Hi Guys,
I will be done with Regionals this weekend and I've been itching to run an Epic game. The Raider isn't out yet, but I wanted to do something. I made up some rules for a space station that I plan on making out of plastic plates and/or bowls. Here's what I have for the station:
Space Station Rules:
Sections
There are four quarters to the space station, and a command tower. Each quarter has hull and shield, but the command tower does not. When 3 quarters are destroyed, the space station is destroyed. The space station does not move, but instead rotates each turn by one section. Just rotate it in a clockwise direction. It must rotate.
Command Tower: is Pilot Skill 2. It also has a 4 red dice main attack that is 360 turret and Range 3-5. It generates 4 energy each turn and can store 5 energy. If the tower has any Crew or Teams, they can be used either for the command tower or one of the sections once each turn. So, a Gunner can be used by either the tower or one section each turn.
- Actions = Coordinate, Jam, Recover, Reinforce, and Target Lock.
- Upgrades = 2 Crew, 1 Team, and 1 Cargo
Sections 1-4: has 4 Hull and 4 Shield.
- Actions = Target Lock
- Upgrades = Torpedo and Hardpoint
With this in mind, I made up a scenario. The Rebels are attacking a space station that they have been monitoring that also has a high level visitor (Moff Jerjerrod). Destroying the station and the Moff will be a blow to the Empire in this sector as it's a valuable waystation in the critical supply chain. To complete this mission, there are a number of famous Rebel resources, including the Tantive IV, Garven Dreis, and Chewbacca.
The Space Station is set up directly in the middle of the Imperial deployment.
Tantive IV can stick outside of the deployment if it is touching the rear table edge.
All other ships deploy in their respective deployment zone. d
No asteroids or debris fields due to the efforts of Imperial forces to keep the Station clear.
Rebel Forces
CR-90 - Tantive IV title
- Fore Section = Single Turbolaser, Gunnery Team, Ionization Reactor, Mercenary Copilot
- Aft Section = Single Turbolaser , Quad Laser Turret, Engineering Team, Gunnery Team, Sensor Team, Backup Shield Generator, Chewbacca
Attack Wing
- Horton Salm = 2 x Proton Torpedo, Ion Turret
- Grey Squadron Pilot = 2 x Proton Torpedo, Ion Turret
- Gold Squadron Pilot = 2 x Proton Torpedo, Blaster Turret
Interceptor Wing
- Green Squadron Pilot = Cluster Missiles, Veteran Instinct
- Green Squadron Pilot = Cluster Missiles
- Prototype Pilot = Cluster Missiles
X-wings
- Garven Dreis = Proton Toredo
- Red Squadron Pilot = Proton Toredo
- Rookie Pilot = Proton Toredo
Imperial Forces
Space Station
- Command Tower = Moff Jerjerrod, Sensor Team
- Section 1 = Quad Laser Turret, Proton Torpedo
- Section 2 = Single Turbolaser , Proton Torpedo
- Section 3 = Quad Laser Turret, Proton Torpedo
- Section 4 = Single Turbolaser , Proton Torpedo
Defense Squadron
- Black Squadron Pilot
- Obsidian Squadron Pilot
- Academy Pilot
- Academy Pilot
Interceptor Squadron
- Sabre Squadron Pilot = Autothrusters
- Avenger Squadron Pilot = Autothrusters
- Kir Kanos = Autothrusters
Bomber Squadron
- Gamma Squadron Pilot = Proton Toredo
- Scimitar Squadron Pilot t = Proton Toredo, Proximity Mine
- Scimitar Squadron Pilot = Proton Toredo , Proximity Mine
Nearby Ships
- Patrol Leader (VT-49) = Gunner
- Captain Kagi (Lambda) = Sensor Jammers
If the Space Station is destoryed, the Rebels win. If it is not destroyed, then the Imperials win.
I'd love some feedback and hope to try this out next week.
Edited by heychadwick