Is this too much for an "Xwing Fix"?

By Rakaydos, in X-Wing

Why not try it in steps? Add a barrel roll and field test it. Not enough? Drop ship cost by 2 pts. If you do it incrementally you'll be able to tell when and what is too much. To paraphrase a saying we had in engineering, "enough talk, let's fly the **** thing."

I don't see why Rogue Squadron should be a Title.

Titles are meant to represent specific, unique ships, or special models of a ship type.

But Rogue Squadron are a group of pilots, not a special type of ship. Rogue Squadron would not be a Title card unless Rogue Squadron X-Wings were a specific model of X-Wing that differed from the standard X-Wing.

Now, if you wanted to make a Title card for the X-Wing that was, like, T-65AC4 X-Wing, then yeah, that would make sense.

Edited by DarthEnderX

I don't see why Rogue Squadron should be a Title.

Titles are meant to represent specific, unique ships, or special models of a ship type.

But Rogue Squadron are a group of pilots, not a special type of ship. Rogue Squadron would not be a Title card unless Rogue Squadron X-Wings were a specific model of X-Wing that differed from the standard X-Wing.

Now, if you wanted to make a Title card for the X-Wing that was, like, T-65AC4 X-Wing, then yeah, that would make sense.

The title would represent the elite status of many Xwing pilots, the ones who stayed in the Xwing cockpit long after "better" ships like the A wing and E wing appeared.

The title would represent the elite status of many Xwing pilots, the ones who stayed in the Xwing cockpit long after "better" ships like the A wing and E wing appeared.

But, like I just said, Titles aren't FOR pilots. They're for ships.

Millennium Falcon is a Title for the YT-1300, not for Han or Chewbacca. Royal Guard TIE is a Title for any TIE Interceptor. Not just Royal Guard pilots. Title cards represent special ships, not special pilots.

If you want Rogue Squadron, then it should either be an Title upgrade called "Rogue Squadron X-Wing"(which isn't really a thing) or a generic Pilot card called "Rogue Squadron Pilot"(which, it's super weird that that doesn't exist already).

Edited by DarthEnderX

The title would represent the elite status of many Xwing pilots, the ones who stayed in the Xwing cockpit long after "better" ships like the A wing and E wing appeared.

But, like I just said, Titles aren't FOR pilots. They're for ships.

Millennium Falcon is a Title for the YT-1300, not for Han or Chewbacca. Royal Guard TIE is a Title for any TIE Interceptor. Not just Royal Guard pilots. Title cards represent special ships, not special pilots.

If you want Rogue Squadron, then it should either be an Title upgrade called "Rogue Squadron X-Wing"(which isn't really a thing) or a generic Pilot card called "Rogue Squadron Pilot"(which, it's super weird that that doesn't exist already).

Awing Test Pilot?

Awing Test Pilot?

Ah, I guess you're right. I thought that card represented a type of prototype A-Wing. But it clearly adds a Pilot talent, so it's meant to be the pilot.

I guess it's the one exception that opens the door.

Edited by DarthEnderX

Awing Test Pilot?

Ah, I guess you're right. I thought that card represented a type of prototype A-Wing. But it clearly adds a Pilot talent, so it's meant to be the pilot.

I guess it's the one exception that opens the door.

Well if they already printed a card like that they won't do it again for the X. I would like to see a PS 5 Rouge Squadron Pilot generic with EPT though. And a Rogue Leader (or Rogue One) unique title card that does something awesome like gives all x-wings that pilots EPT or unique pilot skill, or allows all x's to BR or, I dunno, something just awesome.

Rogue Squadron title - 1point

You may use the Kihraxz dial instead of the X-wing dial. For any round the Kihraxz dial is used, you must shout "Cobra" before you attack or cancel all of your attack dice.

Rogue Squadron title - 1point

You may use the Kihraxz dial instead of the X-wing dial. For any round the Kihraxz dial is used, you must shout "Cobra" before you attack or cancel all of your attack dice.

Special K (Xwing only title)

-1 point

The fix is in. This upgrade has a negative point cost. Have a nice day.

I hope we don't have to wait for the T-70 before we have x-wings costing what the K-scum x-wing expy does.

And that PS 5 Rogue Squadron pilot with EPT that I keep asking for, scum has that too!

Sort of late to the party, but I had a crazy idea:

Stealth X

Title

2 Points

X-Wing only

Ship Gains Cloak action

It borrows from the old school EU, and it make the X-Wing play differently than it has. It's stupidly over the top but it's something different.

Most fixes we have proposed in the past basically limited themselves to reduce the cost of the ship, or give the ship abilities that other ships have. Or both.

