Has anyone found a way to reward having low attribute scores in certain situations?
In a different game system I had ruled that characters with low intelligence scores were more difficult to frighten/intimidate/unnerve because they lacked the imagination to get creeped out or think the negative possibilities through.
I'm not sure such a rule would work well in Rogue Trader but I do like the idea of players that choose to keep an attribute low for in character reasons (rather than min/maxing) getting some sort of situational benefit from it.
Any ideas?
Edited by WeedyGrot