START OF THE CAMPAIGN
All systems are neutral.
The empire and rebellion choose a planet to start.
STARTING FLEET
180 points
1 Admiral (mandatory)
CAMPAIGN'S TOUR
Repeat 1-4 until all the troops have made 1 movement and / or 1 attack:
1) Move a part of the fleet on 1 planet (step by step)
2) Attack or defend.
3) Loot of the planet
***
4) Production of planets:
+1 Card for standard Planet
+2 Cards for Planet with technological resources
RESOURCES OF THE PLANETS
Check the website below and count the resources "Major Export".
http://starwars.wikia.com/wiki/
PLANET DEFENSE
http://armada.fabpsb.net/gindex.php#etiquette
56 points if no resources.
100 points for 1 resource of the planet.
200 points for 1 technological resource of the planet.
LOOTING PLANET
For 0 resource, you gain nothing by looting.
For 1 diverse resource win 1 card.
For 1 technological resource, win 2 cards .
Random card draw following looting of planet (blue dice), according to the resources of the planet.
Blue 1D:
-Target: Squadron card
-Crit: Ship card
-Hit: Upgrade card
PLANET PRODUCTION
+1 Card for standard Planet
+2 Cards for Planet with technological resources
Draw 1 or 2 cards for the planet's production (blue dice) :
Blue 1D:
-Target: Squadron card
-Crit: Ship card
-Hit: Upgrade card
BLACK MARKET
Trade 4 cards of the same type (upgrade, ship or squadron) against 1 of your choice.
REPAIR
Ship: 1 turn per hull damage.
Squadron: 1 turn for all damages.