In my opinion, they aren't very inspired (even the ones I have proposed), because in the best case, they make the X-Wing either a just okay ship that excels at nothing in particular, or they become an "another-ship wannabe", by getting cloaking, boost, barrel roll, evade, etc. That is, the X-Wing doesn't get to be unique in its own way, unlike the other ships that it takes their "fixes" from.

The X-Wing was so revered in the lore because without being an specialist, it could do a little of everything. It was a multipurpose fighter.

This game could really use such a multipurpose fighter. Often, our squadrons are rocks, papers, or scissors, or two of those at the same time, with one component more prevalent than the other. While they are strong against their preys, they are weak against their predators. Maybe there wouldn't be so many turrets in the end if their natural predators, the jousters, had not fell prey of the arc-dodgers in the way there.

I do not think it would be just enough to give the X-Wing one upgrade icon of each kind and let it equip anything, to make it a multipurpose fighter that can adapt to the situation. Once you choose your upgrades, your squadron is set in stone, and your X-Wing becomes a jouster, arc-dodger, (I hope not) a turret, or a support, and it cannot adapt to an entirely unforeseen opponent.

To make X-Wings unique, we could let them change their role per match. This would not make them "another ship-wannabes" because no other ship can do that. And they wouldn't be the one ship to choose for all squadrons, because they still aren't specialists. But they could become a central captain in any squadron that brings one. A ship that adapts to the situation and fills the empty holes in your team. (That sounded better in my head)

A title, that might or might not be unique, that could be just like this:

Incom T-65C-A2 X-Wing

Title, Cost 0, X-Wing only

At the beginning of the Deployment Phase, you may place one token over this card:

  • Evade Token: Gain Boost and Evade actions.
  • Shield Token: +1 Hull and +1 Shield score.
  • Critical Token: Gain Barrel Roll and Evade actions.
  • Tracking Token: All your bank and straight maneuvers in your dial become green.
  • Munitions Token: You may immediately equip an extra (torpedo) or (missile) upgrade that costs 4 or less, for free.
  • Ion Token: You may immediately equip a (cannon) upgrade that costs 4 or less, for free.
  • Blue Target Lock Token: After performing a green maneuver, you may acquire a target lock on an enemy ship in your firing arc.
  • Red Target Lock Token: Friendly ships may use your target lock tokens as if they were their own.
  • Focus Token: Do not discard unused Focus tokens during the End phase.

It would probably require it own rules card to fit all of that text, but I think it could be interesting.

I thought of a rogue squadron title the other day.

Rogue Squadron

2pts

at the beginning of the combat phase, you may assign one focus or evade token.

Allows for more flexibility on the ship, lets you react when you're arc dodged,and have focus in situations where you've missed your normal action.

My worry is that an upgrade that makes rookie playable likely makes biggs OP.

Rogue Squadron title (xwing only, PS 4+)(yes, that includes Red Squadron)

2 points

+1 Pilot skill

Add an Elite Talent

Your torpedos cost 3 points less.

Example 1: Red squadrn rogue with Veteran instincts and a flechette torpedo: 26 points, PS7

Example 2: Wedge antillies, Rogue title, Veteran Instincts, Expert Handling, Proton Torpedo. PS 12!, barrel rolls for a stress and an action, has a munition secondary for long range fire. 35 points.

Possible nerfs: Elite talent only if you dont already have one, or instead just add barrel roll to the action bar instead of the elite talent.

Too much?

u can get wedge to ps 14 here...

I thought of a rogue squadron title the other day.

Rogue Squadron

2pts

at the beginning of the combat phase, you may assign one focus or evade token.

Allows for more flexibility on the ship, lets you react when you're arc dodged,and have focus in situations where you've missed your normal action.

My worry is that an upgrade that makes rookie playable likely makes biggs OP.

Its nice for getting off torps that may actually hit something and gives an action after K-turns so it helps the Rookies and Reds, but I think your worries about Biggs are right on target.

Pair Garven with Biggs loaded with some defensive astro and mod and he is gonna get real hard to kill. Keeping these guys around for an extra round or two would make a huge difference especially if they can get their 3 attack dice to down an extra ship or two during that time.

To some degree I agree with Azrapse. Too many ideas alter the identity of the X Wing. I think right off the bat the idea to give the X Wing a title which gives 3 points off any mod should be a given. It's a good starting point. So rather than add something else to the action bar why not make what the X Wing has in its action bar better?

X Wing title-

Rebel Starsniper

You may subtract 3 points from any modification.

If you have a Target Lock on a defending ship you may roll one additional attack die. If you do so you may not spend your Target Lock.

If this attack hits you may deal damage as normal

OR

You may deal one point of damage and disable a single action from the defenders action bar. This lasts for only the next turn.

The idea is this enhances the TL function which the X Wing already has. It either increases damage potential or allows a precise shot to clip the wings of an opponent. Thoughts?