Do X Wings need a refit?

By Looseverticalstabilizer, in X-Wing Squad Lists

Not sure if this belongs in this part of the forum, but here it goes anyway. :)

Been reading most of the suggestion to the list and of course talking to local gamers, and it seems like the X Wing (despite the name of the game being X Wing) is not being used often. I find it ironic that the Z 95 has surpassed the ship that was meant to replace it in list. Also, the Y wing seems to have had a bit more longevity (even before the title card) than the X Wing.

So does the X Wing need a refit? And how would you go about it.

Sensors would be nice, but that would be copying the Tie Advance route.

Remove the torpedoes or astromech for a points reduction, however that copies the A wing.

Give it an extra modification, but that copies the Tie Interceptor.

Extra crew member mod? Well that sounds like the B Wing, and I don't recall and fluff about X Wings being 2 seaters. However I do recall a book I read that some earlier Y Wings had a crew member which I would love to see that.

I was thinking maybe a new rulecard (s) specifically for the X Wing. I remember in the Nintendo 64 Rogue Squadron game that you can close you S foils to get a some serious speed. Maybe an option (maybe activated during the new "decloaking stage") Allowing you to close the S foils giving all straight maneuvers and only straight maneuvers green; in addition to a boost action. However when the S foils are closed either no attack allowed or attack reduced by 1 or 2. In addition "Lock s foils to attack postion" will revert the X wing back to its normal attack, but also maybe...just maybe give it a barrel roll maneuver.

Not sure about the balance issues with this or even if this will make the X wings a more attractive option, but just curious how other players feel about the X wing.

Title (T-65 or what ever you like) gives BR.

Title Rogue Squadron X-wing, gives evade, or evade token when being fired on out of arc

Torpedo upgrade that gives System slot

R3 astromech that does something awesome (discounts a modification by 2 points?)

There's lots of ways to do something for the X-wing, and it's time for Rebel Aces II (Rebel Assault). It could include X and Y for 25 bucks (that's all I would want for yet another repaint of either) and include all the rest of the Yavin and Hoth pilots, and Kayan and Corran in x-wings with different abilities (keyan. Can go in a Y too!)

Imperial Aces II, too (Imperial Pursuit)

Being new I've spent quite a few hours pouring over lists trying to get a sense of what ships are popular to use and which aren't. I have to agree with the OP that I haven't seen a lot of X-Wing heavy lists. It's a bit disconcerting as that's the most recognizable fighter in the game. As far as mechanics are concerned I don't know enough about the nuances of the game to suggest anything. However one thing that FFG have done that is very clever is that this whole game is set up so that basic ships can be customized so much that it seems to be a completely different ship. And honestly, how hard is it to put a really, really useful card that everyone wants in an Huge scale ship expansion? ;)

Edited by Malakai1939

Rogue Squadron

At the beginning of the combat step, add an evade token. At the end of the turn, remove a stress. Torpedos cost 4 points less.

Even if you never use it, the torpedo gives a threat the enemy has to take seriously. And the free evade token helps with the Xwing's durability issue better than giving an extra shield/hull while being more thematic.

Edited by Rakaydos

One of the main problems with the X wing is even though it's a 3 attack ship and has some semblance of damage reduction (shields) is that there's no movement options after your maneuver. I know engine upgrade, and EH on a ship with an EPT, but it need just a little nudge in the arc dodging department. Titles seem to be the most obvious fix, and it's likely that's what FFG will do. It's just the fine tuning that needs some work, every other person has suggested a fix or boost or refit but it needs to be a mechanic that fits in the game, not just BOOST BR EVADE Rogue title for 0 pts! ( <<< that's sarcasm folks)