[boba's Thug Life]
99points
PILOTS
Boba Fett (49)
Firespray-31 (39), Predator (3), Recon Specialist (3), Engine Upgrade (4)
Syndicate Thug (25)
Y-Wing (18), Ion Cannon Turret (5), R4 Agromech (2), BTL-A4 Y-Wing (0)
Syndicate Thug (25)
Y-Wing (18), Ion Cannon Turret (5), R4 Agromech (2), BTL-A4 Y-Wing (0)
I tried this list a little differently, where Boba had Tactician, VI and an Ion Cannon, but Boba was really suffering from a lack of actions. His ability is online less than 50% of the time, and he has too many points invested in him to be ineffective in combat. It was intended to be a control list, but it was just too difficult to utilize correctly.
This new version supposes that PS8 is decent enough for most of the existing field, and that if you're at R1 of an opponent and think therefor that Predator and Boba's ability are redundant, remember that rolling multiple blanks is a real thing that can occur when you're rolling 4 red dice, so Predator can actually support the pilot ability, rather than just overlap with it.
While I will miss the PS10 with an Inertial Dampener of the original list, I think that this list has real potential. Push the Limit and the K4 Droid are both very good upgrades in general, which I have considered, but I think that the greens on the Firespray dial are too restrictive. Using this setup, you're much more free to be unpredictable in your maneuvers, boosting only when the impact would be much greater than the pair of focus tokens.
What are your thoughts on such a list? Your input is appreciated.
Edited by CBMarkham