Magnets On Ships?

By EtnasVassal, in X-Wing Rules Questions

Now that we've settled that the magnets are technically legal, I want to throw out an etiquette question for everybody. In my casual group there's several people with the doughnut+ball magnet setup and I'm constantly reaching in to spin other players ships right way. We're all pretty cool with each other so nobody has swatted me away (yet) but if I'm at a tournament I'm not so comfortable and I just let it go.

My question to ask you magnetizers is what would you do if an opponent (who you don't really know) reached over and fixed your models direction for you? Would you fix it if they asked you to? Keep it fixed or would they have to ask repeatedly?

6 hours ago, nitrobenz said:

Now that we've settled that the magnets are technically legal, I want to throw out an etiquette question for everybody. In my casual group there's several people with the doughnut+ball magnet setup and I'm constantly reaching in to spin other players ships right way. We're all pretty cool with each other so nobody has swatted me away (yet) but if I'm at a tournament I'm not so comfortable and I just let it go.

My question to ask you magnetizers is what would you do if an opponent (who you don't really know) reached over and fixed your models direction for you? Would you fix it if they asked you to? Keep it fixed or would they have to ask repeatedly?

Personally, I'd probably be making sure my ships were facing the right direction myself. But then, that's probably the little bit of my OCD slipping in. I don't mind a banking ship, but I can't stand it if they're facing the wrong way. I would, however, ask an opponent before correcting his ship. If he didn't want to change it, then I'll think it's an issue.

I can't think of any really legitimate reason for wanting your ship pointed anywhere other than the direction it is head.

If an opponent thinks they need to correct a ship orientation I'd highly recommend checking first to see if there is some reason for the issue. I haven't notice any yet but I've hear tales of people getting ships/bases where the ship is pointed the wrong way despite being assembled correctly. With the magnet crowd you may find someone with a ship that just doesn't want to stay pointed forward for whatever reason and may even rotate on its own.

touching without asking is a big no-no as it can cause an "accidental" bump. I don't have any ships with magnets yet ( i have one ship that is giving me problems) but if asked I would fix it and try to keep it facing the "right" way

On 2/25/2017 at 8:22 PM, Oberron said:

touching without asking is a big no-no as it can cause an "accidental" bump.

Yeah for this reason you should point it out and make sure who ever fixes the way it faces doesn't bump the base as well.

If someone refused to have the ship pointing the correct direction, I'd call the TO over. Because speaking as a TO, I'd make them fix it and if it became a repeat thing I'd make them replace the ship with one that didn't rotate like that.

On 2/24/2017 at 6:17 PM, nitrobenz said:

Now that we've settled that the magnets are technically legal, I want to throw out an etiquette question for everybody. In my casual group there's several people with the doughnut+ball magnet setup and I'm constantly reaching in to spin other players ships right way. We're all pretty cool with each other so nobody has swatted me away (yet) but if I'm at a tournament I'm not so comfortable and I just let it go.

My question to ask you magnetizers is what would you do if an opponent (who you don't really know) reached over and fixed your models direction for you? Would you fix it if they asked you to? Keep it fixed or would they have to ask repeatedly?

I also magnet my ships and get annoyed if my ships are pointed the wrong way.

If my opponent is magnetized and their ships are facing the wrong way I will ask my opponent to fix it or if I may fix it. I never touch my opponents ships without permission. I also try and keep from touching my ships unless necessary to a minimum to prevent bumping.