Grand Admiral Thrawn

By Ziusdra, in X-Wing

Another thread mentions Thrawn in conjunction with the Clawcraft... but it's Thrawn himself who intrigues me.

If Grand Admiral Thrawn were a crewmember, he would probably be better than Emperor Palpatine. Seven or eight points. "At the beginning of the Activation Phase, you may look at all of your opponent's maneuver dials."

If you designed Thrawn, how would you design him?

In Armada

Some sort of deployment shenanigans.

yeah - X-Wing is entirely the wrong game for Thrawn's kind of machinations

Some sort of deployment shenanigans.

I've been waiting for that to happen for some time either as crew ability or pilot ability. I thought it would have been an amazing Scum Bounty hunter (Firespray specifically) ability to deploy on/touching one of the asteroids.

During the deployment phase, you may deploy your ships as though their pilot skills were 4 higher. Could be useful in epic games, where Thrawn belongs :P

I don't think Thrawn is any more out of place in X-Wing than Palpatine is. Or Isard, for that matter.

"At the end of the Deployment phase, after your opponent has placed all of his or her ships, you may redeploy all of your ships."

1 point

Discard to change the dial of any friendly ship before executing the maneuver.

2 points

You may deploy your ships up to range 3 from the edge of the board.

In Armada

I would have said the same thing about Palpatine.

*Crew*

For one round increase the Pilot Skill of all other friendly ships to PS 10 then discard this card. This ability can't be activated until after the first round of firing occurs.

I think this would reflect his strategical engagement thought processes.

Not sure what kind of points to put on it though.

"You may deploy PS4+ ships along the sides of the board"

"The enemy must deploy before you, regardless of PS or initiative"

I like three possibilities.

1. During the activation phase all friendly ships have ps 11

2. You automatically win initiative.

3. Your opponent deploys all of their ships first.

No clue how much those would cost. He'd have to be amazing though.

He also was very different from others in that he used positive reinforcement from time to time as well. Perhaps he could be a crew member that increases pilot skill.

But I think the more likely ability would be for him to have your opponent deploy all of his/her ships before you deploy your first.

At the start of every phase (deployment, activation, and shooting), you may have each friendly ships gain or lose 2 pilot skill until the end of that phase.

Another thread mentions Thrawn in conjunction with the Clawcraft... but it's Thrawn himself who intrigues me.

If Grand Admiral Thrawn were a crewmember, he would probably be better than Emperor Palpatine. Seven or eight points. "At the beginning of the Activation Phase, you may look at all of your opponent's maneuver dials."

If you designed Thrawn, how would you design him?

Why would he be better than Palpatine? Palpatine was a better tactician and he could see really far into the future, even manipulate people with sith magic. If hes in this game his abilities should help out non-fighter craft. Now if Zaarin makes his way into this game his ability should boost fighter craft. Heck the best Grand Admiral had telepathic capabilities, out of all GA that make it into the game he should have the best rules of the GAs.

Palpatine was a better tactician and he could see really far into the future, even manipulate people with sith magic.

Nobody is a better tactician than Thrawn. Palpatine's Battle Meditation DOES make him a better fleet commander though.

I like the "wrongfooted deployment" thing.

"All ships in your fleet are considered Pilot Skill 12 for the purposes of deployment order" would be simple and quite cool - but it would be nice if he had an ongoing effect and he shouldn't have multiple abilities.

I can see him in epic games, but - like Tarkin - he's definitely "Large Ship Only".

A "super-intelligence-agent" would be nice, but possibly the ability to rearrange your own dials might be nice?

Grand Admiral Thrawn
Imperial only.
(crew)(crew) 4 points

When a friendly ship leaves the playing area as a consequence of performing a maneuver, if its pilot card doesn't have a Crit Token or Cloaked Token assigned, instead of destroying it, you may deploy that ship within range 1 of the opposite side of the playing area. If you choose to do so, assign a Crit Token to its pilot card.


Thrawn's famous Pincer maneuver.

Edited by Azrapse

Palpatine was a better tactician and he could see really far into the future, even manipulate people with sith magic.

Nobody is a better tactician than Thrawn. Palpatine's Battle Meditation DOES make him a better fleet commander though.

Ackbar and Leia outwitted him which lead him to his death.

Palpatine was a better tactician and he could see really far into the future, even manipulate people with sith magic.

Nobody is a better tactician than Thrawn. Palpatine's Battle Meditation DOES make him a better fleet commander though.

Ackbar and Leia outwitted him which lead him to his death.

Leia Outwitted him by winning the loyalties of the Noghri, (not hard considering they viewed her as the Lady Vader) not on the battlefield. That is what led to his death.

Palpatine was a better tactician and he could see really far into the future, even manipulate people with sith magic.

Nobody is a better tactician than Thrawn. Palpatine's Battle Meditation DOES make him a better fleet commander though.

Ackbar and Leia outwitted him which lead him to his death.

Leia Outwitted him by winning the loyalties of the Noghri, (not hard considering they viewed her as the Lady Vader) not on the battlefield. That is what led to his death.

And he was losing the battle before he was killed anyways. He also should've figured a Noghri would be more loyal to Leia then to himself.

Thrawn = Napoleon

Ackbar = Wellington

Edited by YwingAce

Another thread mentions Thrawn in conjunction with the Clawcraft... but it's Thrawn himself who intrigues me.

If Grand Admiral Thrawn were a crewmember, he would probably be better than Emperor Palpatine. Seven or eight points. "At the beginning of the Activation Phase, you may look at all of your opponent's maneuver dials."

If you designed Thrawn, how would you design him?

Palpatine was a better tactician and he could see really far into the future, even manipulate people with sith magic.

Apparently not far enough.

Edited by Jo Jo

I have no idea how Thrawn would work in this game but Noghri would be awesome in Imperial Assault.