2v2 Hyperspace Assault
Welcome back! This week we introduce objectives! Also, we are drinking a 12 year old Bowmore, which is an Islay scotch, for those enthusiasts out there. Once again we rotated the teams.
The Rebels (Madaghmire and Chris)
Assault Frigate Mark 2 A- Gallant Heaven, Mon Mothma, ECM’s, Enhanced Armament (In Hyperspace)
Corvette A- Enhanced Armament
Corvette A- Enhanced Armament
Corvette A- Tantive IV, Raymus Antilles
Corvette B- Dodonna’s Pride
A-Wing
2x X-Wing (In Hyperspace)
Luke Skywalker (In Hyperspace)
OBJ- Hyperspace Assault, Dangerous Territory, Opening Salvo
The Imperials (wjuseck and Andy)
Victory 2- Dominator, Admiral Screed, Expanded Hanger, Enhanced Armament, ACM’s (They forgot to check the dice on the V2. We discovered it a turn or two in)
Gladiator 1- Demolisher, Wulf Yularen, Engine Techs, ACM’s
Gladiator 2- Insidious, Engine Techs, ACM’s
Soontir Fel
Howlrunner
Mauler Mithel
TIE Interceptor
TIE Fighter
OBJ- I actually don’t know what they picked, the Rebs built to 400 and the objective was picked from our list.
Turn One-

Drinking ensues. Also some space ships moved up a little. The hyperspace icons moved around a bit.
Turn Two-

The Rebel corvettes take flanking positions, with the exception of Dodonna’s Pride who trust in the force and try to split the seam of the enemy’s position. The Imperial’s bring their fleet up around the station, with Insidious attempting to support the double D’s by covering their rear arcs. Additionally, Imperial Fighters get wind of an impending sneak attack and attempt to saturate the area and neutralize enemy fighters upon entry. We find that the Bowmore has a nice smokiness, but isn’t overly peaty.
Turn Three-

All hell breaks loose. Gallant Heaven drops in just off the starboard side of Dominator with her complement of X-Wings, which is just one of the several positioning errors the rebels made this game. Dominator lives up to her name, burning 4 shields to deal significant damage to Gallant Heaven and one shot Dodonna’s Pride with a perfect roll. She moves along and Gallant Heaven activates Luke and another X-Wing, who proceed to eliminate Dominator’s rear shield and put a dent into her hull. Gallant Heaven then drops a broadside into the Victory’s undefended rear arc, but her gunnery teams were still disoriented from jumping in so close to a Star Destroyer and they manage to inflict only minor damage. She glides forward into Insidious’ arcs. Dominator jumps forward to inflict severe but not deadly damage to one of the Corvette A’s. That corvette drops an enhanced broadside across the Dominator’s bow and races off to lick her wounds. Insidious activates some TIE’s which drop Heaven’s shields some, then drops a few shots into Heaven herself. Finally, the remaining Corvette’s finish off the Dominator. Along the way she had taken two crits, a capacitor failure that certainly would have been an issue if the final crit hadn’t been structural damage, and that knocked her off the table. The Bowmore is on her last legs as well.
Turn 4-

Insidious leads off, once again activating TIE’s that don’t miss. Insidious drops two arcs into Heaven and blows her to Gallant Hell. The corvette’s take some pot shots and fly past. There is also some squadron combat over the course of this. Luke wound up taking damage from five separate sources without ever using a brace before going down. I believe it is the beginning of turn 5 where we call the game, as the remaining vettes are in no position to turn on the Gladiators and the Imperials have a significant advantage in the fighter department. We also finish up a bottle of Oak Cross, which is a rather fine blended scotch, as such things go.

Takeaways- The Rebels made some serious mistakes when it comes to positioning. Dodonna’s Pride would likely have been far better served sailing further out and giving the Gladiator’s something to think about. Gallant Heaven should never have warped into Dominator’s side arc, she should have put herself squarely in her back arc, or even ported in to push Insidious instead, as by then Dominator was too far forward to be an issue. We held far too tightly to our original plan, which was to eliminate the dominator quickly and run. To be fair, we did manage to do that, but the losses we took were simply too heavy.
The Imperials played a pretty solid game. Their attempt to engage the rebel fighters as they came out of hyperspace didn’t go well, but since Heaven went down before it could become an issue in the fighter battle anyway, it didn’t matter. Clearly, putting ACM’s on a Vic 2 was an oversight, but not one that will happen again. Besides, Dominator most certainly did her job, useless concussion missiles or not.
As always, any input whatsoever is greatly appreciated.
