If you are going to play please load the latest version. ALL of the latest version, not just a piece of it.
Just saying.
:-/
If you are going to play please load the latest version. ALL of the latest version, not just a piece of it.
Just saying.
:-/
I wouldn't mind playing on vassal, but I will say I don't feel like playing the spoiler cards that have not been released yet.
I wouldn't mind playing on vassal, but I will say I don't feel like playing the spoiler cards that have not been released yet.
Just inform your opponent of that before you set up the game and all should be fine.
If you are going to play please load the latest version. ALL of the latest version, not just a piece of it.
Just saying.
:-/
I thought the vmod file is all the you need to play. Does it really affect your game if I don't load the map pack? What else am I missing?
I wouldn't mind playing on vassal, but I will say I don't feel like playing the spoiler cards that have not been released yet.
The majority of games I've played and spectated have used non-spoiler content. Everyone's busy prepping for regionals.
If you are going to play please load the latest version. ALL of the latest version, not just a piece of it.
Just saying.
:-/
KO, could you explain what you're seeing? I'm now paranoid I've not loaded the new version correctly;)
Since extra maps have been included in the main module, I don't even load the map pack anymore...
I think he's refering to people who haven't respawned their ships in the transition from 5.2.3 to 5.3.0. The consequence: those ships won't have access to the automatic placement of the collision aide. It's an annoyance to the player who has to fish out the right template, displace it, rotate it and it's annoyance to KineticOperator while he waits until this is all done, every time a ship collides. ![]()
Every time I release a new module, I explain how the changes affect your squad files. People, as a RULE, don't read any of these warnings.
Edited by Mu0nI've tried to get it up and running a few times now, and have been too chicken to even watch another game. ![]()
I've tried to get it up and running a few times now, and have been too chicken to even watch another game.
At the very least, you can run offline games to get some maneuver practice in.
I think he's refering to people who haven't respawned their ships in the transition from 5.2.3 to 5.3.0. The consequence: those ships won't have access to the automatic placement of the collision aide. It's an annoyance to the player who has to fish out the right template, displace it, rotate it and it's annoyance to KineticOperator while he waits until this is all done, every time a ship collides.
Every time I release a new module, I explain how the changes affect your squad files. People, as a RULE, don't read any of these warnings.
I actually haven't figured out how the auto-collision aide thing works. I should look that up.
I actually haven't figured out how the auto-collision aide thing works. I should look that up.
Here's the link to the release post, with links to previews part 1 and 2. The stuff you want is in part 2.
http://teamcovenant.com/mu0n/2015/05/19/x-wing-vassal-module-v5-3-0-available-now/
I’m counting on any player paying close attention to these previews to spread the word and speed up vassal play (some players don’t even know about the basic collision aide tokens pictured above!), that this is going to be the new procedure that saves time:
1) Either anticipate or suspect that a collision will occur
2) Perform the move anyway. If the move will make a ship be engulfed inside another larger ship (ie an A-Wing being completely inside a decimator), then perhaps a copy of the moving ship should have been made before moving.
3) Right after the move is performed, your ship is still considered “selected”, so hit the new collision helper shortcut, which is simply ‘C’. This will spawn a collision aide behind the ship that just moved, based on its last move.
In order to make these changes, I had to add a fundamental property to all ships, a variable-trait that stores the last move the ship has made. This means, once again, that in order to use this functionality, you need to respawn the ship tokens in your squad files and resave them (pilot cards, dials, focus/evade/etc tokens are all fine, no need to respawn them). If you don’t do it, you won’t be able to use ‘C’.
I prefer people I can see howling like a wookie when I pulverise their X-Wing and do a victory dance when they blow up my Ties. Or vice versa.
Edited by RumarAlso, please use the darned action markers on the ships instead of dragging focus, evade, stress, ion and critical tokens all over the board!
I’m counting on any player paying close attention to these previews to spread the word and speed up vassal play (some players don’t even know about the basic collision aide tokens pictured above!), that this is going to be the new procedure that saves time:
1) Either anticipate or suspect that a collision will occur
2) Perform the move anyway. If the move will make a ship be engulfed inside another larger ship (ie an A-Wing being completely inside a decimator), then perhaps a copy of the moving ship should have been made before moving.
3) Right after the move is performed, your ship is still considered “selected”, so hit the new collision helper shortcut, which is simply ‘C’. This will spawn a collision aide behind the ship that just moved, based on its last move.
