about triangulation and exact placement of squadrons. I do not lose the game if I lose all my squadrons, squadrons have 360-degree firing arc, they're essentially locked down once they're engaged with an enemy, and unless they're one-shotted, they tend to be picked up (to adjust hit points) and placed down again. All of that means mm-precision placement goes out the window fast.

Has it ever occurred to you that some of us fly SHIPS too? Gasp! Horror! As far as ships are concerned, one item is a maneuver TOOL and one is a range RULER.

Hmmmm last I checked, squadrons use the range ruler so that fits under movement no matter what side is used. Simple logic again.

I am so obtuse that I cannot find where in my post was I talking about squadrons..... but you decide to pick up on that. Logic?

Next, if you will open your mind a bit, you will notice that they use several words to represent a single term Movement, Execute Maneuver, there are several others. So tool and ruler are perfectly fine since you can't use two tools at the same time. I know it takes some initiative to understand. It can be hard.

Ah... but when you finally learn english, a "tool" and a "ruler" is not equal to "two tools." Two tools are two tools, two rulers are two rulers. I do know english can be hard. You know, all that you're, your, whose, who's... can be quite confusing. Read and lead rhyme but read and lead do not rhyme at all! Funny, huh?

Edited by Intys Rule

@Amanal, alright oh wise and knowledgeable one. How would you word the rule?

Once the activate ship is picked up off the table the player will place it into the Maneuver Template at the point appropriate for his speed.

Personally your picking at nits.

I generally find that most players are fair and reasonable about nits. The one or two that aren't tend to ruin the tournament for their opponents, strangely I, like many people, tend to remember the bad things far longer than the good things, so having one bad experience often pales the whole.

As this forum is about the rules, then picking the rules to bits here is far better than at a tournament.

  • This rule is 5 paragraphs long, it is a significant read
  • This rule changes the RAW to prevent slow play, you say it does in practice, but I don't see it based on the mechanical difference. Measuring two distances in two seperate actions can't be faster than both at the same time. I respect your opinion in this, but I can not reconcile that with my experience or my expectation
  • There are loopholes and deficiencies in the rules, we may be nit picking them, but this is exactly the place for that

@ Intys Rule: "Ha! Says the guy responding to a response that's not even a response to his response! And since I'm nitpicking, it's you're, not your." Man don't be that guy that corrects some ones grammer when he has communicated his point. Mind you if you are offering my spelling and grammer isn't the best, so perhaps you could check my posts? :D You do have a few weeks? :D

@ Amanal: Just poking fun at him dude. We are here to nitpick rules, as you say, and when he starts trying to hand-wave terms, well, time to start nitpicking on words!! :ph34r:

English is not my first language but the misuse of such words (you're, your, and here in my local area, yous) annoys me. Same for people who rite lyk txt spk. Pet peeve, you understand :D

Fair enough, but yous is perfectly good 'Stralian.

For example "Common yous boguns who is gonna go to da pub?"

Ah, 'Stralian. Where words like yous and yee exist :D