The Wrym Turns: Unstoppable Elemental Air Action

By Kburg7, in Descent: Journeys in the Dark

Hello,

I'm playing a 4 hero game where I am the overlord. We just played The Wrym Turns and I chose Elementals as one of my groups. As the game unfolded we realized that it was impossible for the heroes to win. If an elemental picks up the Dragon Skull and then walks to the entrance/exit using an Air action on any turn before a hero can possibly attack it, how can it ever be killed and drop the Dragon Skull? Sure the heroes can try and block the way, but even then with 2 elementals they just move up to them and do an Air action, and then the next turn both attack and both do another air action until a hero dies, (prepare for that hero death in advance with dark charm) then move the dark charmed hero out of the way and exit off the board with the Dragon Skull. It could take forever doing this, but from what our group could think of, the heroes have no way of killing the elementals.

Is there any way for a hero to stop an elemental that is carrying the Dragon Skull from winning this encounter?

Thanks!

I think this quest is specifically the main reason why that ability was changed, too.

Thanks! This helps!

Hi, is there a place where I can find all the updated rules and the changes of the cards like this one?

Thx

Hi, is there a place where I can find all the updated rules and the changes of the cards like this one?

Thx

Follow this link .

Go to the Support section on the bottom on the page and download the FAQ sheet.