In order to make these changes, I had to add a fundamental property to all ships, a variable-trait that stores the last move the ship has made. This means, once again, that in order to use this functionality, you need to respawn the ship tokens in your squad files and resave them (pilot cards, dials, focus/evade/etc tokens are all fine, no need to respawn them). If you don’t do it, you won’t be able to use ‘C’.
That's one where I really needed to read the notes, as I could never get that to work right. Either the option would be grayed out (probably because I deselected the ship) or it dropped a 5-straight template after I did a forward move. In both cases, I was right-clicking on the ship, which probably also botched things up.
Also, please use the darned action markers on the ships instead of dragging focus, evade, stress, ion and critical tokens all over the board!
A couple things on this, (and I do use the action markers myself), but in some cases the tokens are easier to see (especially multiple stresses) and the action markers do change the location of a ship slightly. I get why some people prefer them.
I think he's refering to people who haven't respawned their ships in the transition from 5.2.3 to 5.3.0. The consequence: those ships won't have access to the automatic placement of the collision aide. It's an annoyance to the player who has to fish out the right template, displace it, rotate it and it's annoyance to KineticOperator while he waits until this is all done, every time a ship collides.
Every time I release a new module, I explain how the changes affect your squad files. People, as a RULE, don't read any of these warnings.
That makes sense and I sort of assumed it, but his post left that part a mystery. I redid mine but I had forgotten to use the new feature in my last couple of games! Thanks for the refresher.
That's one where I really needed to read the notes, as I could never get that to work right. Either the option would be grayed out (probably because I deselected the ship) or it dropped a 5-straight template after I did a forward move. In both cases, I was right-clicking on the ship, which probably also botched things up.
I believe dropping a 5-straight template for any k-turn or straight maneuver is the expected behavior.
There's no point really dropping any other straight template, might as well keep it simple and always place the 5-straight.
Edited by KlutzPeople, as a RULE, don't read any of these warnings.
Then they should be shot and banned from Vassal for 1d20 days... but maybe I err on the side of information overload.
People, as a RULE, don't read any of these warnings.
Then they should be shot and banned from Vassal for 1d20 days... but maybe I err on the side of information overload.
There are no d20s in X-Wing. Maybe roll four attack dice and ban player for each hit or crit rolled?
Also, please use the darned action markers on the ships instead of dragging focus, evade, stress, ion and critical tokens all over the board!
Pfft, I will continue to use the real tokens! I find it MUCH easier to drag a token to the side of the board than to toggle through all of the actions. Especially if it's a F+E, and then I have to do it twice. I'll toggle on the ion and crit (and stress on Tycho) on the ship, but I also put the ion token out. I find it much easier to see the token than the craft status.
Lol, sorry to drop an ambiguous post and not clarify.
Yes, this mostly refers to not having the most recent version, then waiting while ppl fish templates out. In the past, it has referred to various other things (barrel rolls, bomb drops, invisible items) that had to be fixed due to an old version. It would also (much smaller thing) be nice if the map pack were loaded, seeing as it is right there and can be done at the same time.
Mostly, it is just an artifact of people not reading/loading the current version, and my attempt to vent a little while being just a bit facetious. :-)
Edited by KineticOperatorAlso, please use the darned action markers on the ships instead of dragging focus, evade, stress, ion and critical tokens all over the board!
But taking 2 Focus + 1 Evade on Soontir is such a pain on the base, and feels faster to drop and pull tokens. Stress tokens, crit markers, and the "has TL icon", though, way easier to use the ship base, especially since it stacks stress and crits easily.
Icons around ships is pretty fast.
Let's take Soontir as an example. He focuses, PTL evades, gets another focus.
Shift-A to mark the first focus
Ctrl-A a few times to mark the evade
Ctrl-Shift-A to mark the second focus.
Spend a focus during an attack? Remove it instantly with Shift-Z.
Spend the evade during a defense? Remove it instantly with Ctrl-Z
Spend the last focus? Ctrl-Shift-Z
If you spend 2 remaining tokens all at once? Ctrl-Shift-Alt-Z (when you use all three modifier keys "ctrl, alt and shift" at once, it's reserved for a BIG variant of a thing - as in, the range 5 finder around the corvette is done with Ctrl-Shift-Alt-L)
The alternative? Dragging in and dragging out tokens for 5+ ships is definitely longer.
Edited by Mu0nI like the idea of vassal but will never play it until there is a self contained installer that I can be up and running after a double click to install. Too many files with random names and versions and none of the outdated versions are removed from the download page. Ain't nobody got time fo dat.