I was mistaking your list for a rebel one...so ya you'd always have the bid on me as I won't give up 11 points for it. My philosophy is a balanced list that can beat anything in any situation I'd I okay well. I get your focused play style, I just feel it's too limited as if someone happens to hard-counter it you've kinda wasted a game. I'd rather have a wet sock that had a chance against paper, Rock, and scissors rather than one of the three big guys.
Undefeated fighterless Imperial list - 300 points
Hmmmm Intel Sweep only allows for 1 token per turn and it is calculated at the end of turn. . . Pretty sure. . .
Intel sweep is at end of game iirc. A single 75 point objective for most tokens?
Fire Lanes is at end of turn. I think each turn?
Hmmmm Intel Sweep only allows for 1 token per turn and it is calculated at the end of turn. . . Pretty sure. . .
Intel Sweep is only calculated at the end of the game. It awards 75 points to a player if he has more tokens than the opponent.
Have y'all been playing it wrong? Does this likely account for everyone's debate on the topic? It makes a heck of a lot of difference.
Hmmmm Intel Sweep only allows for 1 token per turn and it is calculated at the end of turn. . . Pretty sure. . .
Intel Sweep is only calculated at the end of the game. It awards 75 points to a player if he has more tokens than the opponent.
Have y'all been playing it wrong? Does this likely account for everyone's debate on the topic? It makes a heck of a lot of difference.
Most definitely important to note. 75 points is about 34% of the points needed for 10-0 (221)...so it's useful but I can ignore it and kill your list, and still win..though the margin is less in that I can't lose ANYTHING. Of course, I don't see how you can get 3 objectives with a VSD before I can get 3 with a GSD, esp with engine techs.
The hard-er part will be that you can place your objective ship last...but if you spread out, my combined force will simply decimate you unless you're also combined force..which means I can easily kill your objective ship first and/or you're not picking up objectives? Seriously, you don't want to take two VSD-2s against a gunnery teamed VSD-1 head-on while I flank you, but there seems like no way you can avoid that outcome with 3 honking bricks.
If anything, Dangerous Territory seems like a better choice for your list so you can just run over rocks for complete freedom of movement to engage as you see fit, and in order for your opponent to score he has to take hits from the rocks and such.
Don't worry my video will cover this. The VSD list does not need to get the tokens as much as it needs the tokens to draw you into the danger zone (great song btw. . . I loved Top Gun)
Oh I know it's more tokens but it usually comes down to the person who has 3 tokens or it is a tie for 2 each. I play it right but people are not seeing the power of the trap that this sets for them
Don't worry my video will cover this. The VSD list does not need to get the tokens as much as it needs the tokens to draw you into the danger zone (great song btw. . . I loved Top Gun)
Oh I know it's more tokens but it usually comes down to the person who has 3 tokens or it is a tie for 2 each. I play it right but people are not seeing the power of the trap that this sets for them
Except it lets me know where to engage, flank, and decimate MY opponent. I'm rocking tons of black dice and WANT you to set up in a way o can run into you.
That's fine, the system is flexible and if he sees you clumping he will use that to his advantage. You have what at best 3 ships to his 3 ships? You have to get in close and have crud for accuracy capacity.
So all in all, you eliminate a defense token for him, can't punish him on the way in very much and his Ships can pool their shots and take a Gladiator down one by one. Sounds about right?
It's not fool proof but the list he is running has an 80% chance of victory usually. I am testing it and I have access to 3 whales, 3 GSD's, 4 Nebulon-B's and 3 CR90's. (my VSD's are tied up playing his side of things.. . May need a 4th VSD. . . Hmmm
Perhaps...again, this chat is all theory. Putting it into practice is the hard part. Though I do take issue with your last sentence...player skill is much more important in Armada than lists or dice imo. So I don't quite understand how you can claim his LIST has any particular chance of winning (And i'll semi-contradict myself in the next sentence). In fact, my stance would be the opposite: that he has a "non-balanced" list, so he's more likely to lose due to his list not having the proper options to play against another certain list.
Ultimately, if you could define certain lists in Armada as: Paper, Rock, or Scissors; then sure, you can claim the list has X or Y chance. Yet, that is kind of my contention with non-squad lists are bomber-heavy lists, etc. If you run a balanced list, you DON'T play the lame Paper/Rock/Scissors game, instead you bring what I like to call: the wet sock. It can lose to anything and beat anything depending how you play.
Some lists, I will grant, are inherently stronger than others. Yet, I feel, that this game is so well balanced, that if you're a skilled player you can basiaclly spend your points on anything as long as you have some basics covered and do well; and be able to beat any other list.