When the raider hits, will imperial bbbbz be possible?

By nigeltastic, in X-Wing

Details are not known yet. But it is more or less setteled that it will work similar like an R2 astromech in the manner of changing some maneuvers to green.

Twin Ion Engine Upgrade <- Wave VII

okay, after a quick google search i have no idea what it does... what does it do?

We don't actually know yet. It appears to modify some manuevers in some way.

Twin Ion Engine Upgrade <- Wave VII

okay, after a quick google search i have no idea what it does... what does it do?

I don't think we know yet, just speculation.

Rather than rage more about delays, let's discuss what interesting possibilities it opens, like 4 accuracy corrector tempests and backstabber for example. Is it crazy to think of that as the imperial bbbbz? 2 auto hits aren't statically far from 3 focused dice, and with 3 agility, an arguably better dial, and the ability to take non focus actions without losing power, it seems like it could be a legit build.

Ooooh. I've been thinking along the lines of 3 AC Tempests and Add 37 Points Of Ace To Taste, but four of them and a TIE is pretty mean. On the downside, they can't move as slowly as the Bs. On the upside, free Evade every round they're not stressed or blocked. Especially strong against two-ship builds as well, where there's likely to be a nice low-Agility target for accuracy-corrected death by inches and you get maximum value out of the Evade action.

What will your 37 Points Of Ace To Taste be? :)

Rather than rage more about delays, let's discuss what interesting possibilities it opens, like 4 accuracy corrector tempests and backstabber for example. Is it crazy to think of that as the imperial bbbbz? 2 auto hits aren't statically far from 3 focused dice, and with 3 agility, an arguably better dial, and the ability to take non focus actions without losing power, it seems like it could be a legit build.

Ooooh. I've been thinking along the lines of 3 AC Tempests and Add 37 Points Of Ace To Taste, but four of them and a TIE is pretty mean. On the downside, they can't move as slowly as the Bs. On the upside, free Evade every round they're not stressed or blocked. Especially strong against two-ship builds as well, where there's likely to be a nice low-Agility target for accuracy-corrected death by inches and you get maximum value out of the Evade action.

What will your 37 Points Of Ace To Taste be? :)

Vader or Soontir are currently the likeliest options. Maybe there's a weird Punisher build that could be fun but probably costs too much.

Rather than rage more about delays, let's discuss what interesting possibilities it opens, like 4 accuracy corrector tempests and backstabber for example. Is it crazy to think of that as the imperial bbbbz? 2 auto hits aren't statically far from 3 focused dice, and with 3 agility, an arguably better dial, and the ability to take non focus actions without losing power, it seems like it could be a legit build.

Ooooh. I've been thinking along the lines of 3 AC Tempests and Add 37 Points Of Ace To Taste, but four of them and a TIE is pretty mean. On the downside, they can't move as slowly as the Bs. On the upside, free Evade every round they're not stressed or blocked. Especially strong against two-ship builds as well, where there's likely to be a nice low-Agility target for accuracy-corrected death by inches and you get maximum value out of the Evade action.

What will your 37 Points Of Ace To Taste be? :)

Vader or Soontir are currently the likeliest options. Maybe there's a weird Punisher build that could be fun but probably costs too much.

Could also be an Echo with the standard ACD VI and FCS just no Crew

Ooooh. I've been thinking along the lines of 3 AC Tempests and Add 37 Points Of Ace To Taste, but four of them and a TIE is pretty mean. On the downside, they can't move as slowly as the Bs. On the upside, free Evade every round they're not stressed or blocked. Especially strong against two-ship builds as well, where there's likely to be a nice low-Agility target for accuracy-corrected death by inches and you get maximum value out of the Evade action.

What will your 37 Points Of Ace To Taste be? :)

Edited by Rodafowa

37 points of Tie Mod/VI Vessery, hopefully.

I already proxed 3 Tempest and a 37 point Vader.

It was a glorious day for the Empire.

I already proxed 3 Tempest and a 37 point Vader.

It was a glorious day for the Empire.

or possibly a 36 point Juno with a 1 point Bid.

I already proxed 3 Tempest and a 37 point Vader.

It was a glorious day for the Empire.

or possibly a 36 point Juno with a 1 point Bid.

I'm a fan of Lord Vader and Maarek.

37 Points Maarek:

Maarek Stele (37)
TIE Advanced (27), TIE/x1 (0), Homing Missiles (5), Push the Limit (3), Twin Ion Engine Upgrade(1), Advanced Targeting Computer (5)
Yes its a bit early to do Builds with the TIE Upgrade. But well...
The Idea behind it is to first weaken the targets shields with the Homing Missile, then to use the Advanced Targeting Computer to deal some Magic Maarek Crits.
Yes you like this. I know.
Yes you like this. I know.

Yes i like this. You know.

Yes you like this. I know.

Yes i like this. You know.

Then push the button! :P

4 Tempest + Title + AC + TIE upgrade

1 Academy

would be the Imperial BBBBZ

It's true, though if the tie upgrade ends up not being worth it for the list I think you can gain a lot of value and variation with those 4 points as 16 has a good number of options for the empire.

It will be helpful to get rid of stress. Be more unpredictable after K-Turning. You want to have the focus for defense.

You can even add 4 x Proton Rockets instead of the Tie.

Something like this will be absolutely what I am looking forward to.

turn 1: manuevers

turn 2: everyone target-locks soontir

turn 3: fun happens

4 Tempest + Title + AC + TIE upgrade

1 Academy

would be the Imperial BBBBZ

It's true, though if the tie upgrade ends up not being worth it for the list I think you can gain a lot of value and variation with those 4 points as 16 has a good number of options for the empire.

It will be helpful to get rid of stress. Be more unpredictable after K-Turning. You want to have the focus for defense.

You can even add 4 x Proton Rockets instead of the Tie.

Something like this will be absolutely what I am looking forward to.

turn 1: manuevers

turn 2: everyone target-locks soontir

turn 3: fun happens

I've heard 20 target locked and focused dice have a chance of doing 3 damage.

but only a chance

stupid green dice <_<

4 Tempest + Title + AC + TIE upgrade

1 Academy

would be the Imperial BBBBZ

It's true, though if the tie upgrade ends up not being worth it for the list I think you can gain a lot of value and variation with those 4 points as 16 has a good number of options for the empire.

It will be helpful to get rid of stress. Be more unpredictable after K-Turning. You want to have the focus for defense.

You can even add 4 x Proton Rockets instead of the Tie.

Something like this will be absolutely what I am looking forward to.

turn 1: manuevers

turn 2: everyone target-locks soontir

turn 3: fun happens

I've heard 20 target locked and focused dice have a chance of doing 3 damage.

Not if im Rolling them... I was playing against Doug Kinney on Vassal the last two nights, i had 3, 3 hit shots against 3 evade dice and each time he just blew it off like i was rolling 1 dice.

For Ace to Taste, I think I like a loaded up Jax. Swing around back, prevent those tokens and dish out unmodified 6 damage a round with nothing for the defenders.

Might stand a chance against C3P0 builds as the TIE/Ads could possibly take it down in 2-3 rounds on average (8 attacks doing an average of 1.625 damage using simple crits).

For Ace to Taste, I think I like a loaded up Jax. Swing around back, prevent those tokens and dish out unmodified 6 damage a round with nothing for the defenders.

Might stand a chance against C3P0 builds as the TIE/Ads could possibly take it down in 2-3 rounds on average (8 attacks doing an average of 1.625 damage using simple crits).

Another reasonable choice. The new Advanced that cuts ranged bonuses might be reasonable as well.

The answer to the OP's question is simple:

Yes, it will be possible.

4 Accuracy Corrected brights and an eyeball will have some notable differences from 4BZ, though.

  • The most obvious one is the lack of immediate offensive punch. 2 dice aren't as good as 3 and all that. However, I feel like the 100% consistency of knowing you are going to roll hits means that you can spend your activation phase doing more productive things, like evading or barrel rolling or blocking.
  • Not that it comes as a huge surprise, but the Advanced will fly pretty differently from a B-wing, affording you some different options (better dial, evade action). Their dial gives them great options to break away and run from combat when it suits them, something that B's can't really do.
  • Less obvious is how tank-y the little Advanceds are. 3 hull and 2 shields protected by 3 green dice and a focus or evade token is pretty flipping awesome. Your opponent is going to have to throw a lot of dice at these things to earn his 21 points; so far, my experience on Vassal has been that they are almost irritating to have to kill, because they just aren't worth many points for how much effort they can take to remove from play.

I already proxed 3 Tempest and a 37 point Vader.

It was a glorious day for the Empire.

I flew this list in the most recent Team Covenant Open. I ended 1-2, and I honestly flew the list on a whim because I really wanted to fly the Advanced - for the first time! - and try out the title card. Despite the record, I was pretty happy with it and will definitely be flying it again. It is a list that will turn some heads when the Raider finally drops. I made quite a number of tactical errors due to inexperience with the Advanced in general and Vader in particular. He is a lot more fragile than he seems, despite how good he is. Like Fel, you have to protect him jealously and not let him get shot at in the early game. He is a mid- and late-game monster; protect him to ensure he gets there.

yup, have to say that despite green dice being capricious little ****, having 3 of them can do wonders for a ship's survivability (when they feel like doing wonders)

but on top of that, AC gives tempest squadrons complete independence from taking offensive actions at range 2-3 (unless setting up for prot rocket run, ofc) which lets you evade with impunity

not a mathematician, but it shouldn't take long for 5 health + 3 agility + evades to beat out 8 health + 1 agility i.t.o durability

B-wings are, however, much less concerned about gunner

Edited by ficklegreendice
  • Not that it comes as a huge surprise, but the Advanced will fly pretty differently from a B-wing, affording you some different options (better dial, evade action). Their dial gives them great options to break away and run from combat when it suits them, something that B's can't really do.

Honestly, it seems like they'd fly pretty similarly. Lack of a 1-turn means your Advanced don't turn together as easily as a swarm of TIE fighters do. You can turn in a line at 2 or 3 just fine but can't mix those numbers. You bank a lot like the old man does. Your top speed maneuver is longer and your k-turn is longer, those seem to be the biggest differences between their dials, as well as the lack of red on turn 3 but unless you're turning to sit in a line one-behind-the-other it's not as useful for formation flying (this is not always true, I could reasonably see turning 3 from formation and banking 1 with the next ship inside or outside that turn). You both even have barrell roll.

More options but it seems similar to fly a lot like a typical rebel multi-ship build that stays in formation.

EDIT: Look at Scum Y-Wings. Almost exactly the same except for green placement, no 5, and 4 straight is red, no Barrel Roll.

Edited by Ixidor

Can you imagine poor Han just taking 8 dice without being able to do anything about it?

Yes. Yes I can.

The difference in their dial and the B dial is that they have legs. 4 tempests is a lot of ships that can reach out and block your Han.

The difference in their dial and the B dial is that they have legs. 4 tempests is a lot of ships that can reach out and block your Han.

3 turn and 1 turn is probably the biggest difference between them. Other than that, they can all perform the same manuevers (with different distribution of green and red).

They can recover from k-turning better. Banking green is boss.

Edited by Ixidor